biwa
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6d5098a075
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3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
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2023-12-02 22:16:12 +01:00 |
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biwa
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124d87129d
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Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
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2023-12-02 16:18:41 +01:00 |
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biwa
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53c4952986
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Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
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2023-12-02 15:20:50 +01:00 |
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biwa
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0d4778be40
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Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
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2023-11-22 21:28:12 +01:00 |
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biwa
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6e08cc8e68
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Visual Mode: more skewing fixes
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2023-11-19 16:56:13 +01:00 |
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biwa
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f7373f7534
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Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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2023-11-19 16:53:36 +01:00 |
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biwa
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501c2f952d
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Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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2023-11-05 20:21:04 +01:00 |
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biwa
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d67894546c
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Updated ACC version for GZDoom to 1.60. Fixes #972
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2023-11-05 17:57:45 +01:00 |
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biwa
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305bcfec79
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Game Configurations: added missing UDMF properties to GZDoom's game configuration. Fixes #978
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2023-11-04 22:24:11 +01:00 |
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biwa
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28630b9777
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Game Configurations: added texture skewing options to the GZDoom game configurations
Visual Mode: added support for GZDoom style texture skewing
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2023-11-04 21:43:09 +01:00 |
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biwa
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cf35ea2379
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Added game configuration for DSDADoom UDMF (provided by kraflab)
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2023-10-26 20:15:10 +02:00 |
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biwa
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aeea3c129e
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Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanaged
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2023-10-25 21:20:19 +02:00 |
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biwa
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55725bd2bb
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Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
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2023-10-25 20:38:52 +02:00 |
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biwa
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af44086979
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Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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2023-10-24 20:43:15 +02:00 |
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biwa
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a88daa097d
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Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
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2023-10-24 15:57:49 +02:00 |
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biwa
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0a74ca24b6
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Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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2023-10-24 15:51:49 +02:00 |
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Derek MacDonald
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7536ea0f9d
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Fix sidedef "compresion" error message typo (#973)
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2023-10-22 08:37:49 +02:00 |
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biwa
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728eea84b2
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Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
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2023-10-21 16:11:35 +02:00 |
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biwa
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807df65279
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Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
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2023-10-21 14:45:42 +02:00 |
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biwa
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ca6769b715
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Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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2023-10-14 22:30:29 +02:00 |
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biwa
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1f21b797cf
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UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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2023-10-14 15:16:29 +02:00 |
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biwa
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ef444b5c8e
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2023-10-14 14:31:48 +02:00 |
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biwa
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f8ca89df6e
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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2023-10-14 14:30:35 +02:00 |
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biwa
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e97aa905eb
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
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pug stonks
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a9e05a0b2c
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Updated builder.sh to run the editor correctly when the script is started from another directory
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2023-10-08 09:21:51 +02:00 |
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biwa
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1f1f9937ae
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ZScript parser: added support for #region and #endregion. Fixes #958
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2023-10-07 17:51:07 +02:00 |
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biwa
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432be2a061
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Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
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2023-10-07 15:31:21 +02:00 |
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biwa
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6e7eaf0359
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Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
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2023-10-07 09:24:29 +02:00 |
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biwa
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682c4b92bf
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Game Configurations: UDMF integer and floating point fields can now have default values other than 0
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2023-10-06 21:05:57 +02:00 |
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biwa
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9d8ddfad35
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OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
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2023-10-03 19:23:03 +02:00 |
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biwa
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7834bd1f15
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OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
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2023-10-03 19:18:33 +02:00 |
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biwa
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051d899db2
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GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
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2023-10-03 15:11:02 +02:00 |
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biwa
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fad0e8126d
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GZDoom Game Configuration: added lightmap UDMF properties for sidedefs
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2023-09-29 21:31:50 +02:00 |
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biwa
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10c7594c63
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Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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2023-09-29 21:19:18 +02:00 |
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biwa
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2b40a08f13
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Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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2023-09-29 20:44:04 +02:00 |
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biwa
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0a9837050a
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Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
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2023-09-23 20:21:19 +02:00 |
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biwa
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efcce48953
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Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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2023-09-17 17:23:27 +02:00 |
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biwa
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59197fdfe0
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Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
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2023-09-17 17:03:58 +02:00 |
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wisselstem
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63010d871a
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Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
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2023-09-17 15:39:19 +02:00 |
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wisselstem
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01bcdc01b2
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Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
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2023-09-17 13:06:57 +02:00 |
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biwa
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ed93c4d69b
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Visual Mode: looking through selection now applies the thing's pitch to the camera
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2023-09-17 13:05:50 +02:00 |
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biwa
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1d6c2a1c13
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Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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2023-09-17 12:40:28 +02:00 |
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biwa
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5ce1b3a799
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Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947
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2023-09-09 13:49:38 +02:00 |
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wisselstem
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32cfe294e2
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Things Mode: update things filter when clone-dragging things (#951)
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2023-09-08 19:19:57 +02:00 |
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biwa
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809bb24ae0
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Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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2023-09-06 19:20:12 +02:00 |
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biwa
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3a7d926704
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Image Exporter: added support for transparency
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2023-09-03 15:39:34 +02:00 |
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wisselstem
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edc4c2bd16
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Visual Mode: prevent crash if no potential slope handles are found (#949)
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2023-09-02 14:21:40 +02:00 |
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biwa
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5c76efb8c0
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Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
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2023-08-26 13:49:00 +02:00 |
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biwa
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1fca52ef08
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3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945
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2023-08-15 20:45:30 +02:00 |
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biwa
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fbfd4dc0af
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Fixed line endings of ControlSectorArea.cs
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2023-08-15 20:01:06 +02:00 |
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