biwa
|
dde8742ff2
|
- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
|
2019-06-15 17:44:02 +02:00 |
|
biwa
|
44745bdbc8
|
- More speed improvements to the texture browser
|
2019-05-31 23:11:17 +02:00 |
|
biwa
|
48af52afcf
|
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
|
2019-05-31 00:20:12 +02:00 |
|
biwa
|
36361de889
|
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161.
|
2019-04-19 19:58:41 +02:00 |
|
biwa
|
b5e950df89
|
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
|
2019-04-19 16:14:30 +02:00 |
|
biwa
|
aafe42c88d
|
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
|
2019-04-16 18:05:21 +02:00 |
|
biwa
|
03cb5249af
|
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
|
2019-04-14 18:27:34 +02:00 |
|
biwa
|
f2a343e118
|
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
|
2019-04-14 18:24:37 +02:00 |
|
ZZYZX
|
95a9d28798
|
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
|
2019-03-29 20:41:01 +02:00 |
|
volte
|
821016760b
|
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
|
2019-01-28 01:27:14 +02:00 |
|
ZZYZX
|
5c42035731
|
Fixed unused variable warnings; fixed compilation error in Renderer2D
|
2019-01-19 10:02:54 +02:00 |
|
volte
|
5157dafd6a
|
Various fixes for rotated grid functionality (PR#253 by Volte)
|
2019-01-16 08:44:38 +02:00 |
|
volte
|
a1d28e1e56
|
Grid rotation and alignment functionality (PR#252 by Volte)
|
2019-01-14 20:07:08 +02:00 |
|
ZZYZX
|
e1b9f31525
|
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
|
2018-12-02 17:51:54 +02:00 |
|
ZZYZX
|
a705dc1e03
|
Maintenance: added missing FolderSelectDialog.cs
|
2018-10-08 01:26:51 +03:00 |
|
ZZYZX
|
6fc15a179f
|
Fixed crash while trying to reference nonexistent vertices in Unreal models
|
2018-07-25 16:03:41 +03:00 |
|
ZZYZX
|
80b7d86cd8
|
Added: color user variable, //$UserReinterpret for color control on integer user variable
|
2018-07-24 11:35:52 +03:00 |
|
ZZYZX
|
04dc210db5
|
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
|
2018-07-24 10:27:29 +03:00 |
|
ZZYZX
|
74e31b658b
|
Fixed Builder.exe.config, only this time properly
|
2018-07-16 21:33:22 +03:00 |
|
ZZYZX
|
a196457f83
|
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
|
2018-07-16 17:06:49 +03:00 |
|
ZZYZX
|
20f96cd115
|
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
|
2018-07-13 08:20:45 +03:00 |
|
ZZYZX
|
1933b0b6de
|
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
|
2018-07-13 07:56:13 +03:00 |
|
Marisa Kirisame
|
afd710801f
|
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
|
2018-07-05 12:50:03 +03:00 |
|
ZZYZX
|
50d458f764
|
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
|
2018-06-23 19:20:39 +03:00 |
|
ZZYZX
|
b026e58a89
|
Added: MODELDEF #include support
|
2018-06-09 17:26:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
JakeSmokie
|
6768bc7f37
|
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
|
2018-06-07 11:32:36 +03:00 |
|
ZZYZX
|
0f469e90ad
|
Updated Unreal model loading to the fixed behavior (only this time really fixed)
|
2018-05-28 11:12:04 +03:00 |
|
ZZYZX
|
320b5f017f
|
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
|
2018-05-28 11:00:57 +03:00 |
|
ZZYZX
|
8af4a46c5b
|
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
|
2018-05-28 04:06:21 +03:00 |
|
ZZYZX
|
260ffbe57b
|
Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
|
ZZYZX
|
85f00ab9d7
|
Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
ZZYZX
|
d6e1b815c3
|
Added platform information to application log
|
2018-05-27 04:25:16 +03:00 |
|
ZZYZX
|
db36293462
|
Added platform information to the saved error report
|
2018-04-16 03:22:24 +03:00 |
|
ZZYZX
|
e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
|
2018-04-16 01:51:57 +03:00 |
|
ZZYZX
|
a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
|
ZZYZX
|
000ecfbab0
|
Made GZDB output 64-bit in the title
|
2018-04-14 18:15:11 +03:00 |
|
ZZYZX
|
d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|
ZZYZX
|
0a5a2e81e0
|
Updated ZDoom ACC to the latest dev build (reported by printz)
|
2018-04-10 21:07:55 +03:00 |
|
ZZYZX
|
5344700f77
|
Added UDMF desaturation preview in classic modes
|
2018-04-10 20:54:57 +03:00 |
|
ZZYZX
|
9742a9f7bb
|
Added UDMF desaturation preview in visual modes
|
2018-04-10 19:41:44 +03:00 |
|
ZZYZX
|
88d98acd49
|
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
|
2018-03-31 14:13:35 +03:00 |
|
ZZYZX
|
10167038ae
|
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
|
2018-03-31 14:01:36 +03:00 |
|
ZZYZX
|
f7c2a577e4
|
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
|
2018-03-31 13:38:30 +03:00 |
|
ZZYZX
|
abdacb32df
|
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
|
2018-03-31 13:07:41 +03:00 |
|
ZZYZX
|
995e23f290
|
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
|
2018-03-25 01:40:31 +02:00 |
|
ZZYZX
|
efd2ded0b3
|
Made 2D spotlight projection even more accurate (reported by Gutawer)
|
2018-02-04 13:20:11 +02:00 |
|
ZZYZX
|
a0ef5209b7
|
Fixed light color picker to work with spotlights
|
2018-02-04 09:18:02 +02:00 |
|
ZZYZX
|
f97b0b2ee8
|
Made 2D spotlight projection more accurate
|
2018-02-04 07:28:41 +02:00 |
|
ZZYZX
|
4462224aaa
|
Oops quickfix: inherited generic lights did not work
|
2018-02-04 06:30:50 +02:00 |
|
ZZYZX
|
5791171851
|
Added proper spotlight preview in 2D mode
|
2018-02-04 06:16:46 +02:00 |
|
ZZYZX
|
e91fe94794
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
|
ZZYZX
|
184982dc67
|
Added spotlight preview in visual mode
|
2018-02-04 04:18:59 +02:00 |
|
ZZYZX
|
089906bac0
|
Removed leftovers of default string value implementation
|
2018-02-04 02:50:46 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
1d36d3fe6e
|
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
|
2017-12-25 02:45:21 +02:00 |
|
ZZYZX
|
f0364c15a5
|
Fixed one-line issue in model lighting pipeline (reported by everyone)
|
2017-10-25 07:58:48 +03:00 |
|
ZZYZX
|
3f35731914
|
Fixed: allow dotted identifier in array dimensions
|
2017-09-06 18:57:25 +03:00 |
|
ZZYZX
|
e7328e4caa
|
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
|
Mistranger
|
7168ad2095
|
Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold
* Cleanup
* Fix selection bug
|
2017-08-24 16:24:03 +03:00 |
|
ZZYZX
|
c9162c6f26
|
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
|
2017-08-10 16:01:22 +03:00 |
|
ZZYZX
|
c0b3f983b9
|
Fixed minor translucent rendering issue
|
2017-07-26 19:34:01 +03:00 |
|
ZZYZX
|
a122dacf1d
|
Added lights on models
|
2017-07-26 18:35:22 +03:00 |
|
ZZYZX
|
f14a4bd64a
|
Added new flags for internal dynamic lights (reported by Nash)
|
2017-06-20 21:30:00 +03:00 |
|
ZZYZX
|
7603e5fa30
|
