Commit graph

1984 commits

Author SHA1 Message Date
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources (#593) 2021-08-12 12:54:41 +02:00
biwa
3ade52303d Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead 2021-08-01 11:10:51 +02:00
biwa
80a3237cc7 Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
biwa
9944748cbf Fixed a bug that could cause a crash when going over the maximum linedef limit 2021-07-16 17:56:55 +02:00
biwa
62d9da0e73 Fixed a rare crash when pasting a thing that has a model assigned to another map 2021-06-26 22:20:39 +02:00
biwa
a86a596e00 OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals 2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3 MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578 2021-06-24 17:45:02 +02:00
biwa
9055170a61 DECALDEF parser: fixed a crash when decal numbers were reused 2021-06-06 18:13:23 +02:00
biwa
102e251fda Improved solution for issue #573 to not destroy the undo history when no player start is present 2021-06-03 12:02:51 +02:00
biwa
c35a409f54 Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573 2021-06-02 20:06:19 +02:00
biwa
3e9d86e4b3 Fixed a crash when textures contain non-existing patches 2021-05-29 19:40:39 +02:00
biwa
e980523843 Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
biwa
793643b20d Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567 2021-05-29 11:43:06 +02:00
biwa
839eb843bb Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566 2021-05-29 11:21:40 +02:00
biwa
d3205d4557 UDMF: ceiling plane equation fields are not rounded anymore 2021-05-28 18:56:50 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
biwa
369403c7de Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
biwa
0817ea2de6 Generalized options in game configurations can now optionally define a name 2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
898fe21f75 TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5 Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines 2021-05-13 14:44:15 +02:00
biwa
3ae5b1e27d Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore) 2021-04-27 20:12:46 +02:00
biwa
23c4325f96 Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump 2021-04-23 18:46:09 +02:00
biwa
a790f224db Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556 2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9 Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height 2021-04-18 21:16:28 +02:00
biwa
871d46e50c Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats 2021-04-15 22:06:49 +02:00
biwa
37ef0ed868 Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
biwa
ba497f1c45 Fixed some problems with determining which sector a thing is in 2021-04-10 11:31:36 +02:00
biwa
6b9565604d Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height 2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803 Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save (#543)
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
6de1d10065 Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
biwa
6917ded506 Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation 2021-03-22 10:56:31 +01:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
2ef76c39d0 Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly 2021-03-21 17:38:43 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
122784f739 Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
biwa
b1583060b6 CVARINFO: added support for "nosave" scope 2021-03-06 23:07:04 +01:00
biwa
0264224e6e CVARINFO: added support for "cheat" and "latch" flags. Fixes #535 2021-03-06 22:51:22 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
677473fce8 Small cleanups to the build process 2021-02-28 11:30:13 +01:00
biwa
46c577b9e1 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
b168570241 Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
biwa
cbedfb24b5 DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error 2021-02-14 23:17:16 +01:00
biwa
18d56c6e04 Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
biwa
b70970ebcf Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
biwa
0911a3a9a4 Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05 Improved performance in visual mode related to visual slopes 2021-02-06 14:51:00 +01:00
biwa
2b6c7b44c2 Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
biwa
4f9111d075 Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0 Added support for "abstract" ZScript functions. Fixes #523 2021-01-30 23:08:41 +01:00
biwa
5d1492c5c2 Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
biwa
7cec462a15 Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values 2021-01-04 13:28:45 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
9090642d4e Fixed a problem where custom boolean UDMF fields could not set be to false 2020-12-28 20:22:04 +01:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
d8d03916ea Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514. 2020-12-23 16:43:59 +01:00
biwa
7b42ba622f The docker is now expanded by default so that users actually realize that it exists (new installations only) 2020-12-23 11:49:51 +01:00
biwa
9f58a545f6 Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
biwa
931bd1e225 Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
biwa
c5054c5449 Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors 2020-11-21 22:38:16 +01:00
biwa
0f3e979fa9 Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
biwa
82af8bfe56 Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value 2020-11-19 22:14:19 +01:00
biwa
c7b383595a MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449 Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839 Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default) 2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually 2020-11-01 11:57:53 +01:00
biwa
5a1ceb2a9c Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited 2020-10-31 23:40:12 +01:00
biwa
d831d22217 Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation 2020-10-29 20:21:42 +01:00
biwa
bb5780cf28 Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493. 2020-10-25 01:52:49 +02:00
biwa
8330c70a41 Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9 ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment 2020-10-24 21:23:06 +02:00
biwa
ee6aad4150 Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483. 2020-10-23 23:30:07 +02:00
biwa
09e40d2bae DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
biwa
9c10069d58 Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
biwa
79a507a8a7 DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files 2020-10-17 23:11:44 +02:00
biwa
722c79d894 Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
biwa
3af704b7a6 Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
biwa
50c00991d3 Fixed typo. 2020-10-11 01:07:36 +02:00
biwa
c0984c8b67 When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog. 2020-10-11 00:31:55 +02:00
biwa
a2c87358ea Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-10-04 10:21:35 +02:00
biwa
22f7e99803 Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things 2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2 Oops, forgot one flipped #if while testing 2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa For mono, put clipboard data in text/base64 form instead of relying on a memory stream 2020-10-03 23:33:04 +02:00
Magnus Norddahl
275b841e31 Merge branch 'texteditor' 2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962 Fix null pointer that builds in Windows apparently didn't care about 2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2 TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!) 2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483 Update project file 2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e Remove NoScintilla.cs as it is no longer needed 2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c Case sensitivity for the loss! 2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512 Create a minimal text editor implementation for mono where scintilla isn't available 2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6 Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818 Workaround mono winforms clipboard bug 2020-09-29 23:41:45 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode (#477) 2020-09-27 15:05:27 +02:00
biwa
8064bc63b7 Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default) 2020-09-26 18:15:01 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
biwa
cd8d73d4cb Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470. 2020-09-19 20:34:32 +02:00
biwa
3626d5d6ca Reverted changes from be1fab9f65 because it severely broke the additional mode buttons in the main menu. 2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65 Fix layout issue with the menu in mono winforms 2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc A few more hacks for the wonderful mono implementation of winforms 2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630 Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13 Fix menubar getting the focus all the time on Linux 2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
* Fix some input issues on non-Windows systems

Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.

* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method

The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc Fixed a crash when trying to load files that do not exist 2020-09-13 10:45:30 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5 Fix compilation error of Windows targets
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea Workaround groups Enabled flag not getting applied in mono winforms implementation 2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4 Fallback C# implementation for when rawmouse is not present 2020-09-11 22:22:36 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e Some cleanup, added some comments. 2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
ZZYZX
4202b3ea58 Add new random quote to exception dialog 2020-07-08 18:25:22 +03:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
2813a392e7 Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
biwa
9185a48445 Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
f2840e9a7b Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
biwa
233153cdb5 Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
ea31f495d7 Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
biwa
b3d817f053 Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
biwa
08636d1b18 Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
biwa
4a693a5a5d Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid 2020-06-15 00:41:22 +02:00
biwa
57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00