Commit graph

2662 commits

Author SHA1 Message Date
MaxED
24439cd156 Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
Updated ZDoom_DECORATE.cfg (GetAngle function).
2016-04-27 10:10:57 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MaxED
7667f14ca2 Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon.
2016-04-26 22:28:03 +00:00
MaxED
13aabd4257 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2016-04-25 14:48:39 +00:00
MaxED
5ab50fc981 Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
Fixed: there can be several entries of the most ZDoom text lumps in WADs. Previously only the first one was processed.
Internal: rewritten DirectoryFilesList to use one collection instead of two.
2016-04-23 23:15:43 +00:00
MaxED
b1ac703485 Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent. 2016-04-22 20:17:21 +00:00
MaxED
e03936a0d6 Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
2016-04-22 13:28:23 +00:00
MaxED
d888e57c76 Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
2016-04-21 21:00:58 +00:00
MaxED
c2618179d8 Added support for "Light()" DECORATE state expression. 2016-04-20 21:55:33 +00:00
MaxED
a4885bf98f Added support for "Bright" DECORATE state keyword. 2016-04-20 20:06:16 +00:00
MaxED
44496c32be Visual mode: fixed a crash when trying to render a thing after resetting D3D device. 2016-04-19 23:20:41 +00:00
MaxED
3eb05509af Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated. 
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2016-04-19 20:40:42 +00:00
MaxED
38105c4b98 Added, Find and Replace mode: added usage hints to some search modes. 2016-04-18 13:58:08 +00:00
MaxED
5121619dc1 Fixed, Linedefs mode: fixed a crash on undoing linedef draw when trying to update a text label for disposed linedef. 2016-04-18 08:10:30 +00:00
MaxED
da3fde9a00 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2016-04-17 22:52:03 +00:00
MaxED
806e60bbbd Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2016-04-15 14:24:18 +00:00
MaxED
952e895af0 Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
Internal: added CVARINFO parser.
2016-04-13 14:11:35 +00:00
MaxED
fd0e1c754a Visual mode: added support for DistanceCheck DECORATE property.
Updated ZDoom_DECORATE.cfg.
2016-04-13 10:07:46 +00:00
MaxED
c3392f8399 Added, Visual mode: thing sprites are now angle-dependent. 2016-04-11 23:05:16 +00:00
MaxED
c861f8ecff Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
Updated, Game configurations: some linedef action arguments now use type 26.
Updated documentation ("Game Configuration - Action Argument Settings").
Updated ZDoom ACC (APROP_MaxStepHeight and APROP_MaxDropOffHeight).
2016-04-11 12:05:23 +00:00
MaxED
fd2aae7483 Re-fixed: fixed a crash when determining sprite angles when there was more than one sprite for the same frame and angle. 2016-04-10 21:16:42 +00:00
MaxED
8bac02ed14 Fixed: fixed a crash when determining sprite angles when there was more than one sprite for the same frame and angle. 2016-04-10 21:04:27 +00:00
MaxED
06d7209871 Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
Fixed, Tags Selector control, UDMF: in some cases tags adding/removing worked unreliably when mixed tag values were used.
Fixed, Arguments control: in some cases ending colon was not appended to argument names.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-04-09 23:18:39 +00:00
MaxED
42607f704f Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
MaxED
a06f44ce19 Fixed, Visual mode: in some cases "Flood-fill textures" actions were not working when "use long texture names" Map Options setting was enabled. 2016-04-07 20:01:59 +00:00
MaxED
1636be7be6 Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown.
Added, Map Analysis mode: Polyobj_ExplicitLine action was not checked by "Check polyobjects" check. 
Updated ZDoom_linedefs.cfg and Hexen_linedefs.cfg (polyobject number linedef args now have type 25).
Updated documentation ("Game Configuration - Action Argument Settings").
2016-04-07 08:40:23 +00:00
MaxED
23e4a86a95 Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
Added, GLDEFS parser: light name can have spaces too, so it also can be quoted...
Removed some excessive quote stripping from most of the ZDoom-related text parsers.
Some parsing error reporting improvements in MODELDEF and GLDEFS parsers.
Added a special warning when a texture/flat is overridden by a cameratexture.
2016-04-06 22:54:04 +00:00
MaxED
580f7d4461 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2016-04-06 11:44:38 +00:00
MaxED
ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
MaxED
a4428cf244 Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2016-04-04 22:20:49 +00:00
MaxED
dddb1bbfa8 Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
Updated documentation ("targetclasses" argument property).
2016-04-04 12:09:38 +00:00
MaxED
6cb9f96a46 Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting.
MAPINFO parser: removed a misleading warning.
2016-04-01 22:23:05 +00:00
MaxED
f6b444a4f1 Added text label font settings (Preferences -> Interface tab).
Rearranged some settings in the Preferences window.
2016-04-01 14:32:56 +00:00
MaxED
9473277550 Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
MaxED
a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
MaxED
f646dd7a57 Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2016-03-30 23:25:03 +00:00
MaxED
a5fffa9c3a Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2016-03-30 11:29:39 +00:00
MaxED
2b57075212 Fixed, Script Editor: in some cases unwanted characters were inserted when using keyboard shortcuts.
Fixed, Script Editor: auto-completion was not invokable when typing ACS directives.
2016-03-29 15:07:23 +00:00
MaxED
002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00
MaxED
abfcd8e53b Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
Added, "Check polyobjects" error check: added a check for matching Polyobject and Mirror Polyobject numbers of Polyobj_StartLine action.
Changed, Visual mode: anisotropic filtering is now always applied (previously it was applied only when bilinear filtering was enabled).
Fixed, Visual mode: in some cases light values were incorrectly transferred between 3d floors and regular floors/ceilings.
Fixed, ACS parser: includes for each library must be stored separately (fixes inability to compile a script with an included library, which in turn includes files already included by the script).
2016-03-25 14:06:00 +00:00
MaxED
0ed9c06f69 Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly. 2016-03-24 23:09:26 +00:00
MaxED
5fd79cd7a2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2016-03-24 09:25:54 +00:00
MaxED
cc9d118f5b Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
2016-03-23 21:26:26 +00:00
MaxED
db9de0d349 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2016-03-23 14:52:33 +00:00
MaxED
6b4dc3a287 Added: HiRes images are now also applied to sprites.
Fixed: HiRes images should be loaded from subdirectories too.
Fixed: in some cases the editor was unable to locate existing "LoRes" images when loading HiRes images.
Disabled some HiRes-related warnings, because the editor doesn't track all sprites or graphics.
2016-03-22 22:24:33 +00:00
MaxED
07a4c5c51e Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes. 2016-03-21 18:25:18 +00:00
MaxED
0e78e6d39f Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2016-03-21 15:19:14 +00:00
MaxED
dd26c3ded2 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
MaxED
0cc1cc60b5 Added duplicates check to the map resources list.
A warning is now displayed when map uses more than one official IWAD as a resource.
2016-03-18 11:28:09 +00:00
MaxED
476ccb5561 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
MaxED
adadca9d99 TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
Added X11R6RGB parser.
Rewritten parts of unhandled exceptions handling to reduce the chance of additional exceptions happening after the first one.
2016-03-16 23:26:53 +00:00
MaxED
1703af1c82 Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides.
Game configurations: added 2 secret Sector_Set3dFloor flags. Shhh! Don't tell anybody!
2016-03-15 22:01:53 +00:00
MaxED
4aefe78975 Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
Image loading-related warnings and errors now display more information about the image resource.
2016-03-14 21:53:53 +00:00
MaxED
8924f62d7d Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet.
Updated SharpCompress library to 0.11.5.
Updated ScintillaNET library to 3.6.3.
2016-03-14 13:41:26 +00:00
MaxED
23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00
MaxED
5fde78a2c9 Added, Tag Explorer plugin, UDMF: added multiple tags support.
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2016-03-14 00:01:21 +00:00
MaxED
96fa507e9e Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action.
Updated ZDoom_linedefs.cfg (Line_SetPortalTarget).
Updated ZDoom_ACS.cfg (Line_SetPortalTarget).
2016-03-09 19:36:11 +00:00
MaxED
7446c576d6 Added, Map Analysis mode: added "Check Polyobjects" checker.
Changed, Game configurations: "Polyobject Anchor" things should not trigger "Thing outside the map geometry" error in the Map Analysis mode.
Updated ZDoom_DECORATE.cfg (A_SetScale).
2016-03-09 14:52:18 +00:00
MaxED
53a2344838 Added, Visual mode: both Sky1 and Sky2 MAPINFO properties are now used when creating classic skybox texture. 2016-03-08 23:31:32 +00:00
MaxED
e561d13048 Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts, unless those user scripts are libraries. 2016-03-08 21:14:24 +00:00
MaxED
49525177e3 Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
MaxED
09b32eba42 Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs.
Fixed, Visual mode: in some cases GLDEFS glow effect was not updated after changing floor/ceiling texture.
Fixed, Draw Rectangle and Draw Ellipse modes: in some cases pressing "Reset" button did not update the shape preview.
Fixed, DB2 bug: sector geometry was not updated after undoing "Flip Sidedefs" action.
2016-03-08 20:37:44 +00:00
MaxED
d44fccfe31 Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts.
Fixed, Script Editor: fixed another case when clicking a script error item didn't open/switch to the error source file.
Fixed, Update checker: fixed a crash when trying to check for update without active Internet connection.
2016-03-07 20:01:13 +00:00
MaxED
b7b0041388 Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape.
Changed, Draw Ellipse mode: lowered minimum subdivisions to 3.
Fixed, Browse Action and Browse Effect windows: first option was always selected for any generalized action/effect parameter during generalized action/effect setup.
2016-03-06 20:52:19 +00:00
MaxED
831cff45e6 Changed, Draw Ellipse mode: lowered minimum subdivisions to 4.
Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number.
Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable.
2016-03-04 21:21:41 +00:00
MaxED
b44023abed Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
Changed, all drawing modes: changeable drawing mode settings are now persistent.
Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
Updated ZDoom_DECORATE.cfg.
2016-03-04 13:41:55 +00:00
MaxED
87a54b1e4a Added HiRes textures support.
Fixed, Script Editor: fixed a crash when trying to open Script Editor in a Doom map format map.
