Commit graph

660 commits

Author SHA1 Message Date
biwa
31eaf98cbe Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2019-12-14 11:52:46 +01:00
biwa
4b86f5458f - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
Magnus Norddahl
9b300126e9 Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
biwa
363a07c609 - Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275. 2019-07-16 20:37:18 +02:00
biwa
44745bdbc8 - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
000ecfbab0 Made GZDB output 64-bit in the title 2018-04-14 18:15:11 +03:00
ZZYZX
594dab97c8 Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
bd00eef8de Fixed: preferences window size was off 2017-02-19 08:40:30 +02:00
ZZYZX
d46860824d Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read. 2017-02-14 16:10:18 +02:00
ZZYZX
123145085f Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text 2017-02-13 03:02:14 +02:00
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZZYZX
4faed76b92 Merge anotak's optimizations - stage 3 2017-02-08 14:20:03 +02:00
ZZYZX
0fe77cf80b Merge anotak's optimizations - stage 2 2017-02-08 14:18:32 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
7052dbec5d Fixed, Sector Edit window, UDMF: fixed some incorrect tooltips. 2016-12-30 13:44:21 +03:00
MaxED
a9c19754ce Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
be1e799688 Internal: Git commit hash is how shown in the About window.
Internal: Git commit hashes are now shown in the Update window changelog.
Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
2016-12-28 15:24:58 +03:00
MaxED
be7ba0a05d Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
MaxED
ed3233736b Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
Internal: post build event in Builder.csproj worked only when compiling using batch files.
Internal: updated README.md.
2016-12-27 13:12:10 +03:00
MaxED
26687a2ee3 Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
2016-12-24 21:52:42 +00:00
MaxED
f2db0e1d30 Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
2016-12-23 12:39:09 +00:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
45c3cbaae3 Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
88363a1a66 Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
36ff694e79 Fixed: window size and location was not saved when closing a maximized or minimized window. 2016-11-22 12:07:39 +00:00
MaxED
fb937b9e61 Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
7d3a0c779d Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00
MaxED
4306e277e6 Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window.
Fixed, cosmetic: in some cases incorrect resource loading time was displayed after saving the map.
2016-11-10 19:18:06 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
100c4ae976 Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
2016-10-10 14:14:47 +00:00
MaxED
2c0f530ba5 Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
Changed the way editor is closed during the update process (updater now asks to close the editor after downloading the update package).
Added write access check before performing the update.
The editor can now update the updater.
Updater: merged relevant parts of SharpCompress into the updater source, reducing updater file size from 900 kb to 150 kb.
Updated ZDoom_DECORATE.cfg.
2016-10-08 21:09:55 +00:00
MaxED
07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
8cc47ee1b0 Added: guidelines color is now configurable.
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-09-26 12:53:50 +00:00
MaxED
794ecdeac7 Fixed: some stored window settings were incorrectly restored from the program configuration. 2016-09-17 21:45:07 +00:00
MaxED
bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
MaxED
b177615591 Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area.
Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries.
Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
2016-09-10 20:45:41 +00:00
MaxED
8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
MaxED
c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
MaxED
8333cab783 Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
2016-09-06 19:14:49 +00:00
MaxED
5baa770d24 Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MaxED
ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
MaxED
3f93525ebc Added support for SurfaceSkin MODELDEF property.
Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
2016-07-18 12:05:19 +00:00
MaxED
988ef7de3c Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only).
Updated documentation.
2016-07-15 14:07:30 +00:00
MaxED
7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00
MaxED
59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00
MaxED
6ff0a32279 Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2016-06-14 20:39:46 +00:00
MaxED
a852719062 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-06-13 23:37:55 +00:00
MaxED
14887bfb47 Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
2016-06-08 00:06:20 +00:00
MaxED
5212079f5f Removed: activating the same 2D mode repeatedly no longer toggles View modes.
Added "Next View Mode" and "Previous View Mode" actions.
Removed "Replace unused textures" checkboxes from Edit Linedefs window.
Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
2016-06-05 22:06:56 +00:00
MaxED
3d2d9e21ef Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2016-06-03 20:22:07 +00:00
MaxED
3bef7dbf72 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2016-06-02 09:55:01 +00:00
MaxED
5e71585c99 Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2016-05-20 15:04:00 +00:00
MaxED
751e2dd3e3 Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
MaxED
133c2fce34 Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
MaxED
977adb47f2 Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes.
