Commit graph

948 commits

Author SHA1 Message Date
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9 Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf Fixed: additive-translucent geometry should not be lit 2017-02-09 16:49:58 +02:00
ZZYZX
d47dd9a533 Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
ZZYZX
fbbfaad579 Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart 2017-02-09 15:20:39 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZZYZX
e62bbba9ff Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00
ZZYZX
7f2f51d48d Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom). 2017-02-08 23:55:38 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
6971f6dfaf Internal: ~ConfigurationInfo destructor might be called before full construction took place 2017-02-04 22:03:32 +02:00
ZZYZX
5a5c6d0467 Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction 2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
ZZYZX
cb8473fa09 Added: 3D floor should be affected by control sector's color_floor and color_ceiling. 2017-02-01 20:16:42 +02:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
71440fb21e Implemented more reliable dynlight-surface angle clip threshold 2017-02-01 17:29:08 +02:00
ZZYZX
fc7b9ec9a8 Removed dynlight-surface angle clip threshold - it didn't work properly anyway 2017-02-01 16:53:19 +02:00
ZZYZX
469942d263 Fixed: glow should apply before Doom64 coloring 2017-02-01 09:57:00 +02:00
ZZYZX
42c2fc2044 Added: rendering of Doom64 lighting 2017-02-01 09:48:13 +02:00
ZZYZX
b80ead1202 Added custom fields for Doom64 lighting in the ZDoom configuration 2017-02-01 08:29:14 +02:00
ZZYZX
24c8b0497c fixed: First and last texture entires could never be selected using up/down controls 2017-01-30 06:20:48 +02:00
ZZYZX
1cd255fb4e Fixed: autoaligning and limited floodfill didn't work for selection. 2017-01-29 04:56:17 +02:00
ZZYZX
f4947a20be Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2017-01-26 15:33:07 +02:00
ZZYZX
dd48b5edfd Fixed: internal images were a bit broken by the previous commit 2017-01-26 12:01:11 +02:00
ZZYZX
7de5d10c0f Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
ZZYZX
5ebdbd12d5 Fixed: 65:Plat_UpByValue had incorrect argument description 2017-01-25 17:31:03 +02:00
ZZYZX
4c636a6d9a ZScript: added support for //$GZDB_SKIP special comment in the root scope. 2017-01-21 04:16:42 +02:00
ZZYZX
8c9514fba5 Fixed: broken previous gitbuild 2017-01-21 03:44:42 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
49f55120ad Added: GLDEFS support for 'attenuate 1' keyword 2017-01-20 00:27:36 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
819ef6490e Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39 Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6 ZScript: himBHcomment arguments should be stripped of whitespace 2017-01-17 20:34:19 +02:00
ZZYZX
7a70ac8c17 Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZZYZX
c1387a8e7e Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy 2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow 2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533 ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE 2017-01-17 07:13:28 +02:00
ZZYZX
0787f96042 GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7 ZScript: implemented 'transient' and 'property' keywords 2017-01-17 06:41:33 +02:00
ZZYZX
17fb9157df Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names 2017-01-16 14:10:11 +02:00
ZZYZX
38ffc861cb Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code. 2017-01-16 00:00:45 +02:00