Commit graph

12 commits

Author SHA1 Message Date
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
biwa
c2b18a913e - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
biwa
dde8742ff2 - Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
ZZYZX
4213be1c7a Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
14fa99515e Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
Fixed, MODELDEF parser: forward slash in Model/Skin/SurfaceSkin paths wasn't supported.
2016-07-20 21:04:52 +00:00
MaxED
3f93525ebc Added support for SurfaceSkin MODELDEF property.
Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
2016-07-18 12:05:19 +00:00
MaxED
94dedf9aa9 Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
895a7bb719 Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments.
Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
2016-05-04 11:16:17 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renamed from Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs (Browse further)