2016-03-04 08:10:56 +00:00
MaxED
9a10ef9b78 Added float user var support (DECORATE parser and Custom Fields UI).
Fixed, Custom Fields UI: in some cases mixed user var values were displayed incorrectly.
2016-03-02 21:55:33 +00:00
MaxED
3c72392ff5 Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting.
Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled.
Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings.
2016-03-01 23:24:41 +00:00
MaxED
2b5397f621 Fixed, Edit Things window: thing type validation when editing multiple thing types was broken in r2527. 2016-02-29 08:10:11 +00:00
MaxED
4586c209a2 ACC support: fixed a crash when trying to load non-existent include file. 2016-02-28 22:15:17 +00:00
MaxED
95e28518cb DECORATE and MAPINFO parsers: added editor number range check. 2016-02-28 21:21:50 +00:00
MaxED
e70c436882 Fixed: DECORATE includes were incorrectly loaded from WADs. 2016-02-26 23:35:32 +00:00
MaxED
80fc47f247 Fixed, DECORATE parser: quoted actor string properties (like RenderStyle) were processed incorrectly.
Fixed(?), Update checker: in some cases incorrect update check result was displayed.
2016-02-26 22:06:42 +00:00
MaxED
e0208a38d9 Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs.
Updated documentation ("Compiling GZDoom Builder" - added "Quick start guide" section).
Updated ZDoom_DECORATE.cfg.
2016-02-26 12:46:17 +00:00
MaxED
85a817f649 Fixed, Sector Edit and Linedef Edit windows: "Clear" button behavior was broken in r2515.
+A couple of cosmetic tweaks and fixes.
Updated ZDoom_DECORATE.cfg.
2016-02-25 19:24:25 +00:00
MaxED
bef6165ee8 Fixed, Visual mode: fixed a crash, which happened after these steps: delete things in Classic mode -> undo things deletion in Visual mode -> redo things deletion in Visual mode. 2016-02-24 14:36:46 +00:00
MaxED
b193fa9e1c Fixed: checking read-only flag of non-existing files is not a good idea... (fixes a bug introduced in r2520).
Updated ZDoom_DECORATE.cfg (min/max).
Documentation: fixed cosmetic formatting issues in "DECORATE keys" page.
2016-02-24 12:25:00 +00:00
MaxED
8ad4290b26 Fixed a crash when trying to save the map when the target wad file was read-only. 2016-02-24 11:34:35 +00:00
MaxED
468e895eae Changed, Action arguments control: arguments are no longer reset to default values when changing action/thing type when old and new argument types and names are the same. 2016-02-23 19:22:40 +00:00
MaxED
2064b4253a DECORATE: added "//$IgnoreRenderstyle" special comment.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("DECORATE keys" page).
2016-02-23 18:28:28 +00:00
MaxED
b5577ed423 Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first.
Cosmetic tweaks to the way thing bounding boxes are rendered in Things mode when "Fixed Things Scale" option is enabled (bounding boxes of highlighted/selected things are now more opaque than the ones of unselected things).
Changed, Preferences form: action selected in the actions list is now stays selected when applying the filtering (unless it's no longer valid).
2016-02-23 13:55:53 +00:00
MaxED
b29004880b Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly. 2016-02-23 07:39:34 +00:00
MaxED
80861be6ab Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
Internal: removed some remnants of fixed rendering pipeline from Renderer2D and Renderer3D.
2016-02-22 15:20:08 +00:00
MaxED
f228648b12 Fixed, Visual mode: sector geometry was not updated after changing sector brightness under a 3D floor. 2016-02-22 13:04:06 +00:00
MaxED
0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
MaxED
324a7461c7 Changed, Copy/Paste: the whole pasting operation is now aborted if the resulting number of sectors, linedefs, vertices or things exceeds map format's maximum. 2016-02-22 08:20:33 +00:00
MaxED
ce7d9d84ea Fixed, Map Options window: game configurations were checked in incorrect order when opening a map without a .dbs file. 2016-02-22 08:09:20 +00:00
MaxED
74015b1ba0 Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
MaxED
a006a3cbc3 Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
Fixed, "Find Linedef Action and Arguments" and "Find Sector Effect" search modes: in some cases action/effect was checked incorrectly when performing a search.
2016-02-21 23:07:51 +00:00
MaxED
27f497bf5e Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input.
Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken.
Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down.
2016-02-21 00:11:09 +00:00
MaxED
9632ecd0d2 Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
2016-02-17 22:23:18 +00:00
MaxED
4666f54957 Fixed, Visual mode: fixed another case of sector effects over-updating each other. 2016-02-15 18:53:56 +00:00
MaxED
4ec6aa281d Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. 2016-02-15 15:08:31 +00:00
MaxED
6177c9cca9 Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application.
Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading.
Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion.
Updated ZDoom ACC.
2016-02-15 14:06:46 +00:00
MaxED
f711a64308 Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
Fixed, Texture Browser: it was impossible to scroll the textures list when selecting textures using the arrow keys.
Fixed, Texture Browser: selecting textures in the textures list using the arrow keys worked differently depending on whether the Filter textbox was focused.
Changed, Texture Browser: the control now tries to select the same item / an item close to the previously selected one when applying filtering to the textures list.
2016-02-10 23:40:02 +00:00
MaxED
edcfbb0668 Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
Fixed, Script Editor: auto-complete can now show the same term several times when it's case is different (like DECORATE's "Bright" keyword and "BRIGHT" flag).
Game configurations, ZDoom: updated "Scroll_Floor" and "Scroll_Ceiling" linedef action argument definitions.
Updated ZDoom_ACS.cfg (Ceiling_CrushAndRaiseSilentDist).
Updated ZDoom_DECORATE.cfg (A_SetChaseThreshold).
2016-02-08 21:51:03 +00:00
MaxED
bd56f1db22 Fixed, Sector Edit window, UDMF: sector brightness was applied twice.
Fixed, Tags selector, UDMF: tags from sector with the longest array of tags was applied to sectors with shorter arrays of tags.
Fixed, Draw Settings panel: sidedef texture overrides were not applied when "Auto-clear sidedef textures" setting was enabled.
Added, Thing Edit window, UDMF: added "Show user-added custom fields only" checkbox.
2016-02-07 23:04:20 +00:00
MaxED
db42e17a86 Fixed a case when TEXTRES image was trying to load itself as a patch, which resulted in an infinite loop.
Cosmetic: standardized the way resource names are displayed in warning/error messages in the Errors and Warnings window.
2016-02-06 23:54:58 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
3b90d100ff Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
Fixed, Preferences window: some folding settings were not applied in the Script Editor preview control.
Changed, Visual mode: increased z-buffer depth to 24 bits. Z-fighting among far away but close to each other surfaces should be less noticeable now.
2016-02-06 00:04:02 +00:00
MaxED
7691ec087e Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well. 2016-02-05 15:21:58 +00:00
MaxED
839bb52cb9 Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
2016-02-02 21:07:15 +00:00
MaxED
acdcd81913 Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...). 2016-02-02 14:29:19 +00:00
MaxED
a1f8507167 Added, Script Editor, ACC: block comments and #region / #endregion blocks are now foldable.
Fixed, Script Editor, ACC: auto completion for keywords starting with "#" char was not handled properly.
Fixed, Script Editor: replaced the native Scintilla library with the one supplied with SciTE 3.6.2. The Script Editor should now work on Windows XP.
Changed, Script Editor, search: all fold blocks are now unfolded when search result is inside a folded block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC to git rev. 6bb023d.
2016-02-02 12:35:10 +00:00
MaxED
139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00
MaxED
68ad4fdd65 Fixed, Script Editor: Cyrillic characters were saved as "?" becuse of incorrect encoding.
Fixed, Script Editor: "Save screenshot" action were processed twice when the Script Editor window was open.
2016-01-29 20:51:51 +00:00
MaxED
0bb521cc67 Preferences: added 2 Script Editor color presets. 2016-01-29 14:54:55 +00:00
MaxED
e29eef320c Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
Changed: Script Editor no longer converts typed constants to uppercase.
Changed: when "Auto indent" is enabled, Script Editor no longer adds additional indentation to a line after closing brace.
2016-01-29 13:05:28 +00:00
MaxED
91acd2b665 Fixed, Script Editor: I forgot to embed the native Scintilla library into the ScintillaNET.dll...
Fixed, Script Editor: text styling was not applied to existing text after changing script configuration.
2016-01-28 09:34:08 +00:00
MaxED
5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00
MaxED
f9a7c22e03 Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
Internal, documentation: updated udmf_zdoom.txt.
2016-01-26 22:29:12 +00:00
MaxED
5d47e331d8 Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it.
Fixed, Visual mode: textures on floors, ceilings and single-sided wall parts are now rendered ignoring texture alpha.
Changed, Game configurations, Sector_Set3dFloor:160 action: renamed the fourth argument from "Alpha" to "Opacity".
2016-01-26 08:00:54 +00:00
MaxED
1479e23ed9 Merged changes from DB2 R2482. 2016-01-25 14:39:55 +00:00
MaxED
2cbe6640a6 Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. 
Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
2016-01-25 13:42:53 +00:00
MaxED
864053c008 Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-01-22 12:21:32 +00:00
MaxED
a1c290d49c Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well).
Added strict revision checking to BuilderModes.dll (this plugin must always stay in sync with the core).
2016-01-20 17:54:56 +00:00
MaxED
8ac4189c7a Changed, Visual mode: reduced dynamic lights intensity to better match with GZDoom.
Fixed, Map conversion: game mode flags were ignored when converting from Doom map format to UDMF.
Fixed, Edit Selection mode: when "Drag selection automatically on paste" setting was enabled, it was possible to start rotating/scaling map elements instead of dragging them after pasting.
2016-01-18 20:37:21 +00:00
MaxED
fbb30f6f91 Fixed, "Open map in current wad" action: MAPINFO data must be updated when using the action.
Changed, "Open map in current wad" action: current map resources are now carried over to the map being switched to.
2016-01-18 11:39:59 +00:00
MaxED
4837385037 Fixed, Visual mode: fixed a crash when creating classic skybox texture when sky texture's height was less than 28 pixels. 2016-01-18 11:02:03 +00:00
MaxED
0e718c9780 DECORATE support: added a warning when a sprite assigned using "$sprite" special comment does not exist. 2016-01-17 23:50:07 +00:00
MaxED
c11d5302c1 Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list.
