Commit graph

899 commits

Author SHA1 Message Date
ZZYZX
38ffc861cb Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code. 2017-01-16 00:00:45 +02:00
ZZYZX
96ffb78678 Finished upgrading to VS2015 2017-01-15 18:12:49 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
5e11072970 Added IOException handling to image loading from disk (fixes GZDB Git issue #8) 2017-01-15 05:12:19 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
668cb13794 Updated GIT build batch 2017-01-15 01:22:39 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZZYZX
36381c51bb Should not have used textures category if not having them on top 2017-01-09 07:01:01 +02:00
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
m-x-d
2b24ce3c25 Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
2017-01-09 01:04:55 +03:00
MaxED
1c684f7213 Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
2017-01-06 15:59:41 +03:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
MaxED
be7ba0a05d Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
MaxED
a8f4f67f22 Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
d73ea867a4 Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving. 2016-12-22 00:03:58 +00:00
MaxED
cfc92d9075 Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
a31c6b6652 Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
2016-11-30 20:12:32 +00:00
MaxED
019e26f1a2 Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window. 2016-11-28 22:17:42 +00:00
MaxED
1523d06ee3 Updated, Visual mode: some cases when the sky hack must be applied were not handled.
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
0cc5374295 Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
2016-11-19 20:43:42 +00:00
MaxED
c0b46bc6a5 Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
787b78afcf Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness.
Fixed, Directional Shading mode: "lightabsolute" / "lightfloorabsolute" properties were checked incorrectly.
2016-11-17 00:17:34 +00:00
MaxED
6c38ab263c This somehow evaded previous commit... 2016-11-16 20:43:52 +00:00
MaxED
fb937b9e61 Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
8349392829 Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats. 2016-11-11 12:54:38 +00:00
MaxED
437fe9ce86 Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
2016-11-09 10:07:21 +00:00
MaxED
e776952433 Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way.
Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry.
Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging.
Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
2016-11-01 20:44:40 +00:00
MaxED
9534a20eb3 Optimized map geometry merging performance when creating drawn lines.
Optimized map geometry merging performance when pasting map geometry.
Added, Curve Linedefs mode: added "Flip Curve" button.
Updater: partially rewrote fix from the previous commit.
2016-10-31 18:52:29 +00:00
MaxED
4c2b60926c Silenced some compiler warnings... 2016-10-28 21:32:52 +00:00
MaxED
3e132f1cf2 Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2016-10-26 22:33:36 +00:00
MaxED
9908e41197 Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2016-10-24 19:19:11 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
91e7809fa0 Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things. 2016-10-05 20:15:38 +00:00
MaxED
53a317c0dd Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
MaxED
07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
8c6971a437 Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening. 2016-09-27 19:39:46 +00:00
MaxED
8cc47ee1b0 Added: guidelines color is now configurable.
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-09-26 12:53:50 +00:00
MaxED
9c4969cc02 Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map.
Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list.
Updated ZDoom_DECORATE.cfg (GetMissileDamage).
2016-09-22 20:24:32 +00:00
MaxED
9403028903 Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
Fixed, Things mode: thing selection labels must be updated when performing undo/redo.
Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
2016-09-18 23:46:24 +00:00
MaxED
bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
MaxED
8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
MaxED
7e622fa26d Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging. 2016-09-08 19:28:47 +00:00
MaxED
c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
MaxED
8333cab783 Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
2016-09-06 19:14:49 +00:00