Commit graph

955 commits

Author SHA1 Message Date
MaxED
4920091e71 Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Redesigned the Test Map button's drop-down: test engines are now shown and behave the same way as skills and also have appropriate icons.
2015-12-29 11:44:32 +00:00
MaxED
0998da458a Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
Fixed, ANIMDEFS parser: in some cases the parser was unable to read camera texture name.
2015-12-28 21:56:10 +00:00
MaxED
4c794ad028 Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455. 2015-12-28 18:19:09 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
f86bc370d9 Fixed, GLDEFS parser: in some cases the parser was unable to detect the end of "Glow" block, which resulted in skipping the rest of the file. 2015-12-27 00:13:31 +00:00
MaxED
dc3d4064a1 Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
Updated ZDoom ACC and ZDoom_ACS.cfg (added GetInventoryMax()).
2015-12-24 11:59:37 +00:00
MaxED
f3fbf241d9 Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
Fixed, ACS parser: absolute and relative include paths handling was broken in R2448.
2015-12-21 14:17:47 +00:00
MaxED
3621ff78c1 Fixed, UDMF parser: property names must be case-insensitive.
Fixed, ANIMDEFS parser: camera texture names are limited to 8 chars in ZDoom.
Fixed, Game configurations: Stalagtite:47 thing was named Stalagmite.
Changed, Game configurations: moved Stalagmite:5050 thing to the "Obstacles" category.
2015-12-19 00:05:34 +00:00
MaxED
b9eba267db Added ANIMDEFS CAMERATEXTURE support.
Some internal changes in text parsers logic.
2015-12-18 10:16:53 +00:00
MaxED
dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
MaxED
a35a336527 Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
Internal, Renderer2D.RenderArrows(): only visible lines are now rendered.
Internal, API: renamed public Line3D properties: v1 to Start, v2 to End, color to Color, renderarrowhead to RenderArrowhead.
2015-12-14 12:34:31 +00:00
MaxED
b35684e1c6 Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps). 2015-12-13 22:14:16 +00:00
MaxED
2ea51d237b Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect. 
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
MaxED
44b5c60b0d Fixed, Doom -> Hexen map format conversion: SP/Coop/MP flags were lost during Thing flags conversion resulting in Things not showing in any game mode. 2015-12-09 21:17:05 +00:00
MaxED
82699503ef Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Changed, Image formats: GIF images will no longer be loaded, because (G)ZDoom doesn't support them.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2015-12-07 21:57:59 +00:00
MaxED
db48ce4be8 Added, Visual mode: fog boundaries are now rendered.
Fixed, Visual mode: in some cases fog density of 3d floor floors/ceilings was calculated incorrectly.
2015-12-04 12:29:22 +00:00
MaxED
e1f7bd9611 Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
Fixed, Visual mode, fog rendering: things with Bright setting should still be affected by custom fade.
Updated ZDoom_DECORATE.cfg.
2015-12-01 14:51:45 +00:00
MaxED
e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
MaxED
16da2531a6 Things Edit window, UDMF: added control for "floatbobphase" property. 2015-11-29 18:50:35 +00:00
MaxED
e3cbe79113 Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
MaxED
6d0823b943 Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.
Fixed, Visual mode: fixed incorrect GLDEFS glow brightness calculation for Things.
Updated ZDoom_DECORATE.cfg.
2015-11-28 20:59:32 +00:00
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
098e9724d9 Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action.
Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
2015-11-20 14:31:54 +00:00
MaxED
b7ebde6b7e Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
MaxED
dfdcaaf696 MODELDEF support: model frame number is now taken into account when loading MD3 models.
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models.
Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
2015-11-17 12:22:49 +00:00
MaxED
fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
MaxED
e62da4e6b2 Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization. 2015-11-16 08:14:35 +00:00
MaxED
f452fca58c Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Changed, ACC compiler: when building includes list, the compiler no longer tries to find/copy include files defined in current script configuration (previously it was hardcoded to skip "zcommon.acs" and "common.acs" only).