Fixed, MAPINFO parser: in some cases the parser was skipping the whole file instead of current map block while parsing classic map definition.
Fixed, Visual mode: classic sky model had incorrect rotation.
2016-01-17 21:53:29 +00:00
MaxED
0258cf10e2 Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using mouse when "Synchronize selection between Visual and Classic modes" setting was enabled.
Fixed, Visual mode: fixed incorrect auto-selected sidedefs texture offset clamping when "Synchronize selection between Visual and Classic modes" setting was enabled.
2016-01-16 12:46:44 +00:00
MaxED
fd008a9617 Fixed a crash when pasting sectors, linedefs and sidedefs introduced in R2471. 2016-01-15 22:27:18 +00:00
MaxED
0beb3eb9be Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
Fixed: TGA image detection required a special approach...
Fixed, Visual mode: built-in sky texture should not be mirrored like the classic ones.
2016-01-15 22:19:48 +00:00
MaxED
998ec3bccc Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
2016-01-15 18:20:47 +00:00
MaxED
ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
MaxED
f0643cbd04 Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
2016-01-14 11:39:52 +00:00
MaxED
75b107ef2f Updated: any graphic can be used as a skybox texture.
Fixed a crash when trying to get map title after closing Map options window.
Updated game configurations (Sector_SetPortal).
2016-01-13 09:34:32 +00:00
MaxED
a4699e156d Fixed, Visual mode: "render as sky" flag was not updated for upper wall geometry when pasting textures (and in some other cases). 2016-01-12 22:56:19 +00:00
MaxED
5eb5ffbc0b Fixed, Updater window: "Ignore this update" checkbox was incorrectly anchored. 2016-01-11 14:27:08 +00:00
MaxED
37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
MaxED
59da0cf2b1 MODELDEF, DECORATE, GLDEFS parsers: fixed a crash when checking a file path when said path contained unsupported characters. 2016-01-01 18:10:16 +00:00
MaxED
0ecd5285dd Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
MaxED
64b822b903 Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
Fixed a typo.
2015-12-30 11:53:03 +00:00
MaxED
0c8b91f443 Fixed a crash when trying to create a texture from an unnamed TEXTURE1/2 entry. 2015-12-29 18:22:08 +00:00
MaxED
703343c05b Fixed, Things mode: light radius for SectorPointLight was calculated incorrectly. 2015-12-29 12:45:31 +00:00
MaxED
4920091e71 Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Redesigned the Test Map button's drop-down: test engines are now shown and behave the same way as skills and also have appropriate icons.
2015-12-29 11:44:32 +00:00
MaxED
0998da458a Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
Fixed, ANIMDEFS parser: in some cases the parser was unable to read camera texture name.
2015-12-28 21:56:10 +00:00
MaxED
4c794ad028 Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455. 2015-12-28 18:19:09 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
f86bc370d9 Fixed, GLDEFS parser: in some cases the parser was unable to detect the end of "Glow" block, which resulted in skipping the rest of the file. 2015-12-27 00:13:31 +00:00
MaxED
dc3d4064a1 Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
Updated ZDoom ACC and ZDoom_ACS.cfg (added GetInventoryMax()).
2015-12-24 11:59:37 +00:00
MaxED
f3fbf241d9 Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
Fixed, ACS parser: absolute and relative include paths handling was broken in R2448.
2015-12-21 14:17:47 +00:00
MaxED
3621ff78c1 Fixed, UDMF parser: property names must be case-insensitive.
Fixed, ANIMDEFS parser: camera texture names are limited to 8 chars in ZDoom.
Fixed, Game configurations: Stalagtite:47 thing was named Stalagmite.
Changed, Game configurations: moved Stalagmite:5050 thing to the "Obstacles" category.
2015-12-19 00:05:34 +00:00
MaxED
b9eba267db Added ANIMDEFS CAMERATEXTURE support.
Some internal changes in text parsers logic.
2015-12-18 10:16:53 +00:00
MaxED
dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
MaxED
a35a336527 Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
Internal, Renderer2D.RenderArrows(): only visible lines are now rendered.
Internal, API: renamed public Line3D properties: v1 to Start, v2 to End, color to Color, renderarrowhead to RenderArrowhead.
2015-12-14 12:34:31 +00:00
MaxED
b35684e1c6 Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps). 2015-12-13 22:14:16 +00:00
MaxED
e44b918b52 Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
Fixed several issues with "Synchronized Things Selection" setting:
- Things were not deselected after dragging a single sector.
- Things were not deselected after editing properties of a single sector.
- Things sector references were not updated after using "Join Sectors" and "Merge Sectors" actions.
- Things (de)selection is now applied to all things, instead of only the ones visible using current Things Filter.
2015-12-13 19:18:09 +00:00
MaxED
56baafe194 Fixed, "Select Similar Map Elements" action: Sector/Linedef tag matching logic was inverted. 2015-12-10 18:07:02 +00:00
MaxED
2ea51d237b Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect. 
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
MaxED
44b5c60b0d Fixed, Doom -> Hexen map format conversion: SP/Coop/MP flags were lost during Thing flags conversion resulting in Things not showing in any game mode. 2015-12-09 21:17:05 +00:00
MaxED
dd869a2324 Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive. 2015-12-09 19:55:30 +00:00
MaxED
fd9b86281f Fixed, Visual mode: fixed a crash when showing Edit Vertex window when several selected vertices belonged to the same sector. 2015-12-09 19:10:46 +00:00
MaxED
82699503ef Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Changed, Image formats: GIF images will no longer be loaded, because (G)ZDoom doesn't support them.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2015-12-07 21:57:59 +00:00
MaxED
db48ce4be8 Added, Visual mode: fog boundaries are now rendered.
Fixed, Visual mode: in some cases fog density of 3d floor floors/ceilings was calculated incorrectly.
2015-12-04 12:29:22 +00:00
MaxED
e4d2019d82 Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
Fixed, Visual mode: brightness of 3d floors with "disable lighting" flag was calculated incorrectly.
Fixed, Sectors mode: 3d floor linedef indicators were not updated after using "Join Sectors" and "Merge Sectors" actions.
2015-12-02 13:55:15 +00:00
MaxED
e1f7bd9611 Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
Fixed, Visual mode, fog rendering: things with Bright setting should still be affected by custom fade.
Updated ZDoom_DECORATE.cfg.
2015-12-01 14:51:45 +00:00
MaxED
e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
MaxED
16da2531a6 Things Edit window, UDMF: added control for "floatbobphase" property. 2015-11-29 18:50:35 +00:00
MaxED
e3cbe79113 Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
MaxED
6d0823b943 Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.
Fixed, Visual mode: fixed incorrect GLDEFS glow brightness calculation for Things.
Updated ZDoom_DECORATE.cfg.
2015-11-28 20:59:32 +00:00
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
098e9724d9 Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action.
Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
2015-11-20 14:31:54 +00:00
MaxED
b7ebde6b7e Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
MaxED
dfdcaaf696 MODELDEF support: model frame number is now taken into account when loading MD3 models.
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models.
Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
2015-11-17 12:22:49 +00:00
MaxED
fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
MaxED
e62da4e6b2 Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization. 2015-11-16 08:14:35 +00:00
MaxED
f452fca58c Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Changed, ACC compiler: when building includes list, the compiler no longer tries to find/copy include files defined in current script configuration (previously it was hardcoded to skip "zcommon.acs" and "common.acs" only).
Fixed, Visual mode: things with Additive RenderStyle were rendered as additive only when their alpha was less than 1.0.
2015-11-13 21:42:41 +00:00
MaxED
9b87dc71e3 Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors. 2015-11-11 22:22:21 +00:00
MaxED
afbcac3091 Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing.
Updated ZDoom ACC to git rev. f92fbb9.
Updated ZDoom_ACS.cfg.
2015-11-09 12:20:08 +00:00
MaxED
ff40bdc588 Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Fixed: 3d floor linedef indicators shown in Classic modes were not updated when 3d floor creation was undone in Visual mode.
Performance optimization when selecting sectors in Sectors mode with "Synchronized Things selection" setting enabled.
2015-11-08 20:20:46 +00:00
MaxED
17ac1c6db5 Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
2015-11-03 08:54:56 +00:00
MaxED
217ca8379c Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry. 2015-10-28 12:08:36 +00:00
MaxED
958bc4de47 Fixed, Visual mode, DB2 bug: Visual Camera Thing's (32000) vertical position was always set to -41 when switching from Visual mode if the camera was not inside a sector. 2015-10-26 19:58:38 +00:00
MaxED
19c84692ad Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
Fixed: only one test engine should be launched from the editor at any given time.
Changed: SVN builds now include debug symbols.
Internal: VersionFromSVN.exe can now work from a network drive.
Updated ZDoom ACC to git rev. 3071c32.
Updated ZDoom_DECORATE.cfg ("A_Warp").
2015-10-26 11:58:33 +00:00
MaxED
375f857eb8 Changed: the editor will now show more detailed messages when unable to initialize DirectX 9.
Updated Inno Setup file.
2015-10-23 14:51:37 +00:00
MaxED
b68ecf502e Irrelevant menu items are no longer shown in the "File" and "Help" menus when no map is open.
Some cosmetic tweaks to GZBuilder.default.cfg.
2015-10-23 12:29:35 +00:00
MaxED
3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
MaxED
a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
MaxED
027df50640 Fixed, DB2 bug: scaled size of a texture is an integer value in ZDoom, so we should also treat it as such. 2015-10-16 08:32:42 +00:00
MaxED
7febb2434f Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
DECORATE: added "$obsolete" special comment. When present, it marks the thing as obsolete. It will be detected by "Check obsolete thing" Map Analysis Mode check and will be marked in the Thing Properties Window and the Thing Info panel.
Map Analysis mode: added "Check obsolete things" check.
Updated documentation ("DECORATE keys" page).
Updated ZDoom_DECORATE.cfg.
2015-10-15 15:16:31 +00:00
MaxED
77d2a15f7f Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
Changed: Visplane Explorer plugin is now initialized only in Doom/Hexen map formats.
Fixed, Visual mode: thing cages were not rendered when things didn't have a sprite.
Fixed, Internal, DB2 bug: Plug.Dispose() was never called.
