spherallic
3aad6d2bb7
Rebrand UDB to UZB
2023-05-26 16:55:19 +02:00
sphere
10e2e3f4cb
Merge branch 'texture-skewing' into 'master'
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Implement proper texture skewing in Visual Mode
See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
sphere
af9c803ed6
Merge branch 'reduce-blockmap-use' into 'master'
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Reduce blockmap use when drawing/stitching geometry
See merge request STJr/UltimateZoneBuilder!4
2023-05-26 12:51:28 +00:00
spherallic
8bbf6b716a
Fix testing from cursor/camera position for SRB2
2023-05-26 14:20:25 +02:00
spherallic
5b9dc62dde
Change hardcoded line slope action to match SRB2
2023-05-26 14:09:04 +02:00
spherallic
2bd3379a98
Ignore Updater.ini
2023-05-26 14:08:46 +02:00
spherallic
2bbb2aaf30
Implement proper texture skewing in Visual Mode
2023-05-26 13:26:15 +02:00
spherallic
a4e4fdbdb3
Merge branch 'repeat-midtex' into texture-skewing
2023-05-26 11:44:09 +02:00
spherallic
3909f424dc
Comment out gravity-related thing filters
2023-05-24 20:26:20 +02:00
spherallic
6c4eb58d34
Ignore UDBScript-related .dll files
2023-05-24 12:56:16 +02:00
spherallic
841467cf9b
Merge remote-tracking branch 'udb/master'
2023-05-24 12:55:08 +02:00
spherallic
b02166b01e
2.2 UDMF config: fix map size check & Doom-related thing errors
2023-05-24 12:51:31 +02:00
spherallic
06e2c06553
Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps
2023-05-24 12:50:45 +02:00
spherallic
e94dbf94c9
Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder
2023-05-23 18:31:58 +02:00
sphere
bc5a72493a
Merge branch 'fix-vertex-slopes' into 'master'
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Thing-based vertex slopes: Pick the right mapthings
See merge request STJr/UltimateZoneBuilder!3
2023-05-23 16:31:39 +00:00
spherallic
c9c7e026a7
Enable visual slope picking now that it is a config setting
2023-05-23 18:31:19 +02:00
MascaraSnake
787dfe33f4
Infinitely repeating midtextures: Handle offsets correctly
2023-05-23 09:53:47 +02:00
MascaraSnake
cbf1fe14c8
Add support for repeating midtextures
2023-05-23 08:51:09 +02:00
MascaraSnake
4783f4823c
Thing-based vertex slopes: Pick the right mapthings
2023-05-22 20:51:10 +02:00
sphere
b62adefedb
Merge branch 'udbmerge202304' into 'master'
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Merge current state of UDB
See merge request STJr/UltimateZoneBuilder!2
2023-05-22 17:26:33 +00:00
MascaraSnake
2933d5ad5f
Wrap xcopy arguments in quotes to handle spaces in paths
2023-05-22 18:09:26 +02:00
spherallic
2f3d9e07cb
Various project changes to make UDBScript work again
2023-05-21 23:03:10 +02:00
biwa
13a6f1b24d
Added the Unity port IWADs (and some others) to the list of known official IWADs
2023-05-21 09:54:55 +02:00
antonino maniscalco
aae0dd5669
Check for unix instead of linux in file locker (PR#885 by pac85)
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The calls to native windows functions wouldn't be valid on any unix os
so expand the check.
The check for Windows XP is removed as that platform is not supported
anymore.
2023-05-19 22:55:02 +03:00
antonino maniscalco
b772e0665f
Fix crash on linux when saving (PR#868 by pac85)
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When saving a wad for the second time some code would run that tried to
use native windows function and caused a crash.
2023-05-19 17:45:15 +03:00
spherallic
34cdf97ca4
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-19 00:47:18 +02:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated ( #884 )
2023-05-17 17:45:17 +02:00
spherallic
1723958a97
Fix SRB2 thing edit form
2023-05-16 17:26:55 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom ( #876 )
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- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
464f4c4ea7
ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880
2023-04-30 20:07:39 +02:00
biwa
eb62da5b7e
Updated ACC to version 1.59 for GZDoom. Fixes #879
2023-04-22 23:36:47 +02:00
biwa
7329e86d31
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
2023-04-22 22:57:37 +02:00
biwa
f7d767c115
Fixed some more case sensitivity issues in file dialogs on Linux. Fixes #872
2023-04-22 22:29:15 +02:00
biwa
86f1532a9f
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
2023-04-22 19:38:18 +02:00
biwa
724bd24d37
Fixed a problem where the last used game configuration was not saved for the new map dialog
2023-03-29 11:24:51 +02:00
MascaraSnake
c391c85a7f
Merge branch 'fix-mono-build' into 'master'
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Fix mono build on linux
See merge request STJr/UltimateZoneBuilder!1
2023-03-19 10:54:57 +00:00
James R
e2900f8d25
Fix mono build
2023-03-19 01:28:15 -07:00
Lobo
f8c6e78944
Game configurations: added EDGE-Classic configuration
2023-03-06 20:22:07 +01:00
biwa
d706e04149
UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore
2023-03-06 16:12:59 +01:00
biwa
e1672281e6
UDBScript: fixed a problem where hot reloading would not select the previously selected script
2023-03-06 11:57:10 +01:00
biwa
8c30cef65e
UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858
2023-03-03 13:10:32 +01:00
biwa
6c53594ec8
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
2023-03-03 09:53:08 +01:00
MascaraSnake
02534fede2
Move emblem arg0 to arg1
2023-02-25 12:05:39 +01:00
biwa
1766b71cb0
Texture Browser: fixed a problem where the setting for texture type to show wasn't saved
2023-02-11 21:37:49 +01:00
biwa
eb974fcaf0
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
2023-02-01 20:51:03 +01:00
biwa
0fb4c98a77
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
2023-01-28 23:52:07 +01:00
biwa
7bbf88de6b
GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
2023-01-28 22:07:19 +01:00
Boondorl
6d2a3b646d
ZScript: Added support for narrowed enums ( #854 )
2023-01-21 10:07:13 +01:00