ZZYZX
|
089906bac0
|
Removed leftovers of default string value implementation
|
2018-02-04 02:50:46 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
3f35731914
|
Fixed: allow dotted identifier in array dimensions
|
2017-09-06 18:57:25 +03:00 |
|
ZZYZX
|
e7328e4caa
|
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
|
ZZYZX
|
c9162c6f26
|
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
|
2017-08-10 16:01:22 +03:00 |
|
ZZYZX
|
a122dacf1d
|
Added lights on models
|
2017-07-26 18:35:22 +03:00 |
|
ZZYZX
|
f14a4bd64a
|
Added new flags for internal dynamic lights (reported by Nash)
|
2017-06-20 21:30:00 +03:00 |
|
ZZYZX
|
7603e5fa30
|
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
|
2017-05-29 06:38:11 +03:00 |
|
ZZYZX
|
d9d8c352a0
|
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
|
2017-05-10 22:53:30 +03:00 |
|
ZZYZX
|
0e43985f65
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
|
ZZYZX
|
04324cd140
|
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
|
2017-05-09 06:06:21 +03:00 |
|
ZZYZX
|
ad6ae1112e
|
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
|
2017-04-29 13:56:17 +03:00 |
|
ZZYZX
|
de7445b786
|
Fixed nested template types handling in ZScript parser
|
2017-04-17 12:40:58 +03:00 |
|
ZZYZX
|
0c4051a5a0
|
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
|
2017-04-11 04:45:04 +03:00 |
|
ZZYZX
|
3d943f12bc
|
Fixed: Internal: added off-grid vertices check to BuilderModes project
|
2017-04-11 04:33:41 +03:00 |
|
ZZYZX
|
983dea1b8a
|
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
|
2017-04-04 14:06:08 +03:00 |
|
ZZYZX
|
356eac34e2
|
Internal: Oops: removed debug leftovers (x2)
|
2017-04-03 20:45:51 +03:00 |
|
ZZYZX
|
b80c8febff
|
Internal: Oops: removed debug leftovers
|
2017-04-03 20:42:34 +03:00 |
|
ZZYZX
|
a2c9de393e
|
Fixed: changing flat names around is wrong... (reported by Lud)
|
2017-04-03 20:40:51 +03:00 |
|
ZZYZX
|
153c63b5d2
|
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
|
2017-03-29 04:11:05 +03:00 |
|
ZZYZX
|
bb650fa679
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
|
ZZYZX
|
10aa7e9493
|
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
|
2017-03-25 05:19:42 +02:00 |
|
ZZYZX
|
816e61d110
|
Added: binding actions to horizontal mouse wheel
|
2017-03-25 03:47:18 +02:00 |
|
ZZYZX
|
e9030bd5d8
|
Readme: devbuilds link should point to the right page.
|
2017-03-18 19:33:12 +02:00 |
|
ZZYZX
|
814fdd9027
|
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
|
2017-03-17 17:48:14 +02:00 |
|
ZZYZX
|
53ce14fc43
|
Internal: fixed compiler warnings
|
2017-03-15 08:52:53 +02:00 |
|
ZZYZX
|
579b90a13c
|
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
|
2017-03-14 20:31:04 +02:00 |
|
ZZYZX
|
36af342423
|
Internal: removed debug code from Renderer3D.
|
2017-03-13 03:12:24 +02:00 |
|
ZZYZX
|
35f8c5e10e
|
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
ZZYZX
|
9bd51a0186
|
Updated ZDoom ACS compiler
|
2017-03-12 13:26:28 +02:00 |
|
ZZYZX
|
ee28f1d094
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
|
ZZYZX
|
ce6074fd9f
|
Internal: Oops: removed useless leftover file
|
2017-03-09 18:01:08 +02:00 |
|
ZZYZX
|
509fb55e62
|
Fixed field caption for floor glow color.
|
2017-03-09 01:32:20 +02:00 |
|
ZZYZX
|
957314a9ac
|
Fixed: field name for things is called color_sprites.
