Commit graph

2926 commits

Author SHA1 Message Date
ZZYZX
59c1320971 Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR) 2017-03-02 20:14:24 +02:00
ZZYZX
52e771fe1d Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2 Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight) 2017-03-02 00:36:33 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
125844b308 Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR) 2017-03-01 18:35:15 +02:00
ZZYZX
6661ed44e3 Fixed: saving a script would reset scrolling to the top 2017-02-26 12:03:39 +02:00
ZZYZX
39889a94d1 Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles) 2017-02-25 16:30:19 +02:00
ZZYZX
72352792c9 Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown. 2017-02-25 11:08:27 +02:00
ZZYZX
2bb2c92aaa Fixed: don't use script control for non-script arg0str. That breaks things. 2017-02-25 11:04:00 +02:00
ZZYZX
6d1717336b Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version) 2017-02-25 10:41:03 +02:00
ZZYZX
1a8b9d404f Added: search&replace support for non-script arg0str 2017-02-25 10:31:25 +02:00
ZZYZX
e7ed533e3a Added: arg0str for non-script specials in Search (only output, matching and replacement not work yet) 2017-02-23 15:10:08 +02:00
ZZYZX
3748ea6398 Fixed: handling of arg0str in non-script specials in info panel; default arg0str. 2017-02-23 15:01:36 +02:00
ZZYZX
5ff54ab319 Added: arg0str in non-script specials. Kinda. 2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZZYZX
0ec1824253 Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'. 2017-02-20 09:13:35 +02:00
ZZYZX
e2fa70cd0f Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681 Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2017-02-20 08:14:07 +02:00
ZZYZX
6988bae720 Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok. 2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62 Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly 2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a Added: script editor will now automatically trim trailing whitespace on save. 2017-02-20 07:07:44 +02:00
ZZYZX
bd00eef8de Fixed: preferences window size was off 2017-02-19 08:40:30 +02:00
jewalky
4a79c7488f Merge pull request #43 from Xabis/master
Fixed crash with arg type 14, and support target class filter
2017-02-15 22:48:26 +02:00
Xabis
d3289d01de * Fixed a crash if setting an argument to the thing type ($Arg#Type = 14) on a decorate actor
* Added support for using the "Target Class" filter for argument thing types. Configure using the new $Arg$TargetClasses property. Note: only actors with a valid classname may be added to the filter.
2017-02-15 14:03:17 -05:00
jewalky
3540f55a25 Merge pull request #42 from Xabis/master
Direct tag-to-tag associations
2017-02-14 22:37:44 +02:00
ZZYZX
b4fbcf5d57 Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type 2017-02-14 20:27:10 +02:00
Xabis
a886a53e75 * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
4a62478545 Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over... 2017-02-14 17:48:31 +02:00
ZZYZX
d46860824d Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read. 2017-02-14 16:10:18 +02:00
ZZYZX
780482f429 Fixed: consequential duplicate maps weren't handled properly 2017-02-14 15:39:35 +02:00
ZZYZX
f8959507fb Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore. 2017-02-14 15:25:16 +02:00
ZZYZX
d9eecbdc5e Internal: reverted mysterious MaxED edit in map saving functions 2017-02-14 12:13:53 +02:00
ZZYZX
dee1e0f417 Internal: removed now unneeded CopyAllLumpsExceptMap 2017-02-14 11:57:46 +02:00
ZZYZX
b996d8a380 Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway. 2017-02-14 11:56:38 +02:00
ZZYZX
123145085f Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text 2017-02-13 03:02:14 +02:00
ZZYZX
db1db76b4b Fixed: Doom64 lighting was not displayed in 2D modes 2017-02-13 02:06:29 +02:00
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9 Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZZYZX
6f76b53883 Added very basic ZDaemon configuration 2017-02-11 03:27:56 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf Fixed: additive-translucent geometry should not be lit 2017-02-09 16:49:58 +02:00
ZZYZX
d47dd9a533 Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
ZZYZX
fbbfaad579 Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart 2017-02-09 15:20:39 +02:00
ZZYZX
cafd1a6f4e Fixed: lights were not applied to translucent textures 2017-02-09 15:08:31 +02:00
ZZYZX
3d69ec12d4 Fixed: lights behind the camera shouldn't count towards the max lights counter 2017-02-09 14:28:54 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00