biwa
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67a6818632
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- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.
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2019-09-20 23:14:53 +02:00 |
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Xabis
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399e527b5c
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Support for RenderRadius (PR#297 by Xabis)
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2019-09-05 13:37:31 +03:00 |
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biwa
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64c04f4246
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- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
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2019-08-24 12:45:55 +02:00 |
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biwa
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c00a8995aa
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- Fixed a crash when loading OBJ models with faces without normals
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2019-08-08 12:17:49 +02:00 |
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biwa
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363a07c609
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- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275.
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2019-07-16 20:37:18 +02:00 |
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biwa
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34f2c308bd
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- More model texture loading weirdness is now regarded
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2019-06-16 19:31:44 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
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biwa
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70b2be5e73
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- Fixed a crash that happened when there were OBJ elements without parameters
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2019-06-16 12:05:03 +02:00 |
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biwa
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dc74617820
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- Fixed a problem with OBJ models being flipped
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2019-06-16 00:03:37 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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44745bdbc8
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- More speed improvements to the texture browser
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2019-05-31 23:11:17 +02:00 |
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biwa
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48af52afcf
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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2019-05-31 00:20:12 +02:00 |
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biwa
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36361de889
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- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161.
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2019-04-19 19:58:41 +02:00 |
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biwa
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b5e950df89
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- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
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2019-04-19 16:14:30 +02:00 |
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biwa
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aafe42c88d
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
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biwa
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03cb5249af
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Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
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2019-04-14 18:27:34 +02:00 |
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biwa
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f2a343e118
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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volte
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821016760b
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Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
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2019-01-28 01:27:14 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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volte
|
5157dafd6a
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Various fixes for rotated grid functionality (PR#253 by Volte)
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2019-01-16 08:44:38 +02:00 |
|
volte
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a1d28e1e56
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
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ZZYZX
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e1b9f31525
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Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
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2018-12-02 17:51:54 +02:00 |
|
ZZYZX
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a705dc1e03
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Maintenance: added missing FolderSelectDialog.cs
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2018-10-08 01:26:51 +03:00 |
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ZZYZX
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6fc15a179f
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Fixed crash while trying to reference nonexistent vertices in Unreal models
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2018-07-25 16:03:41 +03:00 |
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ZZYZX
|
80b7d86cd8
|
Added: color user variable, //$UserReinterpret for color control on integer user variable
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2018-07-24 11:35:52 +03:00 |
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ZZYZX
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04dc210db5
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
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ZZYZX
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74e31b658b
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
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ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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20f96cd115
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Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
|
2018-07-13 08:20:45 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
|
2018-07-13 07:56:13 +03:00 |
|
Marisa Kirisame
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afd710801f
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Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
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2018-07-05 12:50:03 +03:00 |
|
ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
|
2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
|
2018-06-09 17:26:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
JakeSmokie
|
6768bc7f37
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Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
|
2018-06-07 11:32:36 +03:00 |
|
ZZYZX
|
0f469e90ad
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Updated Unreal model loading to the fixed behavior (only this time really fixed)
|
2018-05-28 11:12:04 +03:00 |
|
ZZYZX
|
320b5f017f
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Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
|
2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
|
2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
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Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
|
ZZYZX
|
85f00ab9d7
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Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
ZZYZX
|
d6e1b815c3
|
Added platform information to application log
|
2018-05-27 04:25:16 +03:00 |
|
ZZYZX
|
db36293462
|
Added platform information to the saved error report
|
2018-04-16 03:22:24 +03:00 |
|
ZZYZX
|
e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
|
2018-04-16 01:51:57 +03:00 |
|
ZZYZX
|
a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
|
ZZYZX
|
000ecfbab0
|
Made GZDB output 64-bit in the title
|
2018-04-14 18:15:11 +03:00 |
|
ZZYZX
|
d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|