Commit graph

2000 commits

Author SHA1 Message Date
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
d30347b81b Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813 2022-10-29 11:14:10 +02:00
biwa
86b86ac67a MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
biwa
df6ea3ebcd Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
biwa
27cc74a440 Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
biwa
c751ad5a97 Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804 2022-10-20 20:00:28 +02:00
ZZYZX
7de0c65b61 Fixed threading and Mono issues in resource check 2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10 Fixed a possible cause for infinite resource check loader 2022-09-25 20:41:19 +03:00
ZZYZX
e7ccffa498 Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled 2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651 Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e Fixed Mono build 2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis) 2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0 Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
biwa
d16ffe135a Added some explanatory comments to source code 2022-09-13 19:45:27 +02:00
biwa
b24a2dda84 Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321. Fixes #777 2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2 Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775 2022-09-03 12:25:26 +02:00
biwa
450198cfe7 Fixed a crash when trying to create the screenshot folder failed. Fixes #774 2022-09-03 11:12:37 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747 2022-08-23 13:37:58 +02:00
biwa
c1e69eb548 Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769 2022-08-21 12:18:13 +02:00
biwa
d597c11e1f Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
biwa
c1e401013b Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760 2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b Internal: fixed Linux and Mac build 2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
biwa
27ba367174 OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758 2022-07-13 23:25:10 +02:00
biwa
fd68806dc6 Texture set definitions can now be imported/exported to/from game configurations using configuration files 2022-07-13 23:13:48 +02:00
biwa
cb12c83877 Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
biwa
a269b13a2d ZScript: fixed an issue where user default variables from class extensions were not applied 2022-06-12 20:24:30 +02:00
biwa
d46dc1413b Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables 2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062 CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748 2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
90cdb7db55 More fixes related to crashes when running actions when no map is opened 2022-05-29 17:30:54 +02:00
biwa
59de9762ad Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened 2022-05-29 10:47:00 +02:00
biwa
4f526dc57f Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
biwa
57b796e87d Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736 2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
biwa
df29245a59 DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735 2022-05-15 00:32:21 +02:00
biwa
d08bc4438b DECORATE/ZScript: fixed an crash introduced in 070aa9f36f that happened when a base actor didn't have a thing type info 2022-05-14 18:07:50 +02:00
biwa
070aa9f36f DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729 2022-05-14 17:10:49 +02:00
biwa
183af344e6 DeHackEd: made reading comments in unexpected places more robust. Fixes #732 2022-05-11 23:28:50 +02:00
biwa
3cda0e53d1 Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727 2022-04-23 17:23:22 +02:00
biwa
ddd68de72e Command line arguments:
- using "-map" with lower case parameter doesn't crash anymore
 - using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
ac57fecf0c Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719 2022-04-15 00:19:16 +02:00
biwa
5cb40a23c2 ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716 2022-04-09 17:00:49 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
91d79e12be Moved some custom scaling code for MainForm from the designed file to code file 2022-03-20 16:17:00 +01:00