2015-10-09 21:57:32 +00:00
MaxED
13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
MaxED
9253788ccd Fixed, DB2 bug: we should not switch to a new editing mode if it fails to initialize.
More detailed info is now saved to the log file (GZBuilder.log) when an editing mode fails to initialize.
General interface: added "Help -> Program Configuration Folder" menu item.
2015-10-02 23:15:29 +00:00
MaxED
283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
MaxED
942c8a3276 Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
Fixed, UDMF parser: parser failed to parse decimals stored using scientific notation (like "1E-06").
Fixed, UDMF parser: incorrect line numbers were shown when displaying errors.
Changed, UDMF parser: many error descriptions are now more detailed.
Updated ZDoom ACC to Git rev. ae5f036.
2015-10-01 21:35:52 +00:00
MaxED
439d9adc69 "Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error. 2015-09-28 19:49:15 +00:00
MaxED
07b4a7a9cd Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
MaxED
f729c811f5 Added, Visual mode: translucent/additive geometry is now rendered properly.
Fixed: "Open map in current wad" action was accidentally broken in R2403.
2015-09-27 21:09:14 +00:00
MaxED
dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00
MaxED
c3800fcf9c Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
MaxED
ff265d87f9 Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
Changed: OS name, GPU name and GZDB revision info are now added to the exception text and GZCrash.log.
Fixed, cosmetic: toolstrip separators visibility must be updated when resizing the main window.
Internal: removed Plug.DisplaySize, Plug.DisplayLocationAbs and Renderer.ViewportSize. The same data can be accessed from anywhere using General.Interface.Display.Size and General.Interface.Display.LocationAbs. Also Plug.DisplayLocationAbs returned incorrect coordinates...
2015-09-17 12:02:39 +00:00
MaxED
118bda42a7 Changed, Drag Things mode: things position is now snapped to integers after finishing dragging. Also removed some unneeded update code.
Fixed a crash when deleting sectors (introduced in R2399).
2015-09-16 20:22:20 +00:00
MaxED
25b3bf2287 Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead.
Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn.
Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly.
Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file.
Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior.
Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading.
Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole.
Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way.
Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all.
Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
MaxED
6ac256eb4f Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
Fixed, DB2 bug (partially): 4 settings were reset to the state saved in the program configuration after applying the changes made in the Preferences window.
Fixed: several Brushes were not disposed in ImageBrowserItem (DB2 bug) and ColoredComboBox, resulting in a very slow memory leak.
Fixed, Linedefs Mode, cosmetic: incorrect distance was used when calculating vertex insert preview opacity.
Changed, Script Editor: disabled indentation guides.
2015-09-12 21:05:01 +00:00
MaxED
b0d6867459 Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name.
Fixed, StairSectorBuilder mode: settings form still used "Cancel OK" button order.
2015-09-10 17:38:27 +00:00
MaxED
fe38d59169 Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements.
Probably fixed an exception when trying to check which program(s) lock the map file on Windows XP.
Changed: added an option to try to close all programs, which lock the map file when saving the map and the map file is locked (requires Windows Vista or newer).
Fixed, Preferences window: some trackbars had incorrect background color.
Fixed, General interface: in some cases status messages were almost immediately replaced by selection info messages.
2015-09-08 14:54:53 +00:00
MaxED
6dc100321a Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file.
Fixed, Update Checker: the existence of Updater.exe and Updater.ini was not checked when using Help -> Check for updates command.
2015-09-06 22:15:21 +00:00
MaxED
008846539b Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode.
Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode.
Probably fixed a crash caused by uninitialized Association when highlighting map elements.
Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel.
Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel.
Fixed a typo in Hexen_things.cfg.
2015-09-04 12:44:09 +00:00
MaxED
df90ef562c Fixed, Thing info panel: fixed KeyNotFoundException when highlighted thing had unknown action.
Fixed: in some cases the number of generalized sector effects displayed in Sector info panel and action selector control was calculated incorrectly.
2015-09-02 11:28:44 +00:00
MaxED
dc29b59fe8 Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
Fixed, long texture names: textures located in a directory/pk3/pk7 root can't have long texture names.
Fixed, texture selector controls, long texture names: both long and short texture names should be added to texture name auto-completion list. 
Changed: "Grid Increase" and "Grid Decrease" actions can now be bound to mouse wheel.
2015-09-01 19:44:03 +00:00
MaxED
c407c8c351 Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
Visual mode, GLOOME: wall/floor/ceiling sprites are now rendered closer to the way it's done in GLOOME.
Sectors mode, UDMF: some cosmetic tweaks to comment icons rendering.
Classic modes: linedef rendering is now skipped when it's visible length is very short.
General interface: fixed a possible crash when clicking on the warnings count label when it was updated from the background thread.
2015-08-31 22:06:44 +00:00
MaxED
ee719bd943 Fixed, Visual mode: texture coordinate generated to test if double-sided middle texture is transparent was shifted 1 pixel up.
Fixed, Visual mode: offsets of GLDEFS lights were not affected by thing's angle.
Updated SharpCompress (0.10.3 -> 0.11.1).
Updated ZDoom_DECORATE.cfg.
2015-08-28 19:22:28 +00:00
MaxED
54bf4afdff Fixed, text parsers: the parser could stuck in infinite loop when trying to skip an unclosed block comment. 2015-08-28 13:36:36 +00:00
MaxED
03265d7d5d Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality.
Removed Trackbar.dll.
2015-08-27 22:55:01 +00:00
MaxED
deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
MaxED
c7696b0464 Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
MaxED
b3b72e6b18 Some unrelated stuff slipped into previous commit... 2015-08-24 21:58:08 +00:00
MaxED
b37457dbc1 Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
Added, Map Analysis mode: added "Check map size" check. It will generate a warning when map's width or height is larger than 32767 m.u.
2015-08-24 21:49:15 +00:00
MaxED
c0fbf5e71e Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00
MaxED
980fc2f4c8 Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
Updated ZDoom ACC to rev. 19995bb.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-08-20 14:09:28 +00:00
MaxED
415a3644c7 Changed, curved event lines, Visual mode: associated lines were not rendered as curved when the control object was not on screen [Xabis' patch #3].
Game configurations: removed "GZDoom only" from FraggleScript actions (because FraggleScript can be used in ZDoon).
Internal: fixed a couple of bugs in DebugConsole.StopTimer();
2015-08-16 23:42:57 +00:00
MaxED
1b26fa35f1 Fixed, Things mode, curved event lines: in some cases IsCurved property was not applied to all InterpolationPoints in a path. 2015-08-10 18:31:27 +00:00
MaxED
527d3cf5dc Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch].
Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
Internal: Line3D now has "renderarrowhead" property.
2015-08-08 21:56:43 +00:00
MaxED
a98eea641a Fixed, UDMF: the implementation of "moreids" property was different from UDMF standard. This issue affected only linedefs and sectors with more than 2 tags. 2015-08-07 21:32:51 +00:00
MaxED
1d6cbb7098 Previous Things mode highlight fix was a bit rushed... 2015-08-06 22:16:12 +00:00
MaxED
18af297d9d Added, Things mode: target tags are now automatically assigned when duplicating (shift-dragging) PatrolPoints and InterpolationPoints.
Fixed, ThingsMode: fixed highlighted thing disappearing when using paste action while highlighting a thing.
2015-08-06 21:54:15 +00:00
MaxED
b9b5b00213 Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
2015-08-04 23:28:02 +00:00
MaxED
ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00
MaxED
39beaf2cdb Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
Linedef Color Presets: Linedef Color Presets can now be disabled.
Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
Change Map in Current WAD window: keyboard focus was not set to initially selected item.
Changed the default wad filename from "unnamed.wad" to "[map name].wad".
Updated documentation ("Custom linedef colors" page).
2015-07-30 23:48:16 +00:00
MaxED
b3ab923487 UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
MaxED
b6be263ac1 Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
MaxED
45e303b2c8 UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
MaxED
5cd998b1fc Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
2015-07-27 09:02:28 +00:00
MaxED
cff3489791 Fixed, Classic modes, Visual mode, UDMF: the last argument of Sector_Set3dFloor (160) action must be ignored in UDMF. 2015-07-26 23:35:34 +00:00
MaxED
c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
MaxED
1118fd6b98 Changed: "Show Comments" option should also control whether comment tooltips are displayed.
Added some boilerplate to CommentsDocker.
Internal: converted a bunch of if-elses to switches.
2015-07-15 09:09:47 +00:00
MaxED
0d4c2a8f32 UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
2015-07-14 23:34:31 +00:00
MaxED
1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00
MaxED
712dbd03e8 Cosmetic: renamed Drawing mode to Draw Lines mode.
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
2015-07-09 22:32:12 +00:00
MaxED
66eef4410a Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled.
Sound Environments mode: sound environments list is now sorted.
2015-07-07 18:37:54 +00:00
MaxED
3924ae5a33 Fixed, Sound Environments mode: "Show nodes with warnings only" logic was broken...
Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit).
Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
2015-07-06 07:50:04 +00:00
MaxED
ef5bd3e5c0 Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel.
Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated.
Sound Environment mode: the list now scrolls to show highlighted sound environment.
Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
2015-07-05 23:20:18 +00:00
MaxED
414a18ad90 Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly.
Fixed incorrect formatting of changelog messages displayed in the updater window.
Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
2015-07-02 10:07:43 +00:00
MaxED
12f532208f General: added update checking/updater launching logic and interface.
Updater.exe: fixed many bugs.
Tweaked MakeSVNRelease.bat to generate additional file, required by updater.
2015-07-01 23:09:34 +00:00
MaxED
6072e59a74 Added auto-updater (Updater.exe), updated Inno Setup config file.
Preferences: added "Check for updates at startup" setting (no actual updater code yet...).
Cosmetic changes to several action names and descriptions.
2015-07-01 15:06:25 +00:00
MaxED
2f77560b55 Fixed: selected items info was not updated when deleting a map element.
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment.
Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
2015-06-30 18:34:08 +00:00
MaxED
6732e31493 Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export. 2015-06-30 12:16:03 +00:00
MaxED
d5d375834f Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode. 2015-06-29 08:15:07 +00:00
MaxED
a4049f900e Things Filters window: added "Mode" setting, which allows to choose whether to apply current filter in Classic modes, Visual mode, or both. 2015-06-27 18:55:17 +00:00
MaxED
8f2c6e3f60 Classic modes: added "Show models for current things filter only" model rendering mode.