Fixed, Visual mode: things with Additive RenderStyle were rendered as additive only when their alpha was less than 1.0.
2015-11-13 21:42:41 +00:00
MaxED
9b87dc71e3 Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors. 2015-11-11 22:22:21 +00:00
MaxED
ff40bdc588 Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Fixed: 3d floor linedef indicators shown in Classic modes were not updated when 3d floor creation was undone in Visual mode.
Performance optimization when selecting sectors in Sectors mode with "Synchronized Things selection" setting enabled.
2015-11-08 20:20:46 +00:00
MaxED
17ac1c6db5 Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
2015-11-03 08:54:56 +00:00
MaxED
217ca8379c Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry. 2015-10-28 12:08:36 +00:00
MaxED
958bc4de47 Fixed, Visual mode, DB2 bug: Visual Camera Thing's (32000) vertical position was always set to -41 when switching from Visual mode if the camera was not inside a sector. 2015-10-26 19:58:38 +00:00
MaxED
19c84692ad Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
Fixed: only one test engine should be launched from the editor at any given time.
Changed: SVN builds now include debug symbols.
Internal: VersionFromSVN.exe can now work from a network drive.
Updated ZDoom ACC to git rev. 3071c32.
Updated ZDoom_DECORATE.cfg ("A_Warp").
2015-10-26 11:58:33 +00:00
MaxED
375f857eb8 Changed: the editor will now show more detailed messages when unable to initialize DirectX 9.
Updated Inno Setup file.
2015-10-23 14:51:37 +00:00
MaxED
b68ecf502e Irrelevant menu items are no longer shown in the "File" and "Help" menus when no map is open.
Some cosmetic tweaks to GZBuilder.default.cfg.
2015-10-23 12:29:35 +00:00
MaxED
3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
MaxED
a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
MaxED
027df50640 Fixed, DB2 bug: scaled size of a texture is an integer value in ZDoom, so we should also treat it as such. 2015-10-16 08:32:42 +00:00
MaxED
7febb2434f Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
DECORATE: added "$obsolete" special comment. When present, it marks the thing as obsolete. It will be detected by "Check obsolete thing" Map Analysis Mode check and will be marked in the Thing Properties Window and the Thing Info panel.
Map Analysis mode: added "Check obsolete things" check.
Updated documentation ("DECORATE keys" page).
Updated ZDoom_DECORATE.cfg.
2015-10-15 15:16:31 +00:00
MaxED
77d2a15f7f Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
Changed: Visplane Explorer plugin is now initialized only in Doom/Hexen map formats.
Fixed, Visual mode: thing cages were not rendered when things didn't have a sprite.
Fixed, Internal, DB2 bug: Plug.Dispose() was never called.
2015-10-09 21:57:32 +00:00
MaxED
13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
MaxED
9253788ccd Fixed, DB2 bug: we should not switch to a new editing mode if it fails to initialize.
More detailed info is now saved to the log file (GZBuilder.log) when an editing mode fails to initialize.
General interface: added "Help -> Program Configuration Folder" menu item.
2015-10-02 23:15:29 +00:00
MaxED
283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
MaxED
942c8a3276 Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
Fixed, UDMF parser: parser failed to parse decimals stored using scientific notation (like "1E-06").
Fixed, UDMF parser: incorrect line numbers were shown when displaying errors.
Changed, UDMF parser: many error descriptions are now more detailed.
Updated ZDoom ACC to Git rev. ae5f036.
2015-10-01 21:35:52 +00:00
MaxED
439d9adc69 "Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error. 2015-09-28 19:49:15 +00:00
MaxED
07b4a7a9cd Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
MaxED
f729c811f5 Added, Visual mode: translucent/additive geometry is now rendered properly.
Fixed: "Open map in current wad" action was accidentally broken in R2403.
2015-09-27 21:09:14 +00:00
MaxED
dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00