|
2017-03-09 01:24:31 +02:00 |
|
ZZYZX
|
87a2a14d7c
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
|
ZZYZX
|
4611aa1bc8
|
Added more specific debug logging to random NullPointerException crash place
|
2017-03-08 05:35:56 +02:00 |
|
ZZYZX
|
717e48edbb
|
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
|
2017-03-07 03:06:15 +02:00 |
|
ZZYZX
|
92825a0870
|
Updated ZScript parser to the latest syntax
|
2017-03-06 06:07:19 +02:00 |
|
ZZYZX
|
8c36eafbff
|
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
|
2017-03-04 16:50:46 +02:00 |
|
ZZYZX
|
522c1e3ff9
|
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
|
2017-03-04 02:25:10 +02:00 |
|
ZZYZX
|
4b1a31c3ca
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
|
ZZYZX
|
52e771fe1d
|
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
|
2017-03-02 00:57:29 +02:00 |
|
ZZYZX
|
61085027c2
|
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
|
2017-03-02 00:36:33 +02:00 |
|
ZZYZX
|
125844b308
|
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
|
2017-03-01 18:35:15 +02:00 |
|
ZZYZX
|
6661ed44e3
|
Fixed: saving a script would reset scrolling to the top
|
2017-02-26 12:03:39 +02:00 |
|
ZZYZX
|
72352792c9
|
Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
|
2017-02-25 11:08:27 +02:00 |
|
ZZYZX
|
1a8b9d404f
|
Added: search&replace support for non-script arg0str
|
2017-02-25 10:31:25 +02:00 |
|
ZZYZX
|
3748ea6398
|
Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
|
2017-02-23 15:01:36 +02:00 |
|
ZZYZX
|
3ac39598db
|
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
|
2017-02-23 13:54:42 +02:00 |
|
ZZYZX
|
1cb3682c6b
|
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
|
2017-02-20 13:42:12 +02:00 |
|
ZZYZX
|
e2fa70cd0f
|
Internal: Oops: removed debug logging
|
2017-02-20 08:21:56 +02:00 |
|
ZZYZX
|
dba7088681
|
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
|
2017-02-20 08:14:07 +02:00 |
|
ZZYZX
|
6988bae720
|
Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
|
2017-02-20 07:30:00 +02:00 |
|
ZZYZX
|
679f2eec62
|
Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
|
2017-02-20 07:26:59 +02:00 |
|
ZZYZX
|
271df46f2a
|
Added: script editor will now automatically trim trailing whitespace on save.
|
2017-02-20 07:07:44 +02:00 |
|
ZZYZX
|
bd00eef8de
|
Fixed: preferences window size was off
|
2017-02-19 08:40:30 +02:00 |
|
ZZYZX
|
4a62478545
|
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
|
2017-02-14 17:48:31 +02:00 |
|
ZZYZX
|
780482f429
|
Fixed: consequential duplicate maps weren't handled properly
|
2017-02-14 15:39:35 +02:00 |
|
ZZYZX
|
d9eecbdc5e
|
Internal: reverted mysterious MaxED edit in map saving functions
|
2017-02-14 12:13:53 +02:00 |
|
ZZYZX
|
b996d8a380
|
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
|
2017-02-14 11:56:38 +02:00 |
|
ZZYZX
|
6bb79c1c8b
|
Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
|
2017-02-13 00:23:26 +02:00 |
|
ZZYZX
|
946e805138
|
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
|
2017-02-12 20:58:19 +02:00 |
|
ZZYZX
|
bffb499ffb
|
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
|
2017-02-12 18:35:11 +02:00 |
|
ZZYZX
|
251c89f3e9
|
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
|
2017-02-11 17:47:07 +02:00 |
|
ZZYZX
|
02d5ce4c3b
|
Internal: Oops: missing files
|
2017-02-10 12:32:35 +02:00 |
|
ZZYZX
|
db9bb4f4fd
|
Info panel might work a bit faster now
|
2017-02-09 19:14:05 +02:00 |
|
ZZYZX
|
e3ebe7dcdf
|
Fixed: additive-translucent geometry should not be lit
|
2017-02-09 16:49:58 +02:00 |
|