Things Filters: things filters can now be inverted (added "Invert Filter" checkbox to the Things Filters window).
2015-06-27 09:10:24 +00:00
MaxED
6eef13c252 Fixed: X and Y scale, defined in MODELDEF, were applied incorrectly. 2015-06-26 14:44:57 +00:00
MaxED
6aedda77d3 Fixed, Linedefs mode, since r2346: some event lines were not redrawn when updating insert vertex preview. 2015-06-25 22:44:13 +00:00
MaxED
7e8fc4c013 Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
MaxED
540eb2fda8 Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
MaxED
97d54d2070 Fixed, DECORATE parser, DB2 bug: the parser didn't check stream length while skipping block comments, so unclosed ones caused EndOfStreamException. 2015-06-24 07:46:08 +00:00
MaxED
a523f7eb28 Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen.
Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
2015-06-22 19:52:23 +00:00
MaxED
e451d38986 Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines.
Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
2015-06-22 09:17:40 +00:00
MaxED
d561371110 MD3 reader: fixed a crash when trying to load a skin when skin names were used as a relative path in a model with several surfaces (and boy this description is much longer than the fix itself :) ). 2015-06-21 21:35:28 +00:00
MaxED
463d8af473 Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
MaxED
3e70792915 Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...). 2015-06-18 19:45:39 +00:00
MaxED
4c3d17a290 Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled. 2015-06-18 14:01:31 +00:00
MaxED
bb95af2207 Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha. 2015-06-15 13:16:09 +00:00
MaxED
78eeb2ee03 Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale. 2015-06-15 10:51:36 +00:00
MaxED
c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
MaxED
35fd6e1dcc Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
2015-06-14 19:29:44 +00:00
MaxED
487e1478dd Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones.
Fixed, Thing Categories: in some cases several subcategories with the same name were created.
2015-06-08 14:37:20 +00:00
MaxED
9498753cff Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled. 2015-06-08 10:09:27 +00:00
MaxED
2945c258d3 Visual mode: looks like things lit by dynamic lights are not affected by light fading in GZDoom. 2015-06-08 09:48:25 +00:00
MaxED
4034bd4c0c Fixed, Visual mode: in some cases info lines for polyobject setup things were not shown.
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-06-03 13:20:06 +00:00
MaxED
922404bf10 We can use settings from parent when creating a child thing category. 2015-06-01 22:10:15 +00:00
MaxED
5a7b599a46 Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
Added: thing categories defined in Game Configurations can now be nested.
Changed, Thing Edit window: thing categories now use different icons.
Fixed: Thing Edit and Vertex edit windows had incorrect help links.
Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
Documentation: updated "DECORATE keys" and "Things Settings" pages.
2015-06-01 21:46:28 +00:00
MaxED
efd9ba09a7 DECORATE: added "//$Angled" and "//$NotAngled" special comments (same usage as in SLADE).
Documentation: updated "DECORATE keys" page.
2015-06-01 10:59:46 +00:00
MaxED
a7ba805515 Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode.
Documentation: updated "DECORATE keys" page.
2015-06-01 09:53:57 +00:00
MaxED
1843ffc5a7 DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
Fixed a crash when creating a new unknown thing (introduced in r2324).
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-31 21:11:21 +00:00
MaxED
f832fb85f9 DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type.
DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-30 12:42:55 +00:00
MaxED
35cd4068ff Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
Documentation: updated "DECORATE keys" page.
2015-05-30 10:26:16 +00:00
MaxED
84059749bb Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes...
Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
2015-05-29 19:31:16 +00:00
MaxED
4f65588d1a Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting. 2015-05-28 21:27:47 +00:00
MaxED
93c239103f Changed, ButtonsNumericTextbox: made keyboard focus shifting a bit less intrusive. 2015-05-28 15:00:32 +00:00
MaxED
91e1fbbd53 Internal: added SNDSEQ parser.
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
Documentation: updated "(G)ZDoom text lumps support" page.
Updated udmf_zdoom.txt.
2015-05-28 13:45:01 +00:00
MaxED
118551c70d Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
Fixed, Visual mode, 3d floors: floor and ceiling alpha calculation was broken.
2015-05-28 10:04:42 +00:00
MaxED
eb17a8fe8a Fixed several places where KeyNotFoundException can potentially occur in ThingFlagsCompare.Compare(). 2015-05-27 21:55:15 +00:00
MaxED
bb8cd761d5 Internal: fixed a typo in VisualMiddle3D.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-05-27 15:25:20 +00:00
MaxED
1b9f94f3f7 More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
MaxED
1d988b087c Fixed, Visual Mode: voxel models were not rendered in full brightness mode. 2015-05-27 11:05:57 +00:00
MaxED
cfae82afe4 Added some disposers here and there. 2015-05-27 10:34:25 +00:00
MaxED
28f306489a Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters.
Fixed, Game Configurations window: current map is marked as changed when applying changes done in the window.
Changed, UDMF saving: removed extra line break between map elements.
2015-05-26 21:08:12 +00:00
MaxED
d71b5814e1 Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
MaxED
42dbec728c Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
Removed Sector Brightness Mode keyboard binding from the default program configuration file.
2015-05-25 22:55:28 +00:00
MaxED
8257c6869b Added, MAPINFO parser: we can also get "skyflatname" gameinfo property while we at it. 2015-05-23 21:40:21 +00:00
MaxED
e381ba9295 Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
2015-05-23 21:01:44 +00:00
MaxED
2fe402b165 Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine.
Changed, Classic modes: increased maximum zoom level to 9000% (was 3000%).
Added, General interface: added "800%" zoom level to the bottom toolbar zoom menu.
Added, General interface: added "400%" and "800%" zoom levels to "View -> Zoom" menu.
2015-05-18 18:49:15 +00:00
MaxED
930e8f54d9 Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8".
UDMF: changed the name of "midtex3dimpassible" flag.
Updated ZDoom_DECORATE.cfg.
2015-05-11 20:17:50 +00:00
MaxED
aa7bfd77c3 Applied SoundPropagationMode patch by Boris. 2015-05-04 07:19:26 +00:00
MaxED
f30c1ba0c6 Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions.
Fixed, DoomEdNum handling: in some cases ThingTypeInfo was not assigned a proper DoomEdNum and was not placed in a ThingCategory.
2015-04-29 08:36:10 +00:00
MaxED
60c4ad7b4b Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
2015-04-28 14:22:03 +00:00
MaxED
c2b3e92673 Fixed, ACS script names parser: we should skip inner scopes of scripts and functions.
Updated ZDoom_DECORATE.cfg.
2015-04-28 08:31:06 +00:00
MaxED
806a71fec2 Game configurations, Strife: added sprites and proper heights to all strife things.
Game configurations, Strife, Doom map format: several thing flags were named incorrectly.
Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown".
Edit Selection mode: 15-degree rotation steps require more precision...
2015-04-27 14:56:25 +00:00
MaxED
7de6dcc780 Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results. 2015-04-17 13:46:55 +00:00
MaxED
2dff39b8bc Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
2015-04-16 13:03:12 +00:00
MaxED
210c04ceed Edit Selection mode: changed selection rotation steps form 45 to 15 deg.
Edit Selection mode, UDMF: sector slope offsets are now updated to keep them at the same position when moving or rotating sectors.
2015-04-15 15:01:40 +00:00
MaxED
84b2fee819 Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above).
Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
2015-04-15 12:49:28 +00:00
MaxED
9c959d21d1 Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option. 2015-04-15 07:41:18 +00:00
MaxED
aa998c8faa Drag Geometry mode, UDMF: sector slope offsets are now updated to keep them at the same height when moving sectors. 2015-04-14 19:43:12 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
56f9ad8469 More fixes for MODELDEF fixes from previous commit...
Updated InnoSetup config file.
2015-04-13 10:37:08 +00:00
MaxED
6565dd9384 MODELDEF parser: a model should be skipped when it's FrameIndex is -1. 2015-04-13 09:50:17 +00:00
MaxED
45dca2be46 Fixed, Thing, Linedef, Sector info panels: flags panel resize logic was a bit incorrect... 2015-04-12 22:29:22 +00:00
MaxED
ddd057950f Changed, Thing, Linedef, Sector info panels: flags are now shown in the same order as in corresponding Edit forms.
Changed, Linedef info panel: activation flags are now displayed before "regular" flags and using different color.
Added, Linedef info panel: sidedef flags are now displayed.
2015-04-12 21:05:09 +00:00
MaxED
c7d61c22ba Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream(). 2015-04-10 21:48:12 +00:00
MaxED
70416cd95f Fixed, Sectors/Linedefs/Vertices modes: 3D floor color indicators should be updated after deleting a map element.
Documentation: added "List of deprecated plugins" topic, slightly changed topics layout.
2015-04-06 19:33:57 +00:00
MaxED
4aa31a67c1 Fixed, Open Map Options window: when everything else fails, we should also check game configurations without resources.
Documentation: fixed a couple of typos.
2015-04-05 21:39:45 +00:00
MaxED
43ff16caa9 Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action.
Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments".
Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments".
Cosmetic layout changes in Find and Replace window.
Updated documentation.

Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes:
Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4"
You can now find ACS script actions with named scripts using "action arg0str ..." syntax.
You can now replace arguments using the same syntax as in the "Find what" field.
2015-04-04 22:11:36 +00:00
MaxED
5668cfec10 Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling.
Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area.
Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
2015-04-03 12:05:37 +00:00
MaxED
5147d0b8f5 Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg".
Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys).
Updated documentation: added "Command Line Parameters" topic.
2015-04-02 10:57:08 +00:00
MaxED
5fe89efc7c Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
2015-04-01 12:51:26 +00:00
MaxED
a58f35227e Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
MaxED
791914a5db Game configurations: added "locksprite" thing property.
Updated documentation.
2015-03-30 14:29:15 +00:00
MaxED
c5a4c1987a High-DPI: main menu and toolbar icons are now scaled to match current DPI settings.
High-DPI: the width of status labels is now scaled to match current DPI settings.
Updated documentation.
