biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
90cdb7db55
More fixes related to crashes when running actions when no map is opened
2022-05-29 17:30:54 +02:00
biwa
59de9762ad
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
2022-05-29 10:47:00 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
ddd68de72e
Command line arguments:
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- using "-map" with lower case parameter doesn't crash anymore
- using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
91d79e12be
Moved some custom scaling code for MainForm from the designed file to code file
2022-03-20 16:17:00 +01:00
biwa
f8bb87e143
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
biwa
2dfe043e1e
UDMF: fixed an issue where user variables with default values were not saved when their value was equal to the type's default value. Fixes #709
2022-02-26 16:21:59 +01:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
a86fce577e
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
biwa
e2374102ee
UDBScript asynchronous execution ( #684 )
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Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
a5df323717
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
biwa
9f85f70deb
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
2021-12-11 12:43:33 +01:00
biwa
8157c0a6bd
ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
2021-11-29 00:35:57 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b0cfc8ef26
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
Derek MacDonald
4b1e5d8e22
Avoid infinite recursion in script editor's Find/Replace All ( #615 )
2021-09-11 12:30:08 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
dd7d109e2b
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources ( #593 )
2021-08-12 12:54:41 +02:00
biwa
80a3237cc7
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
biwa
e980523843
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
biwa
839eb843bb
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
2021-05-29 11:21:40 +02:00
biwa
369403c7de
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
6b9565604d
Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height
2021-04-09 19:48:38 +02:00
biwa
fe71e53edc
Game configurations are now saved as soon as the configuration dialog is closed
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Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
6917ded506
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
2021-03-22 10:56:31 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
2ef76c39d0
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
2021-03-21 17:38:43 +01:00
biwa
2abcbfffab
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event ( #537 )
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Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
7d2e3db982
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
2021-02-20 16:17:32 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
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The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
8064bc63b7
Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
2020-09-26 18:15:01 +02:00
biwa
3626d5d6ca
Reverted changes from be1fab9f65
because it severely broke the additional mode buttons in the main menu.
2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65
Fix layout issue with the menu in mono winforms
2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00