Commit graph

5 commits

Author SHA1 Message Date
MaxED
5f2454230a Added script editor configurations for the most of ZDoom text lumps.
A minor code refactoring.
2016-11-04 09:48:51 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
3b90d100ff Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
Fixed, Preferences window: some folding settings were not applied in the Script Editor preview control.
Changed, Visual mode: increased z-buffer depth to 24 bits. Z-fighting among far away but close to each other surfaces should be less noticeable now.
2016-02-06 00:04:02 +00:00
MaxED
0bb521cc67 Preferences: added 2 Script Editor color presets. 2016-01-29 14:54:55 +00:00
MaxED
e29eef320c Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
Changed: Script Editor no longer converts typed constants to uppercase.
Changed: when "Auto indent" is enabled, Script Editor no longer adds additional indentation to a line after closing brace.
2016-01-29 13:05:28 +00:00