Commit graph

4419 commits

Author SHA1 Message Date
spherallic
66965674a6 Clean up example UDBScripts some more 2024-04-05 16:54:20 +02:00
spherallic
f3e7e80866 Take sector trigger tag fields into account when looking for new/unused tag 2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a Merge remote-tracking branch 'udb/master' 2024-04-05 15:25:28 +02:00
biwa
df743740c0 ZScript parser: added support for "final" and "sealed" classes. Fixes #1033 2024-03-31 22:56:41 +02:00
biwa
5726421c9d GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom 2024-03-31 18:36:31 +02:00
spherallic
2ca05336dd Add 3 example scripts that recreate ZB actions 2024-03-13 18:45:28 +01:00
spherallic
01ad1d07f9 Add flags for disabling equation slope physics 2024-03-13 18:44:48 +01:00
spherallic
77d45c78f9 Merge remote-tracking branch 'udb/master' 2024-03-13 18:39:54 +01:00
MajorCooke
a023633c16
GZDoom Game Configuration: Added support for PathNodes. (#1032)
UDBScript: Added scripts for PathNode management
2024-03-09 14:14:12 +01:00
spherallic
a1658c66b3 Merge remote-tracking branch 'udb/master' 2024-03-07 12:52:54 +01:00
biwa
2df6004bf0 Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
biwa
f28a4b10a8 UDBScript examples: fixed a problem in the "Create Line Portal" script where not all arguments of the selected lines were reset. Fixes #1026 2024-03-03 10:50:04 +01:00
spherallic
cb4608d073 Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
spherallic
e970b2eda3 Update Randomize Things to change mobjscale instead of sprite scale 2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c - Expose GetFloorPlane and GetCeilingPlane to UDBScript
- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
59492bfbf5 Linedef config changes:
- Add action 6: "Sector Set Portal"
- Fix flags for wind/current (action 541) not showing up
2024-02-13 16:51:09 +01:00
spherallic
0ed632bb81 - Fix executor delay not being editable
- Show mobjscale by default in Custom tab of things, for convenience
- Officially enable texture scaling (NOTE: only works in 2.2.14 nightly builds)
2024-02-11 12:46:18 +01:00
spherallic
f0ad463637 Small cleanup 2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114 Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files 2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a Fix classic rendering toggle not being part of the Rendering group 2024-02-10 14:41:35 +01:00
spherallic
0d6d51e809 Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2024-02-09 22:47:17 +01:00
spherallic
8b7bd3ce8c Add workaround for double slashes in SOC causing freezes 2024-02-09 22:47:00 +01:00
sphere
6d4135fdfa Further README.md tweaks 2024-02-09 01:49:57 +00:00
spherallic
85bc168377 Update version number to 0.7 2024-02-09 02:41:26 +01:00
spherallic
b910d5efe2 Small config tweaks 2024-02-09 02:08:15 +01:00
spherallic
13388c99f9 Add tooltip to linedef actions that use "tag 0 = front sector" behavior 2024-02-09 02:07:43 +01:00
spherallic
659e8fb13e Merge remote-tracking branch 'udb/master' 2024-02-09 02:05:11 +01:00
spherallic
77d2e23424 Fixed closing the back sidedef's custom fields window closing the entire linedef window 2024-02-08 21:46:01 +01:00
sphere
e04a0d59a4 Tweak README.md 2024-02-08 20:39:29 +00:00
spherallic
9ac8360fab Fix Visual Mode handling of flipped/hanging things with absolute Z 2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429 Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided 2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
biwa
f9dd98695b SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017 2024-02-03 15:10:56 +01:00
biwa
29643d98b4 OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015 2024-02-03 14:19:04 +01:00
spherallic
5f93c570df Further improve fracunit parsing (it still sucks) 2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd Apparently FU is a valid constant 2024-01-31 22:08:30 +01:00
spherallic
96028766f8 Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2024-01-29 13:33:32 +01:00
spherallic
c65806da72 Make "OK" the initally highlighted option again when pasting properties 2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b Merge remote-tracking branch 'udb/master' 2024-01-28 22:36:53 +01:00
sphere
741666b912 Merge branch 'srb2ci' into 'master'
Use srb2ci image

See merge request STJr/UltimateZoneBuilder!17
2024-01-28 21:33:36 +00:00
Alam Ed Arias
f72fef247f Use srb2ci image 2024-01-28 21:33:35 +00:00
biwa
a83b92fbdd GZDoom game configuration: added UDMF sidedef fields for wall colors 2024-01-28 18:40:39 +01:00
ZZYZX
0a3cda013a Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1 Fixed BCS compiler error reporting 2024-01-28 02:16:42 +02:00
biwa
14a494078a Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010 2024-01-14 20:29:18 +01:00
biwa
66a0618e83 DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace 2024-01-14 15:14:41 +01:00
biwa
ce961501b9 Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57 DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977 2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8 Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987 2024-01-12 15:56:50 +01:00
biwa
77ed089917 Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode 2024-01-12 14:14:38 +01:00