codeimp
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89bf322a74
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Fixed crash when sectors with lots of sidedefs are created or loaded
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2010-08-26 21:47:25 +00:00 |
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codeimp
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704a7a120a
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@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
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2010-08-01 16:02:00 +00:00 |
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codeimp
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d593294304
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
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codeimp
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0a10e5bfef
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Fixed a crash when minimizing during resources loading
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2009-06-16 17:29:00 +00:00 |
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codeimp
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656edc7f13
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Some undo/redo system optimizations in Visual Mode
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2009-06-16 08:49:14 +00:00 |
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codeimp
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1edd6284bc
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@ fixed a bug in the undo/redo system related to removing sectors
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2009-06-15 17:38:02 +00:00 |
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codeimp
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55e640b6e1
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
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2009-06-11 21:21:20 +00:00 |
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codeimp
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84a3069926
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@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
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2009-06-07 10:26:06 +00:00 |
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codeimp
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f09bfff419
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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