Commit graph

1401 commits

Author SHA1 Message Date
ZZYZX
3f35731914 Fixed: allow dotted identifier in array dimensions 2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
Mistranger
7168ad2095 Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold

* Cleanup

* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26 Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
ZZYZX
c0b3f983b9 Fixed minor translucent rendering issue 2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d Added lights on models 2017-07-26 18:35:22 +03:00
ZZYZX
f14a4bd64a Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981 Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs) 2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
ZZYZX
594dab97c8 Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc Fixed: Internal: added off-grid vertices check to BuilderModes project 2017-04-11 04:33:41 +03:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3) 2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff Internal: Oops: removed debug leftovers 2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679 Updated ZScript parser to support abstract on classes 2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide) 2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
e9030bd5d8 Readme: devbuilds link should point to the right page. 2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027 Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43 Internal: fixed compiler warnings 2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono 2017-03-14 20:31:04 +02:00
ZZYZX
36af342423 Internal: removed debug code from Renderer3D. 2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
87a2a14d7c Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8 Added more specific debug logging to random NullPointerException crash place 2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
ZZYZX
bbe651d366 Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870 Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame. 2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9 Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood. 2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZZYZX
f97c15ae95 Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
ZZYZX
59c1320971 Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR) 2017-03-02 20:14:24 +02:00
ZZYZX
52e771fe1d Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00