spherallic
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4b9ae5e332
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Add invisible FOF toggle for Visual Mode
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2024-06-07 12:52:28 +02:00 |
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spherallic
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99af0c2b81
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Merge branch 'killblockmapuse'
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2024-06-07 12:14:20 +02:00 |
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spherallic
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889bfc4784
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Fix non-number mapthingnums (i.e. "none") causing a crash
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2024-06-07 12:01:55 +02:00 |
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spherallic
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bd9b6ae5a8
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Fix a crash when dragging a stray FOF control line
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2024-06-04 23:51:03 +02:00 |
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spherallic
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ef8afd60f6
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Fix small sector geometry pasted inside a much bigger sector not maintaining textures
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2024-06-03 13:28:37 +02:00 |
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spherallic
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f167febd58
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Increase blockmap entry size for Sectors Mode
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2024-05-30 20:53:41 +02:00 |
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spherallic
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c30f266c5b
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Completely remove blockmap use in Vertices and Linedefs modes
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2024-05-30 19:59:15 +02:00 |
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spherallic
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c57a4dceb6
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Fix newly drawn closed sectors not using properties of nearby sectors
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2024-05-29 19:08:33 +02:00 |
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spherallic
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a807c1f1c4
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Update version number to 0.8
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2024-05-29 17:28:09 +02:00 |
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spherallic
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0b6a0e4a74
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Change integer snap for position
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2024-05-29 16:51:35 +02:00 |
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spherallic
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160dde12cf
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Filter old lines and vertices by edited area when drawing geometry lines
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2024-05-29 16:05:22 +02:00 |
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spherallic
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1d65205a6b
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Filter non-marked linedefs by edited area when accepting Edit Selection mode
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2024-05-29 16:05:18 +02:00 |
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spherallic
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863af3290e
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Merge branch 'snapvertices'
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2024-05-28 20:29:13 +02:00 |
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spherallic
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e3c3a82587
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Re-add deprecated Draw Slopes actions to prevent crashes for people who bound them
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2024-05-28 20:28:33 +02:00 |
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spherallic
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c737a55e7b
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Snap vertex and thing positions to integer positions
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2024-05-28 16:00:23 +02:00 |
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spherallic
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c67e8dec89
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Maintain category of edited existing thing's info
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2024-05-28 15:54:36 +02:00 |
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spherallic
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1afa0b9e7b
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Disable deprecated Draw Slopes Mode
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2024-05-28 14:46:01 +02:00 |
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spherallic
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bd5793087b
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Hide actions related to deprecated slope modes
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2024-05-28 14:44:31 +02:00 |
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spherallic
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085e1ca77b
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Filter vertices to join by edited area when stitching geometry
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2024-05-28 14:26:56 +02:00 |
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spherallic
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f425ed7909
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Clean up slope correction for dragged FOF control sectors
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2024-05-27 17:08:03 +02:00 |
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spherallic
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17068b7708
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Make texture scale multiply/divide actions work on FOF sides
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2024-05-25 00:20:39 +02:00 |
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spherallic
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34cf407330
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Fix unknown thing types crashing because of unknown stringarg info
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2024-05-24 21:08:45 +02:00 |
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spherallic
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097ad4107c
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Improve slope handling when dragging FOF control sectors
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2024-05-24 19:58:53 +02:00 |
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spherallic
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c6eecdec5d
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Merge remote-tracking branch 'udb/master'
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2024-05-24 15:24:42 +02:00 |
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spherallic
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004eaf28a0
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Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale
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2024-05-24 15:19:03 +02:00 |
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spherallic
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982d50470c
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Make texture scaling actions more sensible, add multiply/divide by 2 actions
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2024-05-24 15:05:59 +02:00 |
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spherallic
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b663277992
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Never clamp double-sided midtexture Y offsets
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2024-05-15 14:22:29 +02:00 |
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spherallic
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54f1b38fec
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Scale thing float offset by thing's mobjscale + more object scale handling improvements
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2024-05-13 17:26:29 +02:00 |
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biwa
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b36c14ae70
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Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052
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2024-05-11 15:05:16 +02:00 |
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biwa
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2a404cf1fc
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Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053
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2024-05-11 14:28:52 +02:00 |
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biwa
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d0176253b0
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Disabled MacOS CI
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2024-05-09 20:09:39 +02:00 |
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biwa
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456ae573ed
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ZScript parser: added support for min and max value constants in the states block. Fixes #1019
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2024-05-09 20:01:09 +02:00 |
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spherallic
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560d8fca57
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Improve mobjscale handling & show it in classic editing modes
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2024-05-08 15:39:20 +02:00 |
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spherallic
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ac74639453
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Add 2 new scripts
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2024-05-07 01:30:01 +02:00 |
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spherallic
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b1833b0100
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Clean up 3D floor texture offset handling, and make it match SRB2 more closely
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2024-05-06 22:55:46 +02:00 |
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spherallic
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201968d169
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Change "angle" arguments to regular integers because the angle selector sucks
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2024-05-06 14:27:46 +02:00 |
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Nash Muhandes
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071818dc2d
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ZDRayInfo fixes - remove unused lm_gridsize and fix name of lm_sampledist (#1047)
GZDoom Game Configuration: fixed UDMF fields related to ZDRay. Fixes #1043. Fixes #1044.
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2024-05-04 10:06:51 +02:00 |
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spherallic
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56a38ee16d
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Don't clamp floor/ceiling texture offsets prematurely
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2024-05-03 23:40:31 +02:00 |
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spherallic
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f1d1ac0e55
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Correct lavafall objects not being set to hang
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2024-05-02 15:17:50 +02:00 |
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spherallic
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37eb24573e
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Fix bug with relative operations on linedef executor delay
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2024-05-02 15:17:31 +02:00 |
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spherallic
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0f9b5ba059
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Show trigger tag associations from sectors to linedefs
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2024-05-01 12:26:48 +02:00 |
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spherallic
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b33b609c96
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Properly check for invalid act numbers
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2024-04-28 23:31:05 +02:00 |
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spherallic
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0846e8f4ea
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Merge remote-tracking branch 'udb/master'
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2024-04-26 13:09:38 +02:00 |
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spherallic
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a3badb6501
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Allow relative operations and expressions for linedef executor delay and sector trigger tag fields
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2024-04-26 11:29:08 +02:00 |
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spherallic
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da4808d2b7
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Make fog blocks invisible
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2024-04-23 23:58:10 +02:00 |
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spherallic
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e780de2ae9
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Add setting to scale flat offsets, matching SRB2
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2024-04-23 13:55:12 +02:00 |
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biwa
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e527b8bb78
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More changes to get it to compile with Visual Studio 2022
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2024-04-21 19:19:34 +02:00 |
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biwa
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81ab73c8db
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Fixes to make it compile with Visual Studio 2022
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2024-04-21 19:01:45 +02:00 |
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biwa
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77c1fb8aab
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Updated build script to use Visual Studio 2022
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2024-04-21 17:08:15 +02:00 |
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biwa
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b853f11236
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Changed BuilderNative project file to work in Visual Studio 2022
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2024-04-21 16:44:49 +02:00 |
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