Commit graph

1218 commits

Author SHA1 Message Date
biwa
f4e9556262 Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400. 2020-04-19 11:58:55 +02:00
biwa
29e96f965f Removed default hotkeys from visual sloping actions 2020-04-11 21:19:08 +02:00
biwa
a5a78aa248 Added paint select to 3D Floor Mode
Fixed multi select in 3D Floor Mode to work when starting to drag inside a sector
2020-04-11 11:52:31 +02:00
biwa
b83467148b Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar 2020-04-11 10:51:25 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
65eec24af4 3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order 2020-04-10 12:20:01 +02:00
biwa
ac73ca7422 Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398. 2020-04-10 12:11:42 +02:00
biwa
a09b9b93e4 BuilderModesMono.csproj needs the fix too, of course. 2020-04-10 11:04:00 +02:00
biwa
ff5cea7ba3 Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor 2020-04-07 21:18:07 +02:00
biwa
a373421abd Copy'n'paste should now work correctly with plane equation slopes 2020-04-04 22:02:13 +02:00
biwa
560d4a5828 When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
biwa
ef4c763879 Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
biwa
3f4a0a0e23 Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled. 2020-03-29 12:49:05 +02:00
biwa
91e0f8d56c Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors 2020-03-21 01:19:04 +01:00
biwa
f5baa09684 The raisesectortonearest and lowersectortonearest now work with visual slope handles 2020-03-19 16:16:08 +01:00
biwa
7b0adadbfb Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
biwa
0282f34324 3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped 2020-03-15 10:39:26 +01:00
biwa
4ae5f32004 3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes 2020-03-14 21:31:24 +01:00
biwa
c34b6e310a Rotating sectors with plane equation slopes in Edit Selection Mode works properly now 2020-03-14 20:06:30 +01:00
biwa
e798450abd The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected. 2020-02-24 13:57:26 +01:00
biwa
afef349220 - Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556 - Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af Slope handles can now be set as pivot while other surfaces are selected 2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba It's not possible to have a slope handle be selected and set as pivot at the same time 2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4 Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?) 2020-02-19 23:03:32 +01:00
biwa
50a73b6af2 Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed) 2020-02-19 22:43:41 +01:00
biwa
e4644b7cab The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore) 2020-02-19 22:14:29 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84 Unix build fixes 2020-01-06 08:07:52 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
biwa
0efb786a97 Slopes in 3D floors work again 2020-01-03 01:11:23 +01:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
biwa
1e90500a3f Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized 2019-12-30 11:28:08 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9 Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338. 2019-12-27 18:49:12 +01:00
biwa
9b256efdbb Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337. 2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3 Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331) 2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e Fixed: use application default font family for rendered labels if user-selected font is not available 2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e Fixed TGA texture loading 2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004 Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
e1f3dfda87 Changed link to UDB 2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
ZZYZX
5d3e78ad8f Add FPS counter for visual mode 2019-12-20 16:17:32 +02:00
ZZYZX
4de0d96d13 Only set uniform for world matrix if it was the only one that changed 2019-12-18 15:24:54 +02:00
ZZYZX
b3a4f563e9 Call wglMakeCurrent before SwapBuffers in Windows context implementation 2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d Removed -f suffixes for floats (not supported on AMD) 2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e Deleted SlimDX; returned pre-build event to copy appropriate DevIL version 2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a Merge remote-tracking branch 'origin/master' into slimgl_merge 2019-12-16 00:00:01 +02:00
ZZYZX
502b641967 Improved error reporting 2019-12-15 23:53:33 +02:00
ZZYZX
d1ff6bcc36 Fixed: line can be either dotted or smoothed 2019-12-15 07:20:54 +02:00
biwa
8472e0d07a Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button 2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3 Fixed assembly reference issues in 3DFloorMode 2019-12-15 00:11:15 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70 Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps 2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6 Stair sector builder: prefabs can now be loaded by double-clicking them 2019-12-14 12:18:17 +01:00
biwa
490fa56749 - 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors 2019-11-15 22:34:39 +01:00
biwa
e09cf546da - 3D Floor Mode: mode is now only available in Hexen format and UDMF
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c - Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode 2019-11-02 14:50:52 +01:00
biwa
9c900ac363 - Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311. 2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0 - Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310. 2019-11-01 00:21:02 +01:00
biwa
7c7d3cbea4 @ Cleaned up some annoying debug messages in 3D Floor Mode 2019-10-31 21:29:55 +01:00
biwa
8b98ce09c1 - Added 3D Floor Mode plugin
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8 - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
biwa
560d23894d - Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps 2019-10-19 00:29:14 +02:00
biwa
c255a6e957 - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9 - Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
mykola-ambar
c6b879bb1a Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
biwa
e799d882a9 Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag 2019-09-17 20:22:51 +02:00
Magnus Norddahl
15a7f02617 Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00