Commit graph

4138 commits

Author SHA1 Message Date
biwa
6d5098a075 3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967 2023-12-02 22:16:12 +01:00
biwa
124d87129d Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993 2023-12-02 16:18:41 +01:00
biwa
53c4952986 Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992 2023-12-02 15:20:50 +01:00
biwa
0d4778be40 Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68 Visual Mode: more skewing fixes 2023-11-19 16:56:13 +01:00
biwa
f7373f7534 Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985 2023-11-19 16:53:36 +01:00
biwa
501c2f952d Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972 2023-11-05 20:21:04 +01:00
biwa
d67894546c Updated ACC version for GZDoom to 1.60. Fixes #972 2023-11-05 17:57:45 +01:00
biwa
305bcfec79 Game Configurations: added missing UDMF properties to GZDoom's game configuration. Fixes #978 2023-11-04 22:24:11 +01:00
biwa
28630b9777 Game Configurations: added texture skewing options to the GZDoom game configurations
Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
biwa
cf35ea2379 Added game configuration for DSDADoom UDMF (provided by kraflab) 2023-10-26 20:15:10 +02:00
biwa
aeea3c129e Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanaged 2023-10-25 21:20:19 +02:00
biwa
55725bd2bb Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975 2023-10-25 20:38:52 +02:00
biwa
af44086979 Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration 2023-10-24 20:43:15 +02:00
biwa
a88daa097d Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
2023-10-24 15:57:49 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Derek MacDonald
7536ea0f9d
Fix sidedef "compresion" error message typo (#973) 2023-10-22 08:37:49 +02:00
biwa
728eea84b2 Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration 2023-10-21 16:11:35 +02:00
biwa
807df65279 Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations 2023-10-21 14:45:42 +02:00
biwa
ca6769b715 Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions 2023-10-14 22:30:29 +02:00
biwa
1f21b797cf UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly 2023-10-14 15:16:29 +02:00
biwa
ef444b5c8e Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2023-10-14 14:31:48 +02:00
biwa
f8ca89df6e
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969) 2023-10-14 14:30:35 +02:00
biwa
e97aa905eb Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing 2023-10-14 14:24:09 +02:00
pug stonks
a9e05a0b2c
Updated builder.sh to run the editor correctly when the script is started from another directory 2023-10-08 09:21:51 +02:00
biwa
1f1f9937ae ZScript parser: added support for #region and #endregion. Fixes #958 2023-10-07 17:51:07 +02:00
biwa
432be2a061 Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline 2023-10-07 15:31:21 +02:00
biwa
6e7eaf0359 Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set 2023-10-07 09:24:29 +02:00
biwa
682c4b92bf Game Configurations: UDMF integer and floating point fields can now have default values other than 0 2023-10-06 21:05:57 +02:00
biwa
9d8ddfad35 OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set 2023-10-03 19:23:03 +02:00
biwa
7834bd1f15 OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963 2023-10-03 19:18:33 +02:00
biwa
051d899db2 GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
2023-10-03 15:11:02 +02:00
biwa
fad0e8126d GZDoom Game Configuration: added lightmap UDMF properties for sidedefs 2023-09-29 21:31:50 +02:00
biwa
10c7594c63 Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
biwa
2b40a08f13 Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map 2023-09-29 20:44:04 +02:00
biwa
0a9837050a Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields 2023-09-23 20:21:19 +02:00
biwa
efcce48953 Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954 2023-09-17 17:23:27 +02:00
biwa
59197fdfe0 Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset 2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956) 2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957) 2023-09-17 13:06:57 +02:00
biwa
ed93c4d69b Visual Mode: looking through selection now applies the thing's pitch to the camera 2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13 Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955 2023-09-17 12:40:28 +02:00
biwa
5ce1b3a799 Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947 2023-09-09 13:49:38 +02:00
wisselstem
32cfe294e2
Things Mode: update things filter when clone-dragging things (#951) 2023-09-08 19:19:57 +02:00
biwa
809bb24ae0 Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash 2023-09-06 19:20:12 +02:00
biwa
3a7d926704 Image Exporter: added support for transparency 2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
biwa
5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled 2023-08-26 13:49:00 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00