Derek MacDonald
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be84f19da1
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
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Derek MacDonald
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1db8885c85
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Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
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2021-08-18 16:20:27 +02:00 |
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Derek MacDonald
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73b7eac30c
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
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Derek MacDonald
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166e3281d2
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
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Derek MacDonald
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6622c6f516
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
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biwa
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ce42935863
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
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biwa
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e3d9cb8926
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Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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2021-08-03 20:14:06 +02:00 |
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biwa
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82a4182242
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The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
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2021-08-01 17:42:25 +02:00 |
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biwa
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3ade52303d
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
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biwa
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80a3237cc7
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
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biwa
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9944748cbf
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2021-07-16 17:56:55 +02:00 |
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biwa
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e0515c3209
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Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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2021-07-04 10:51:05 +02:00 |
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biwa
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62d9da0e73
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
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biwa
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70f0c22f72
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Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
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2021-06-24 20:14:56 +02:00 |
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biwa
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98321b6f40
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Image exporter: sector colors are now taken into account
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2021-06-24 19:58:26 +02:00 |
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biwa
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a86a596e00
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OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
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2021-06-24 18:07:05 +02:00 |
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biwa
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2407b2d1f3
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MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
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2021-06-24 17:45:02 +02:00 |
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biwa
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9055170a61
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DECALDEF parser: fixed a crash when decal numbers were reused
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2021-06-06 18:13:23 +02:00 |
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biwa
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102e251fda
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Improved solution for issue #573 to not destroy the undo history when no player start is present
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2021-06-03 12:02:51 +02:00 |
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biwa
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c35a409f54
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Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
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2021-06-02 20:06:19 +02:00 |
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biwa
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a0dfd1fccb
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Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
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2021-05-30 19:01:42 +02:00 |
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biwa
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e0f620827d
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Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
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2021-05-30 18:27:56 +02:00 |
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biwa
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3e9d86e4b3
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Fixed a crash when textures contain non-existing patches
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2021-05-29 19:40:39 +02:00 |
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biwa
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cc85d10ebc
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
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biwa
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e980523843
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
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biwa
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793643b20d
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Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
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2021-05-29 11:43:06 +02:00 |
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biwa
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839eb843bb
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Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
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2021-05-29 11:21:40 +02:00 |
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biwa
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d3205d4557
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UDMF: ceiling plane equation fields are not rounded anymore
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2021-05-28 18:56:50 +02:00 |
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biwa
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307c319375
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Grid transform actions can now be assigned to special keys
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2021-05-27 19:45:13 +02:00 |
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biwa
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369403c7de
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Action browser form: fixed a visual glitch with action ids that have more than 3 digits
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2021-05-24 22:26:01 +02:00 |
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biwa
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0817ea2de6
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Generalized options in game configurations can now optionally define a name
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2021-05-24 21:37:23 +02:00 |
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ZZYZX
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9fcb45e1b1
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Fixed: a single selected linedef was deselected after flipping it
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2021-05-19 12:59:24 +03:00 |
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biwa
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ea15732e8d
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Vertical patch offsets for masked patches are now handled correctly based on the game configuration
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2021-05-16 22:48:45 +02:00 |
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biwa
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5191e9822a
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
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biwa
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898fe21f75
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TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
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2021-05-13 21:36:29 +02:00 |
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biwa
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0d78a48bd5
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Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
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2021-05-13 14:44:15 +02:00 |
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biwa
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926fcd486d
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Visplane Explorer: added some additional error reporting when loading a map fails
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2021-05-08 09:44:19 +02:00 |
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biwa
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3ae5b1e27d
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Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
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2021-04-27 20:12:46 +02:00 |
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biwa
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23c4325f96
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Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
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2021-04-23 18:46:09 +02:00 |
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biwa
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f8e836a5cf
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Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
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2021-04-22 21:10:10 +02:00 |
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biwa
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d0f45982c1
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3D Floor Mode: fixed a typo in an error message
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
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2021-04-22 18:45:28 +02:00 |
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biwa
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547aec7541
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Sectors Mode: potentially fixed some crashes related to determining thing sectors
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2021-04-22 16:12:14 +02:00 |
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biwa
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a790f224db
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Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
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2021-04-21 22:24:10 +02:00 |
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biwa
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7d67ec2be9
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Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
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2021-04-18 21:16:28 +02:00 |
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biwa
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83adef923d
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Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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2021-04-17 20:06:58 +02:00 |
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biwa
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871d46e50c
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Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
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2021-04-15 22:06:49 +02:00 |
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biwa
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37ef0ed868
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Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498
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2021-04-10 19:45:57 +02:00 |
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biwa
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c0647e515f
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Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
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2021-04-10 18:20:56 +02:00 |
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biwa
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74741b4e0f
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
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biwa
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ba497f1c45
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Fixed some problems with determining which sector a thing is in
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2021-04-10 11:31:36 +02:00 |
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