2015-03-30 11:22:46 +00:00
MaxED
fd52810312 Fixed, Visual mode: hitbox height of vertex handles was 2x higher than it's supposed to be. 2015-03-27 13:18:54 +00:00
MaxED
07ef66315d Fixed, Linedefs mode, "Make Gradient Brightness" action, UDMF: "lightfog" sidedef flag should be updated when applying the action. 2015-03-27 11:43:28 +00:00
MaxED
487c0f8df7 Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
Added inner highlight on mouse over to ImageSelectorControl.
2015-03-27 09:51:19 +00:00
MaxED
8af084187e Fixed, Models, Classic and Visual mode: MODELDEF scale and rotation transforms were applied in incorrect order.
Changed, Visual mode: things with "NOINTERACTION" DECORATE flag can now be rendered above ceiling / below floor.
2015-03-26 21:31:46 +00:00
MaxED
0359974e0f Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
Fixed, Cosmetic, Script Editor: fixed a typo.
Internal, ImageBrowserControl: removed now unused KeyDown event.
Updated documentation.
2015-03-26 11:30:36 +00:00
MaxED
1bd8c5cef5 Fixed, Texture Browser: restored Tab key functionality yet again...
Changed, Numeric Textbox: we should not change focus when "usemodifierkeys" is false.
2015-03-25 22:13:40 +00:00
MaxED
25b68aa7e2 Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Internal: replaced CollapsibleSplitter with CollapsibleSplitContainer.
2015-03-25 21:17:12 +00:00
MaxED
123170a85e Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
MaxED
1b1546ae6a Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
MaxED
fcac2d12f3 Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated incorrectly when showing the control for the first time. 2015-03-23 20:16:14 +00:00
MaxED
5152a2d6b1 Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected.
Fixed, "Make Door" action: used textures were not updated after performing the action.
2015-03-23 18:34:10 +00:00
MaxED
4f5c2064fd Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
MaxED
dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
MaxED
46509b5442 Added, Texture Browser: wad resources now have subgroups.
Fixed, Texture Browser: we should not skip items with the same texture name when they belong to different imagegroups.
2015-03-22 20:43:05 +00:00
MaxED
d0f82170d9 Changed, Textures Browser: "[TEXTURES]" sub-entry should be shown for wads too. 2015-03-21 20:08:47 +00:00
MaxED
d72e642dce Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop...
Updated ZDoom_ACS.cfg.
2015-03-21 19:41:54 +00:00
MaxED
8cf084fc41 Fixed, Open Map Option window: a warning message is now displayed when the editor fails to find any maps in the wad being open.
Fixed, Open Map Option window: fixed a crash when switching to a map configuration with long texture names support enabled when the wad being open has no maps (this will probably never happen because of previous change, but let's be on the safe side...).
2015-03-18 18:49:46 +00:00
MaxED
8643d2dd82 Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2015-03-17 14:54:49 +00:00
MaxED
fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00
MaxED
2d02e9b539 Changed, Texture Browser: "Used Textures" group is now collapsible. 2015-03-16 08:54:31 +00:00
MaxED
81522c3283 All Texture Browser controls should have TabStop disabled to make Tab key work as intended... 2015-03-13 12:39:55 +00:00
MaxED
c40d054949 Changed, Texture Browser: texture groups list can now be collapsed.
Fixed, Texture Browser: restored Tab key functionality yet again (I broke this in r2248...).
Added a bit of boilerplate to some of Tag Explorer's settings.
Internal: added CollapsibleSplitter control.
2015-03-13 11:06:00 +00:00
MaxED
369e39dbc6 Added: Tag Explorer now has polyobjects display mode.
Changed, Tag Explorer: several wildcards can now be used at once. For example, entering "#12 $9" will show only map elements with tag 12 and action 9.
Changed, Tag Explorer: you can now filter list by polyobject number by entering "^NN" in the Filter field.
Changed, cosmetic: reduced map resizing caused by UI resizing during map loading.
2015-03-11 11:38:25 +00:00
MaxED
0e23e64ab4 Added Stair Sector Builder plugin by Boris Iwanski.
Removed a bunch of unused build configurations from Builder.sln.
2015-03-10 19:03:53 +00:00
MaxED
bb68e1fe43 Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
Added, Fit Textures action: the action now takes 3d floor's control side texture offsets into account when used on 3d floor sides.
Updated ZDoom ACC.
2015-03-10 18:49:29 +00:00
MaxED
141a4bdaff Fixed, DB2 bug, Dockers Control: in many cases previously selected tab was not reselected after removing current tab when "Collapse Dockers" setting was enabled. 2015-03-09 12:56:07 +00:00
MaxED
1ff2a2cb81 Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
Internal: MapSet.ConvertSelection no longer selects sectors with no sidedefs when converting selection to sectors (unless those sectors were already selected).
2015-03-09 09:17:46 +00:00
MaxED
08e5599638 Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
Changed, Texture Browser form: texture groups list can now be resized.
Changed, Texture Browser form: selected group in texture groups list is now highlighted using highlight color even when not focused.
Changed, Linedef Info panel cosmetic: changed vertical position of texture name labels to match with the ones in the Sector Info panel.
2015-03-07 21:38:58 +00:00
MaxED
1d06e57750 Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
2015-03-06 19:12:12 +00:00
MaxED
0993c189ea Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
Fixed, cosmetic: fixed disappearing toolbars separators.
2015-03-05 23:19:10 +00:00
MaxED
c3ba37404f DECORATE parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered.
Updated documentation.
2015-03-05 08:51:12 +00:00
MaxED
7dc4aefdd6 GLDEFS parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered.
Updated ZDoom_DECORATE.cfg.
2015-03-04 20:05:54 +00:00
MaxED
518d3db5ae TEXTURES parser: "optional" texture definition keyword was not supported.
TEXTURES parser: part of a TEXTURES filename is now used as a path in Image Browser. For example, textures from "textures.stuff" will be located in "[TEXTURES]/stuff" in the Image Browser.
TEXTURES parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered.
Updated documentation.
2015-03-04 09:37:30 +00:00
MaxED
8357a96ac8 Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..). 2015-03-03 18:32:59 +00:00
MaxED
52ab917179 Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
2015-03-03 09:42:54 +00:00
MaxED
f60dc25d9f Edit forms: tag lists are now sorted in descending order. 2015-02-27 14:32:29 +00:00
MaxED
bdadc36347 Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
Changed, Thing Edit Form (UDMF): rearranged Action and Identification groups to match the rest of the Edit forms. 
Changed: Classic Thing Edit form no longer has tabs.
2015-02-27 10:55:18 +00:00
MaxED
02b902e20c Fixed, Visual mode: ExtraFloor_LightOnly effect transferred brightness incorrectly (I broke this in r2236).
Changed, Visual mode: floors and ceilings with sky texture are now always rendered at full brightness.
2015-02-26 14:42:58 +00:00
MaxED
7c8c36a01b Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
MaxED
5f37b315d4 Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
Visual mode, Linedef info panel: info for currently highlighted side is now shown using a different color.
Updated ZDoom_ACS.cfg.
2015-02-25 19:59:17 +00:00
MaxED
e84f7d1fe8 Linedefs Mode, UDMF: rewritten "Make Gradient Brightness" action. Fixed some logic errors, added interpolation modes support. 2015-02-24 20:25:42 +00:00
MaxED
c07df8f596 Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
2015-02-24 13:38:35 +00:00
MaxED
386b74d2ba Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg.
Fixed apply/cancel buttons positions in Randomize Sectors/Things/Vertices windows.
2015-02-24 07:51:21 +00:00
MaxED
0ba6490b8a Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
Fixed (probably), D3DDevice: looks like CreatePresentParameters() can also throw "D3DERR_DEVICELOST" error in some cases...
2015-02-20 13:22:43 +00:00
MaxED
e06a764d50 Fixed a typo in one of the Preferences window's tool-tips.
Updated ZDoom_DECORATE.cfg.
2015-02-19 20:50:03 +00:00
MaxED
25ca6f4e9b Fixed, MODELDEF parser: looks like INHERITACTORPITCH and INHERITACTORROLL flags affect only pitch/roll set in the map editor, not "PitchOffset" and "RollOffset" MODELDEF properties... 2015-02-19 17:59:45 +00:00
MaxED
aed233d249 Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount. 2015-02-19 13:50:17 +00:00
MaxED
0ea022fa4e Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
2015-02-19 13:00:19 +00:00
MaxED
321a56a850 Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
MaxED
ec964e9db0 Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously.
Error Check form: number of selected items is now shown in the window's title.
Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
2015-02-14 18:15:11 +00:00
MaxED
e8e2cac1f3 Fixed, Sectors mode: selection info and highlight were not updated after using "Join Sectors" and "Merge Sectors" actions.
Linedefs mode: "Update 'lightfog' flag" was missing the click event handler.
2015-02-13 19:59:14 +00:00
MaxED
133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
MaxED
3d3905e31c Fixed, Visual mode: sector effects should be updated when deleting textures.
Fixed, Visual mode, 3D floors: in some cases 3d floor flags were handled differently than in GZDoom.
2015-02-07 17:52:39 +00:00
MaxED
cde97f2cfe Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
2015-02-06 21:03:20 +00:00
MaxED
54fccb73e7 Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
2015-02-06 09:01:33 +00:00
MaxED
e4d872536a DECORATE: added "$argN" special comment. It can be used to specify default argument names.
Updated documentation.
2015-02-04 18:02:03 +00:00
MaxED
dc6076496a Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
ZDoom_linedefs.cfg: "Plane" actions don't require activation.
2015-02-01 18:44:30 +00:00
MaxED
d641c1160c Visual mode, "Raise Floor/Ceiling to adjacent sector", "Lower Floor/Ceiling to adjacent sector": things with "absolutez" flag should be handled differently. 2015-01-30 19:24:06 +00:00
MaxED
666b3486e9 Fixed, Visual mode: in some cases "Raise Floor/Ceiling to adjacent sector" was not working properly when used on things. 2015-01-30 14:16:47 +00:00
MaxED
e687642cca Fixed, Visual mode: a case when thing's height was bigger than distance between floor and ceiling's planes is now handled the same way as in ZDoom. 2015-01-30 08:10:49 +00:00
MaxED
9dc3a7bac3 Fixed, Visual mode: when thing's position is not absolute, it should always be positioned between floor and ceiling planes. 2015-01-30 07:58:09 +00:00
MaxED
2a1cd2c7ae Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
2015-01-29 21:41:16 +00:00
MaxED
12203f1701 Fixed, Sectors Mode, UDMF: "Make Brightness Gradient" action was not working when "Sector Brightness" mode was selected... 2015-01-29 12:14:45 +00:00
MaxED
3575ffc0a3 Added some more boilerplate to MapManager.CompileLump() 2015-01-29 08:18:11 +00:00
MaxED
3c9ea89d4d Changed ZDoom/GZDoom/Zandronum configuration names to avoid confusion. 2015-01-29 08:00:41 +00:00
MaxED
ed2a832c5a Added some boilerplate to MapManager.CompileLump(). 2015-01-28 23:33:56 +00:00
MaxED
4b01f8e9fb Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things. 2015-01-27 14:29:23 +00:00
MaxED
aca13330a8 Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now parsed the same way as in ZDoom.