ZZYZX
|
2b69b38e18
|
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
|
2017-02-09 13:28:55 +02:00 |
|
ZZYZX
|
e62bbba9ff
|
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
|
2017-02-09 04:07:27 +02:00 |
|
ZZYZX
|
7f2f51d48d
|
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
|
2017-02-09 02:26:25 +02:00 |
|
ZZYZX
|
1382d144fe
|
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
|
2017-02-08 23:55:38 +02:00 |
|
ZZYZX
|
09b8c27dab
|
Merge anotak's optimizations - stage 1
|
2017-02-08 14:18:01 +02:00 |
|
ZZYZX
|
34d1af9446
|
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
|
2017-02-07 20:02:31 +02:00 |
|
anotak
|
b5f7db1d50
|
Speedup on opening properties windows
|
2017-02-06 22:53:00 -06:00 |
|
ZZYZX
|
6971f6dfaf
|
Internal: ~ConfigurationInfo destructor might be called before full construction took place
|
2017-02-04 22:03:32 +02:00 |
|
ZZYZX
|
5a5c6d0467
|
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
|
2017-02-04 17:25:48 +02:00 |
|
ZZYZX
|
e6ca49581a
|
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
|
2017-02-03 09:15:54 +02:00 |
|
ZZYZX
|
7e502a1fa2
|
Fixed: color_absolute is not actually in GZDoom
|
2017-02-02 07:34:29 +02:00 |
|
ZZYZX
|
cb8473fa09
|
Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
|
2017-02-01 20:16:42 +02:00 |
|
ZZYZX
|
76b2b1be10
|
Added: an option to display image sizes below names, not over texture previews
|
2017-02-01 19:10:22 +02:00 |
|
ZZYZX
|
71440fb21e
|
Implemented more reliable dynlight-surface angle clip threshold
|
2017-02-01 17:29:08 +02:00 |
|
ZZYZX
|
fc7b9ec9a8
|
Removed dynlight-surface angle clip threshold - it didn't work properly anyway
|
2017-02-01 16:53:19 +02:00 |
|
ZZYZX
|
469942d263
|
Fixed: glow should apply before Doom64 coloring
|
2017-02-01 09:57:00 +02:00 |
|
ZZYZX
|
b80ead1202
|
Added custom fields for Doom64 lighting in the ZDoom configuration
|
2017-02-01 08:29:14 +02:00 |
|
ZZYZX
|
24c8b0497c
|
fixed: First and last texture entires could never be selected using up/down controls
|
2017-01-30 06:20:48 +02:00 |
|
ZZYZX
|
f4947a20be
|
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
|
2017-01-26 15:33:07 +02:00 |
|
ZZYZX
|
dd48b5edfd
|
Fixed: internal images were a bit broken by the previous commit
|
2017-01-26 12:01:11 +02:00 |
|
ZZYZX
|
7de5d10c0f
|
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
|
2017-01-26 09:09:22 +02:00 |
|
ZZYZX
|
5ebdbd12d5
|
Fixed: 65:Plat_UpByValue had incorrect argument description
|
2017-01-25 17:31:03 +02:00 |
|
ZZYZX
|
4c636a6d9a
|
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
|
2017-01-21 04:16:42 +02:00 |
|
ZZYZX
|
8c9514fba5
|
Fixed: broken previous gitbuild
|
2017-01-21 03:44:42 +02:00 |
|
ZZYZX
|
a5a942c798
|
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
|
2017-01-21 03:14:21 +02:00 |
|
ZZYZX
|
49f55120ad
|
Added: GLDEFS support for 'attenuate 1' keyword
|
2017-01-20 00:27:36 +02:00 |
|
ZZYZX
|
30a5edfdfe
|
Added: attenuated dynamic light support
|
2017-01-20 00:17:43 +02:00 |
|
ZZYZX
|
819ef6490e
|
Fixed: wild exception while replacing ZScript actor from DECORATE
|
2017-01-19 09:16:55 +02:00 |
|
ZZYZX
|
55b24eef39
|
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
|
2017-01-18 08:35:26 +02:00 |
|
ZZYZX
|
87fdd67fd6
|
ZScript: himBHcomment arguments should be stripped of whitespace
|
2017-01-17 20:34:19 +02:00 |
|
ZZYZX
|
7a70ac8c17
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
|
ZZYZX
|
c1387a8e7e
|
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
|
2017-01-17 10:19:48 +02:00 |
|