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
|
2017-05-29 06:38:11 +03:00 |
|
ZZYZX
|
d9d8c352a0
|
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
|
2017-05-10 22:53:30 +03:00 |
|
ZZYZX
|
0e43985f65
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
|
ZZYZX
|
04324cd140
|
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
|
2017-05-09 06:06:21 +03:00 |
|
Sean Baggaley
|
021bcf6981
|
Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs)
|
2017-04-29 09:52:12 -04:00 |
|
ZZYZX
|
ad6ae1112e
|
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
|
2017-04-29 13:56:17 +03:00 |
|
ZZYZX
|
de7445b786
|
Fixed nested template types handling in ZScript parser
|
2017-04-17 12:40:58 +03:00 |
|
ZZYZX
|
594dab97c8
|
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
|
2017-04-11 04:48:01 +03:00 |
|
ZZYZX
|
0c4051a5a0
|
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
|
2017-04-11 04:45:04 +03:00 |
|
ZZYZX
|
3d943f12bc
|
Fixed: Internal: added off-grid vertices check to BuilderModes project
|
2017-04-11 04:33:41 +03:00 |
|
ZZYZX
|
983dea1b8a
|
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
|
2017-04-04 14:06:08 +03:00 |
|
ZZYZX
|
8dbe5f7a7b
|
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
|
2017-04-04 14:04:29 +03:00 |
|
ZZYZX
|
356eac34e2
|
Internal: Oops: removed debug leftovers (x2)
|
2017-04-03 20:45:51 +03:00 |
|
ZZYZX
|
b80c8febff
|
Internal: Oops: removed debug leftovers
|
2017-04-03 20:42:34 +03:00 |
|
ZZYZX
|
a2c9de393e
|
Fixed: changing flat names around is wrong... (reported by Lud)
|
2017-04-03 20:40:51 +03:00 |
|
ZZYZX
|
153c63b5d2
|
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
|
2017-03-29 04:11:05 +03:00 |
|
ZZYZX
|
bb650fa679
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
|
ZZYZX
|
10aa7e9493
|
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
|
2017-03-25 05:19:42 +02:00 |
|
ZZYZX
|
aff6998dbd
|
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
|
2017-03-25 04:15:50 +02:00 |
|
ZZYZX
|
816e61d110
|
Added: binding actions to horizontal mouse wheel
|
2017-03-25 03:47:18 +02:00 |
|
ZZYZX
|
e9030bd5d8
|
Readme: devbuilds link should point to the right page.
|
2017-03-18 19:33:12 +02:00 |
|
ZZYZX
|
814fdd9027
|
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
|
2017-03-17 17:48:14 +02:00 |
|
ZZYZX
|
53ce14fc43
|
Internal: fixed compiler warnings
|
2017-03-15 08:52:53 +02:00 |
|
ZZYZX
|
579b90a13c
|
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
|
2017-03-14 20:31:04 +02:00 |
|
ZZYZX
|
36af342423
|
Internal: removed debug code from Renderer3D.
|
2017-03-13 03:12:24 +02:00 |
|
ZZYZX
|
35f8c5e10e
|
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
ZZYZX
|
9bd51a0186
|
Updated ZDoom ACS compiler
|
2017-03-12 13:26:28 +02:00 |
|
ZZYZX
|
ee28f1d094
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
|
ZZYZX
|
ce6074fd9f
|
Internal: Oops: removed useless leftover file
|
2017-03-09 18:01:08 +02:00 |
|
ZZYZX
|
509fb55e62
|
Fixed field caption for floor glow color.
|
2017-03-09 01:32:20 +02:00 |
|
ZZYZX
|
957314a9ac
|
Fixed: field name for things is called color_sprites.
|
2017-03-09 01:24:31 +02:00 |
|
ZZYZX
|
d8701b7a3a
|
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
|
2017-03-09 01:00:20 +02:00 |
|
ZZYZX
|
87a2a14d7c
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
|