Fixed, DECORATE parser: parser was unable to parse negative numeric properties.
2015-01-27 13:27:49 +00:00
MaxED
844ad7db79 Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
2015-01-27 11:40:25 +00:00
MaxED
b047dc4ae1 Changed, UDMF: rearranged linedef activation flags to make their order more logical.
Linedef/Thing Edit forms: cosmetic changes to named/numbered script drop-down locations.
2015-01-26 09:45:27 +00:00
MaxED
0374a0bf90 Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form. 2015-01-26 08:53:05 +00:00
MaxED
9a5709cf69 ReverbsParser: added duplicate reverbs ID check.
Updated ZDoom_DECORATE.cfg.
2015-01-26 08:26:52 +00:00
MaxED
637cd69cbb Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight... 2015-01-25 23:44:10 +00:00
MaxED
1c769eec3f Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
2015-01-25 23:22:42 +00:00
MaxED
7bacccf3a1 Program configuration: added some sanity checks to "currentengineindex" property. 2015-01-23 23:09:03 +00:00
MaxED
43d4f80ba3 Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this).
Removed unused references from all projects.
2015-01-23 21:51:11 +00:00
MaxED
0a7bd9f636 Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode).
Changes since 5bf51d0:
Large scale cleanup & refactoring.
Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag.
Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag.
Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color.
Removed "Show tooltips" checkbox. Tooltips are now always enabled.
Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing.
Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action.
Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip.
Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
2015-01-23 12:36:43 +00:00
MaxED
1f3ebad9b7 UDMF: rearranged linedef flags to make their order more logical.
Fixed, Thing Browser Control: "Multiple Things" icon was assigned to BackgroundImage instead if Image.
Updated ZDoom_DECORATE.cfg.
2015-01-23 12:02:35 +00:00
MaxED
38d2b14570 Fixed, Script Editor: named scripts were not shown in the script navigator drop-down when current map was not in UDMF. 2015-01-22 20:34:27 +00:00
MaxED
3343f6d2c7 Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
Changed, Script Editor: changed text cursor behavior when selecting an item in the script navigator drop-down to Visual Studio-like.
2015-01-22 19:03:21 +00:00
MaxED
3080841766 Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
Moved stuff around a bit in PK3Reader. Will it fix random crashes? I dunno, a least I was no longer able to trigger them...
Recompiled SharpCompress library using VS 2008, so it no longer references .net 4.0 stuff. Will it fix random crashes? See above.
2015-01-20 12:20:35 +00:00
MaxED
3676bd1a9b Visual mode: "Auto-align textures" actions now align mixed textures when used on a selection (helpful if you want to align several different textures, which can tile into each other).
Cosmetic: errors and warnings are now cleared when reloading resources.
2015-01-20 07:58:47 +00:00
MaxED
40a35d399e Script Editor: fixed an exception when a script configuration contained identical keyword and constant.
ZDoom_DECORATE.cfg: added a bunch of actor properties.
2015-01-19 19:53:58 +00:00
MaxED
7c0711f21e Thing Info panel: sprite preview image is no longer smoothed.
PK3Reader: probably fixed a random sharpcompress crash when trying to access a closed file (totally unsure, need more testing).
ZDoom_linedefs.cfg: fixed a typo.
2015-01-18 19:51:36 +00:00
MaxED
43f191872a Draw Grid mode: added "Horizontal Interpolation" and "Vertical Interpolation" toolbar menus.
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients.
Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names.
Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
2015-01-16 23:37:20 +00:00
MaxED
b8c871916b Sectors mode: added "Light and Fade" brightness gradient mode.
Sectors mode: "Gradient Interpolation Mode" toolbar menu.
Internal: extracted easing functions from Bridge Mode into InterpolationTools class.
+a couple of cosmetic changes.
2015-01-16 21:38:42 +00:00
MaxED
290231070a Fixed: texture coordinates interpolation during linedef splitting was failing in UDMF map format when target sidedef's texture was in a sub-folder of a PK3 or Folder resource. 2015-01-16 13:14:57 +00:00
MaxED
cc4a599506 Visual mode, "Raise/Lower Sector to Nearest" actions: both floor and ceiling heights of adjacent sectors are now taken into account. 2015-01-15 21:51:38 +00:00
MaxED
f06387bd32 Fixed (DB2 bug): the first texture of every TEXTURE1 lump should be ignored, not the first texture loaded from the first map resource. Also, said texture(s) are no longer shown in the Textures browser.
Cosmetic update in ZDoom_DECORATE.cfg.
2015-01-15 20:48:57 +00:00
MaxED
b08f64accb Draw Settings panel: added "Get From Selection" buttons.
+a couple of cosmetic changes.
2015-01-14 13:12:23 +00:00
MaxED
64e198451d Fixed, Fit Textures action: sidedefs were not sorted properly when trying to use the action on several disconnected sidedef strips with the same texture.
Fixed, Fit Textures action: update was not triggered when toggling "Fit across connected surfaces" check-box.
2015-01-12 18:18:48 +00:00
MaxED
e4cad3e06c Map Analysis mode: multiple results can now be selected (and fixed) at once.
Map Analysis mode: selection color is now used when rendering affected things.
Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
2015-01-12 12:27:10 +00:00
MaxED
8218a5d906 UDMF: raised sector slope precision to 7 decimal places when saving a map.
Nodes Viewer mode: added more boilerplate to classic nodes reader.
Thing Filters Form: program configuration was not marked as changed when saving thing filters.
Cosmetic layout fixes in Thing/Linedef/Sector Info panels.
Cosmetic text fixes in several Map Analysis results.
Internal: debug console is now cleared when creating a new map.
Updated ZDoom_DECORATE.cfg.
2015-01-11 19:42:57 +00:00
MaxED
c325d7ec14 Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
Fixed, Statistics Control: forgot to remove some test code in r2176...
Internal: removed several unused icons.
2015-01-10 23:12:19 +00:00
MaxED
f98fb4ed8c Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
Statistics control: things count was not updated when adding or deleting things.
Map Analysis mode: "Check texture alignment" is now disabled by default.
Updated Inno Setup script and images.
Added DirectX web installer to Builder\Setup.
Updated MakeRelease.bat.
Updated ZDoom_DECORATE.cfg.
2015-01-10 11:45:25 +00:00
MaxED
1b911628ac Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
Fixed, Nodes Viewer Mode: the mode was unable to handle missing node lumps properly.
Fixed, Nodes Viewer Mode: the mode no longer builds nodes when unable to find both classic nodes and ZNODES at the same time.
Removed SlimDX installer, because it's no longer required.
Internal: debug console is now cleared when opening a map.
2015-01-09 13:56:54 +00:00
MaxED
8238ae9138 Nodes Viewer plugin: added a sanity check. 2015-01-09 08:34:27 +00:00
MaxED
a531e41a50 High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
MaxED
c34d07c506 Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
MaxED
d2f7fb8a2e DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support. 2015-01-08 09:45:04 +00:00
MaxED
90d475ecac Fixed, Visual mode, "Move Texture Up/Down/Left/Right" actions: sidedef textures were moved several units at once when several sidedef parts were selected in Doom and Hexen map formats. 2015-01-07 22:14:28 +00:00
MaxED
2cff348dbb Fixed, Visual Mode: untextured middle parts of double-sided linedefs were selected when Shift-selecting a sidedef part with missing texture ("-"). 2015-01-07 21:20:55 +00:00
MaxED
297d7d281b Map Analysis mode: added "Browse Texture" fix to "Missing Texture" and "Unknown Texture" error results.
Map Analysis mode: added "Browse Flat" fix to "Missing Flat" and "Unknown Flat" error results.
Fixed several typos in ZDoom_misc.cfg.
2015-01-07 18:32:48 +00:00
MaxED
bb263448b0 Woops, forgot to commit the icon! 2015-01-06 12:46:48 +00:00
MaxED
86031291dc High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
MaxED
c788802c44 High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
Changed: Thing Browser Form is now resizeable.
Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
2015-01-05 14:56:44 +00:00
MaxED
a91227e962 Linedef Edit Form (Doom/Hexen map formats): fixed incorrect window size when using low display resolution (like 1024x768). 2015-01-05 10:30:32 +00:00
MaxED
9c11d7e682 DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
Updated ZDoom_DECORATE.cfg.
2015-01-03 18:43:37 +00:00
MaxED
be14f852ec Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..) 2014-12-30 20:39:45 +00:00
MaxED
17564a96bc Fixed: patches named TNT1A0 should be skipped when creating a texture.
Updated ZDoom_DECORATE.cfg.
2014-12-30 20:14:53 +00:00
MaxED
704ec15ce6 Added more thorough map name validation logic to New/Open/Switch Map forms.
High-DPI: added app.manifest, which enables application DPI-awareness.
High-DPI: ExceptionDialog is now displayed properly.
2014-12-30 13:21:01 +00:00
MaxED
ec69eb5dfd Also, we should not switch to a map named "MAP"... 2014-12-29 21:44:25 +00:00
MaxED
de43f4f959 Apparently, we can no longer load a map named "MAP" after r2151. Let's warn a user about this unfortunate event. 2014-12-29 19:38:24 +00:00
MaxED
858bffd64a Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155. 2014-12-29 18:15:53 +00:00
MaxED
8491993bf4 Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files. 2014-12-29 12:28:40 +00:00
MaxED
4f7e2298f4 Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
Game configurations, Line Identification action: added "Front side only" (128) flag to arg1.
