ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
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2017-02-03 09:15:54 +02:00 |
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ZZYZX
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7e502a1fa2
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
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ZZYZX
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cb8473fa09
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Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
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2017-02-01 20:16:42 +02:00 |
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ZZYZX
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76b2b1be10
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Added: an option to display image sizes below names, not over texture previews
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2017-02-01 19:10:22 +02:00 |
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ZZYZX
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71440fb21e
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Implemented more reliable dynlight-surface angle clip threshold
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2017-02-01 17:29:08 +02:00 |
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ZZYZX
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fc7b9ec9a8
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Removed dynlight-surface angle clip threshold - it didn't work properly anyway
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2017-02-01 16:53:19 +02:00 |
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ZZYZX
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469942d263
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Fixed: glow should apply before Doom64 coloring
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2017-02-01 09:57:00 +02:00 |
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ZZYZX
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42c2fc2044
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Added: rendering of Doom64 lighting
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2017-02-01 09:48:13 +02:00 |
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ZZYZX
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b80ead1202
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Added custom fields for Doom64 lighting in the ZDoom configuration
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2017-02-01 08:29:14 +02:00 |
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ZZYZX
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24c8b0497c
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fixed: First and last texture entires could never be selected using up/down controls
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2017-01-30 06:20:48 +02:00 |
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ZZYZX
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1cd255fb4e
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Fixed: autoaligning and limited floodfill didn't work for selection.
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2017-01-29 04:56:17 +02:00 |
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ZZYZX
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f4947a20be
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Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
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2017-01-26 15:33:07 +02:00 |
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ZZYZX
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dd48b5edfd
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Fixed: internal images were a bit broken by the previous commit
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2017-01-26 12:01:11 +02:00 |
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ZZYZX
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7de5d10c0f
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Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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2017-01-26 09:09:22 +02:00 |
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ZZYZX
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5ebdbd12d5
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Fixed: 65:Plat_UpByValue had incorrect argument description
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2017-01-25 17:31:03 +02:00 |
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ZZYZX
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ee936152cc
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
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ZZYZX
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4c636a6d9a
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ZScript: added support for //$GZDB_SKIP special comment in the root scope.
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2017-01-21 04:16:42 +02:00 |
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ZZYZX
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8c9514fba5
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Fixed: broken previous gitbuild
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2017-01-21 03:44:42 +02:00 |
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ZZYZX
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a5a942c798
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Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
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2017-01-21 03:14:21 +02:00 |
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ZZYZX
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a705e47fb9
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Fixed GLDEFS attenuate 1 and subtractive 1 logic
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2017-01-20 00:59:04 +02:00 |
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ZZYZX
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49f55120ad
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Added: GLDEFS support for 'attenuate 1' keyword
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2017-01-20 00:27:36 +02:00 |
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ZZYZX
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30a5edfdfe
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Added: attenuated dynamic light support
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2017-01-20 00:17:43 +02:00 |
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ZZYZX
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819ef6490e
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Fixed: wild exception while replacing ZScript actor from DECORATE
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2017-01-19 09:16:55 +02:00 |
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ZZYZX
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55b24eef39
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
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ZZYZX
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87fdd67fd6
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ZScript: himBHcomment arguments should be stripped of whitespace
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2017-01-17 20:34:19 +02:00 |
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ZZYZX
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a1dc4bb157
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Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
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2017-01-17 20:19:45 +02:00 |
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ZZYZX
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7a70ac8c17
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
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ZZYZX
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b783ea1c0f
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ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
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2017-01-17 11:21:01 +02:00 |
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ZZYZX
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a85a7a40f0
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Renamed default category Decorate to User-defined
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2017-01-17 10:39:30 +02:00 |
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ZZYZX
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c1387a8e7e
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Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
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2017-01-17 10:19:48 +02:00 |
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ZZYZX
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dc72c533ca
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ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
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2017-01-17 07:29:01 +02:00 |
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ZZYZX
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05a160b533
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ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
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2017-01-17 07:13:28 +02:00 |
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ZZYZX
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8fa63cae3d
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Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
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2017-01-17 06:58:52 +02:00 |
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ZZYZX
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0787f96042
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
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ZZYZX
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3bdfadc1d7
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ZScript: implemented 'transient' and 'property' keywords
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2017-01-17 06:41:33 +02:00 |
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ZZYZX
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76213ae1d6
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
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ZZYZX
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17fb9157df
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Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
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2017-01-17 04:51:12 +02:00 |
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ZZYZX
|
76ce87eace
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Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
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2017-01-16 14:10:11 +02:00 |
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ZZYZX
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37a3eab150
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Enabled prototype ZScript support
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2017-01-16 13:18:46 +02:00 |
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ZZYZX
|
8afd01f6bd
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Internal: Disconnected ZDoom actor state data from DECORATE parsing code
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2017-01-16 10:20:47 +02:00 |
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ZZYZX
|
a0674f13fc
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Internal: finished enumeration of ZSCript actor properties and flags
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2017-01-16 08:10:32 +02:00 |
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ZZYZX
|
ad5b542cd0
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Internal: finished enumeration of ZScript actor fields and methods
|
2017-01-16 07:20:49 +02:00 |
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ZZYZX
|
b42de7db6c
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Internal: Moved ZScript class initialization logic to after querying all lumps
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2017-01-16 03:49:58 +02:00 |
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ZZYZX
|
db08802780
|
Enabled DECORATE classes to inherit ZScript ones
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2017-01-16 02:08:35 +02:00 |
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ZZYZX
|
6147ed2385
|
Internal: disconnected actor parsing from generic ZDoom actor structure
|
2017-01-16 01:35:27 +02:00 |
|
ZZYZX
|
fbf1aefef2
|
Internal: Fixed class extension, error reporting on invalid top-level keyword
|
2017-01-16 00:21:47 +02:00 |
|
ZZYZX
|
856cb9f860
|
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
|
2017-01-16 00:03:44 +02:00 |
|
ZZYZX
|
38ffc861cb
|
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
|
2017-01-16 00:00:45 +02:00 |
|
ZZYZX
|
96ffb78678
|
Finished upgrading to VS2015
|
2017-01-15 18:12:49 +02:00 |
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