Updated documentation ("Synchronizing camera position").
2016-04-29 21:38:43 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MaxED
7667f14ca2 Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon.
2016-04-26 22:28:03 +00:00
MaxED
806e60bbbd Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2016-04-15 14:24:18 +00:00
MaxED
c861f8ecff Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
Updated, Game configurations: some linedef action arguments now use type 26.
Updated documentation ("Game Configuration - Action Argument Settings").
Updated ZDoom ACC (APROP_MaxStepHeight and APROP_MaxDropOffHeight).
2016-04-11 12:05:23 +00:00
MaxED
06d7209871 Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
Fixed, Tags Selector control, UDMF: in some cases tags adding/removing worked unreliably when mixed tag values were used.
Fixed, Arguments control: in some cases ending colon was not appended to argument names.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-04-09 23:18:39 +00:00
MaxED
580f7d4461 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2016-04-06 11:44:38 +00:00
MaxED
a4428cf244 Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2016-04-04 22:20:49 +00:00
MaxED
f6b444a4f1 Added text label font settings (Preferences -> Interface tab).
Rearranged some settings in the Preferences window.
2016-04-01 14:32:56 +00:00
MaxED
9473277550 Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
MaxED
a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
MaxED
f646dd7a57 Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2016-03-30 23:25:03 +00:00
MaxED
a5fffa9c3a Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2016-03-30 11:29:39 +00:00
MaxED
002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00
MaxED
abfcd8e53b Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
Added, "Check polyobjects" error check: added a check for matching Polyobject and Mirror Polyobject numbers of Polyobj_StartLine action.
Changed, Visual mode: anisotropic filtering is now always applied (previously it was applied only when bilinear filtering was enabled).
Fixed, Visual mode: in some cases light values were incorrectly transferred between 3d floors and regular floors/ceilings.
Fixed, ACS parser: includes for each library must be stored separately (fixes inability to compile a script with an included library, which in turn includes files already included by the script).
2016-03-25 14:06:00 +00:00
MaxED
cc9d118f5b Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
2016-03-23 21:26:26 +00:00
MaxED
db9de0d349 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2016-03-23 14:52:33 +00:00
MaxED
0e78e6d39f Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2016-03-21 15:19:14 +00:00
MaxED
dd26c3ded2 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
MaxED
adadca9d99 TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
Added X11R6RGB parser.
Rewritten parts of unhandled exceptions handling to reduce the chance of additional exceptions happening after the first one.
2016-03-16 23:26:53 +00:00
MaxED
4aefe78975 Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
Image loading-related warnings and errors now display more information about the image resource.
2016-03-14 21:53:53 +00:00
MaxED
23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00
MaxED
5fde78a2c9 Added, Tag Explorer plugin, UDMF: added multiple tags support.
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2016-03-14 00:01:21 +00:00
MaxED
49525177e3 Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
MaxED
b7b0041388 Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape.
Changed, Draw Ellipse mode: lowered minimum subdivisions to 3.
Fixed, Browse Action and Browse Effect windows: first option was always selected for any generalized action/effect parameter during generalized action/effect setup.
2016-03-06 20:52:19 +00:00
MaxED
b44023abed Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
Changed, all drawing modes: changeable drawing mode settings are now persistent.
Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
Updated ZDoom_DECORATE.cfg.
2016-03-04 13:41:55 +00:00
MaxED
3c72392ff5 Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting.
Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled.
Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings.
2016-03-01 23:24:41 +00:00
MaxED
2b5397f621 Fixed, Edit Things window: thing type validation when editing multiple thing types was broken in r2527. 2016-02-29 08:10:11 +00:00
MaxED
e0208a38d9 Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs.
Updated documentation ("Compiling GZDoom Builder" - added "Quick start guide" section).
Updated ZDoom_DECORATE.cfg.
2016-02-26 12:46:17 +00:00
MaxED
8ad4290b26 Fixed a crash when trying to save the map when the target wad file was read-only. 2016-02-24 11:34:35 +00:00
MaxED
b5577ed423 Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first.