Game configurations, Line Identification action: renamed arg1 flags to match corresponding UDMF flag names.
Updated udmf_zdoom.txt.
2014-12-29 09:19:20 +00:00
MaxED
246ff4ae3b Fixed: some controls had inconsistent auto-scaling mode.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
2014-12-24 18:32:24 +00:00
MaxED
07d626bb77 Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-").
Find and Replace mode: only textures on used sidedef parts are now replaced when replacing missing texture ("-"),
2014-12-24 07:50:15 +00:00
MaxED
4a1f8319c9 Fit Textures action: texture repeats can now be negative.
Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
Updated ZDoom_DECORATE.cfg.
2014-12-23 12:32:08 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
59f8bea419 Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
MaxED
a94829b78e Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: not existing resources are now shown using different color. 
Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist.
Some minor fixes to Resource List Editor's context menu.
Updated ZDoom_DECORATE.cfg.
2014-12-16 09:01:52 +00:00
MaxED
12830020f9 Resource List Editor: fixed potential crash on pasting/replacing resources when there are duplicate resources in the list.
Resource List Editor: duplicate resources are no longer added when adding resources using drag and drop.
2014-12-12 14:14:52 +00:00
MaxED
1648f1628b Several items can now be selected at once in Resource List Editor.
Resource List Editor now has a context menu.
Fixed misleading warning asking user to install DirectX when unable to detect SlimDX.
2014-12-12 13:21:52 +00:00
MaxED
716d9d26f4 Rendering: MODELDEF "offset" property is now supported.
Rendering: mode fixes to MODELDEF and UDMF properties-related model rendering logic.
2014-12-11 12:55:35 +00:00
MaxED
4d9c551790 Fixed, Rendering: MODELDEF RollOffset, AngleOffset, Scale and ZOffset properties were applied incorrectly.
Fixed, Rendering: VOXELDEF Scale property was applied incorrectly.
2014-12-10 22:50:16 +00:00
MaxED
33a35e2148 Import Wavefront .obj as Terrain mode now works in all map formats.
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from.
Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504).
Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) 
Fixed: info panel was not updated after switching to another Edit Mode.
2014-12-10 21:11:56 +00:00
MaxED
979244a163 A couple of fixes to ScriptDocumentTab.FindPrevious() logic. 2014-12-10 14:22:54 +00:00
MaxED
2f981476e0 Script Editor: added Quick Search panel.
Find and Replace window: added "Find Previous" button.
2014-12-10 13:15:23 +00:00
MaxED
e6e74478db Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
Updated ZDoom ACC.
Updated ZDoom_things.cfg.
Updated documentation.
2014-12-10 08:21:15 +00:00
MaxED
f9b5399a39 Added AngleByteHandler (type 22).
Bit Flags form now changes width to show flags with long names without scrolling.
Bit Flags form: flag numbers are now shown as well as names.
Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. 
Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
2014-12-08 21:06:08 +00:00
MaxED
868d1f50eb Woops... 2014-12-05 21:43:12 +00:00
MaxED
357f055478 Thing Edit Form: default action arguments were not applied.
Thing\Linedef Edit Form: added some tooltips.
Some cosmetic layout changes in LinedefEditForm.
2014-12-05 21:34:16 +00:00
MaxED
a0898c4e95 Thing/Linedef/Sector Edit forms: added help button to action special selector.
Cosmetic changes in Sector Info Panel and Thing Browser Control.
ArgumentInfo: fixed a crash when enum specified in a game configuration doesn't exist.
Updated Hexen and ZDoom linedef configs.
Updated ZDoom_DECORATE.cfg
2014-12-05 14:33:31 +00:00
MaxED
2667f9b5cb Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
Thing and Sector edit forms, UDMF: fixed some minor layout issues.
2014-12-04 10:06:44 +00:00
MaxED
1e421bda7e Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled.
Fixed, Linedef Edit form (UDMF): fixed a crash on opening the form when "linedefrenderstyles" block was missing from game configuration.
2014-12-04 07:50:01 +00:00
MaxED
0ab9f07087 Some cosmetic changes in ThingInfoPanel. 2014-12-03 23:52:36 +00:00
MaxED
b129e9b111 Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration. 2014-12-03 23:30:58 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
f3bd56f3cd Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open. 2014-11-17 01:41:15 +00:00
MaxED
18e52226fd Linedef Edit Form, UDMF: "Lock number" now has a drop-down with supported key types (no LOCKDEFS support (yet?)). You can still type lock number manually. 2014-11-15 20:25:16 +00:00
MaxED
66f75ec7c4 Internal: added a debug console. 2014-11-13 09:43:39 +00:00
MaxED
2b7eee8d1a Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
MaxED
613e51ce41 Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
Internal: removed some unrelated stuff from NodesViewer.csproj.
2014-11-11 11:47:10 +00:00
MaxED
91f06ad957 Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
Thing Edit form: when selection contains more than one thing, thing types form selected category are now randomly applied to it.  
Fixed, Thing Edit form: selection change was not processed in some cases.
2014-11-10 11:27:37 +00:00
MaxED
42fc2d8c2e Changed: reorganized controls in Thing Edit forms.
Changed: thing sprite is now displayed in ThingBrowserControl.
2014-11-06 12:56:47 +00:00
MaxED
6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
MaxED
d45b812b2a Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates.
Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled.
Fixed, Draw Grid mode: not all grid cells were drawn in some cases.
Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid.
Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled.
Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
2014-11-04 14:24:47 +00:00
MaxED
7a790f2d56 Hmm... 2014-11-03 23:06:02 +00:00
MaxED
580eb49283 Err... 2014-11-03 23:03:13 +00:00
MaxED
27d021887e A slightly better implementation of previous commit... 2014-11-03 14:03:47 +00:00
MaxED
720b4e01ec Fixed, "OpenMapInCurrentWad" action: we should not switch to already opened map.
Fixed, Open Map form: a warning is now displayed when no map is selected when accepting the form.
2014-11-03 13:58:19 +00:00
MaxED
f986f5c98d Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Thing edit form: implemented overcomplicated required flags check (which should work as expected this time. probably.).
2014-11-03 13:02:59 +00:00
MaxED
06163d4611 Fixed, Change Map form: keyboard focus was not properly updated after selecting current map in the maps list. 2014-11-02 19:32:08 +00:00
MaxED
840cdf66bc Fixed: when switching to a different map format, all nodes with "nodebuild" property set to true in the "maplumpnames" block of current game configuration are now removed. 2014-11-02 19:02:01 +00:00
MaxED
77ba424fdd Fixed: it's now impossible to set grid size smaller than 1. 2014-11-02 17:15:04 +00:00
MaxED
cefb66ca16 A warning is now displayed when an unclosed marker range is found in a WAD (e.g. when there's a S_START, but no S_END after it). 2014-10-31 13:53:43 +00:00
MaxED
ecaf9331d9 Fixed: SaveScreenshots method was called several times when child windows were open.
Fixed incorrect screenshot size when a window was maximized.
Fixed: more than one screenshot per second can now be saved.
Changed screenshot filename date format to yyyy.mm.dd.
2014-10-31 09:52:07 +00:00
MaxED
8defbb42e3 Fixed: in some cases incorrect window bounds were used when saving active window screenshot when several child windows were open. 2014-10-31 07:42:53 +00:00
MaxED
47d248a710 Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode. 2014-10-30 08:43:30 +00:00
MaxED
3e4fe14fbe Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
2014-10-29 14:51:30 +00:00
MaxED
5e59c38da6 Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
2014-10-29 13:11:35 +00:00
MaxED
7a3d743650 Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
Changed, Thing Edit form: multi-select mode is now disabled when only one thing is edited.
Internal: different implementation of MultiSelectTreeview (http://sourceforge.net/projects/mstreeview/) is now used.
2014-10-29 11:35:27 +00:00
MaxED
eba7dabf18 DECORATE parser: let's not use LANGUAGE keywords as actor titles. 2014-10-28 21:50:34 +00:00
MaxED
5eba596a02 Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
Updated ZDoom_DECORATE.cfg.
Updated documentation, rearranged contents a bit.
2014-10-28 14:35:59 +00:00
MaxED
064b790d1d Visual mode: selection info was not updated in some cases. 2014-10-28 10:30:11 +00:00
MaxED
601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
MaxED
0d90d9b297 Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
2014-10-28 09:23:21 +00:00
MaxED
698f57b2f1 Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique. 2014-10-26 20:11:07 +00:00
MaxED
d4cfdd78c6 Fixed, DECORATE parser: we should use full path when reporting wad DECORATE parse errors. 2014-10-23 13:27:20 +00:00
MaxED
05d097a713 Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
MaxED
6df641564c DECORATE parser: parse errors are more detailed now.
Fixed, DECORATE parser: error status was not cleared when switching to different resource.
Fixed, DECORATE parser: fixed a parse error when DB2-specific actor properties (like "//$category") were located outside of actor's scope.
2014-10-23 12:48:31 +00:00
MaxED
badd7dcea8 Fixed: undo list must be cleared during "Switch map in current wad" action.
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
2014-10-23 08:18:14 +00:00
MaxED
ab7d4b2054 Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
2014-10-22 13:07:17 +00:00
MaxED
1ae9481a03 Fixed: regular and block comment parsing was broken in TEXTMAP parser.
Updated MissingThing icon.
More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
2014-10-21 13:35:44 +00:00
MaxED
c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
MaxED
558cd6f23e Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
MaxED
5013720788 Sector Edit form, UDMF: added "Slopes" tab.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
2014-10-17 11:55:08 +00:00
MaxED
25a8365057 Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
MaxED
eb9781b339 Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
Fixed, PK7: fixed a potential crash when using several PK7 resources with overlapping files.
2014-10-15 08:36:17 +00:00
MaxED
91152ee69e Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Internal: added General.Interface.ActiveDockerTabName property.
2014-10-13 22:01:17 +00:00
MaxED
7a9e01c098 Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
Game Configurations: added "Custom Ambient Sound (no gravity)":14067, added a couple of missing parameters to other sound-related things.
2014-10-13 09:32:55 +00:00
MaxED
0cfb0207fb Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders. 2014-10-12 22:22:36 +00:00
MaxED
10da128475 Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
Changed: "imgz" images are now skipped while loading textures.
2014-10-12 21:59:16 +00:00