Cosmetic tweaks to the way thing bounding boxes are rendered in Things mode when "Fixed Things Scale" option is enabled (bounding boxes of highlighted/selected things are now more opaque than the ones of unselected things).
Changed, Preferences form: action selected in the actions list is now stays selected when applying the filtering (unless it's no longer valid).
2016-02-23 13:55:53 +00:00
MaxED
80861be6ab Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
Internal: removed some remnants of fixed rendering pipeline from Renderer2D and Renderer3D.
2016-02-22 15:20:08 +00:00
MaxED
0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
MaxED
ce7d9d84ea Fixed, Map Options window: game configurations were checked in incorrect order when opening a map without a .dbs file. 2016-02-22 08:09:20 +00:00
MaxED
74015b1ba0 Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
MaxED
27f497bf5e Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input.
Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken.
Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down.
2016-02-21 00:11:09 +00:00
MaxED
9632ecd0d2 Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
2016-02-17 22:23:18 +00:00
MaxED
4ec6aa281d Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. 2016-02-15 15:08:31 +00:00
MaxED
6177c9cca9 Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application.
Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading.
Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion.
Updated ZDoom ACC.
2016-02-15 14:06:46 +00:00
MaxED
f711a64308 Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
Fixed, Texture Browser: it was impossible to scroll the textures list when selecting textures using the arrow keys.
Fixed, Texture Browser: selecting textures in the textures list using the arrow keys worked differently depending on whether the Filter textbox was focused.
Changed, Texture Browser: the control now tries to select the same item / an item close to the previously selected one when applying filtering to the textures list.
2016-02-10 23:40:02 +00:00
MaxED
edcfbb0668 Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
Fixed, Script Editor: auto-complete can now show the same term several times when it's case is different (like DECORATE's "Bright" keyword and "BRIGHT" flag).
Game configurations, ZDoom: updated "Scroll_Floor" and "Scroll_Ceiling" linedef action argument definitions.
Updated ZDoom_ACS.cfg (Ceiling_CrushAndRaiseSilentDist).
Updated ZDoom_DECORATE.cfg (A_SetChaseThreshold).
2016-02-08 21:51:03 +00:00
MaxED
bd56f1db22 Fixed, Sector Edit window, UDMF: sector brightness was applied twice.
Fixed, Tags selector, UDMF: tags from sector with the longest array of tags was applied to sectors with shorter arrays of tags.
Fixed, Draw Settings panel: sidedef texture overrides were not applied when "Auto-clear sidedef textures" setting was enabled.
Added, Thing Edit window, UDMF: added "Show user-added custom fields only" checkbox.
2016-02-07 23:04:20 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00
MaxED
0bb521cc67 Preferences: added 2 Script Editor color presets. 2016-01-29 14:54:55 +00:00
MaxED
e29eef320c Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
Changed: Script Editor no longer converts typed constants to uppercase.
Changed: when "Auto indent" is enabled, Script Editor no longer adds additional indentation to a line after closing brace.
2016-01-29 13:05:28 +00:00
MaxED
5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00
MaxED
f9a7c22e03 Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
Internal, documentation: updated udmf_zdoom.txt.
2016-01-26 22:29:12 +00:00
MaxED
864053c008 Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-01-22 12:21:32 +00:00
MaxED
fbb30f6f91 Fixed, "Open map in current wad" action: MAPINFO data must be updated when using the action.
Changed, "Open map in current wad" action: current map resources are now carried over to the map being switched to.
2016-01-18 11:39:59 +00:00
MaxED
998ec3bccc Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
2016-01-15 18:20:47 +00:00
MaxED
ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
MaxED
5eb5ffbc0b Fixed, Updater window: "Ignore this update" checkbox was incorrectly anchored. 2016-01-11 14:27:08 +00:00
MaxED
37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
MaxED
4920091e71 Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Redesigned the Test Map button's drop-down: test engines are now shown and behave the same way as skills and also have appropriate icons.
2015-12-29 11:44:32 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
MaxED
16da2531a6 Things Edit window, UDMF: added control for "floatbobphase" property. 2015-11-29 18:50:35 +00:00
MaxED
098e9724d9 Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action.
Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
2015-11-20 14:31:54 +00:00