Commit graph

309 commits

Author SHA1 Message Date
MaxED
3677221efa On second thought, previous fix should be applied more selectively. 2016-07-07 11:20:28 +00:00
MaxED
c0e6f14c71 Fixed, Edit Selection mode, DB2 bug: in some cases "Flip Selection Horizontally" / "Flip Selection Vertically" actions were incorrectly flipping linedefs, resulting in broken sector geometry. 2016-07-07 10:59:06 +00:00
MaxED
04de976acf Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned.
2016-07-04 18:25:47 +00:00
MaxED
7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00
MaxED
4f76483439 Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb.
Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode.
2016-06-30 17:57:51 +00:00
MaxED
7b54c0141d Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
2016-06-26 22:42:24 +00:00
MaxED
364b3c11c7 Changed: "Selection Options" window is now resized automatically.
Fixed: parts of UniFileds.UniValuesMatch() logic were inverted. In some cases this resulted in incorrect behavior of "Select Similar" action in UDMF map format.
Fixed, UDMF: alpha should be ignored when applying sector fade/light color gradients.
Ported eevee's fix for incorrect sector geometry occasionally created after dragging map elements (more info: https://github.com/sirjuddington/SLADE/issues/542).
2016-06-20 13:36:10 +00:00
MaxED
ac68ec0bb8 Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
Updated ZDoom_DECORATE.cfg.
2016-06-17 20:44:14 +00:00
MaxED
59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00
MaxED
3d2d9e21ef Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2016-06-03 20:22:07 +00:00
MaxED
3bef7dbf72 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2016-06-02 09:55:01 +00:00
MaxED
34703ce89d Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2016-05-29 00:38:55 +00:00
MaxED
082a718bce Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
Fixed, Drag Linedefs, Drag Vertices, Edit Selection modes: in some cases sidedefs were incorrectly removed when modifying a closed section of a multi-part sector.
Fixed, Drag Linedefs, Drag Vertices, Drag Sectors, Edit Selection modes: in some cases sidedef textures were not adjusted after applying the modes, leaving middle textures on double-sided lines.
2016-05-22 21:22:42 +00:00
MaxED
8ff50ac1e5 Fixed, Edit Selection mode: "Adjust Height" drop-down was accidentally disabled in non-UDMF maps. 2016-05-20 21:40:04 +00:00
MaxED
5e71585c99 Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2016-05-20 15:04:00 +00:00
MaxED
2458ea3d32 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2016-05-19 21:44:39 +00:00
MaxED
77611bd8d3 Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
Updated documentation ("(G)ZDoom text lumps support" page).
2016-05-18 20:31:40 +00:00
MaxED
8ee504f9cf Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
2016-05-16 14:04:04 +00:00
MaxED
b1e5d8b5be Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2016-05-12 22:35:11 +00:00
MaxED
a61f02f7cc Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0.
Fixed, Visual mode: fixed a crash when performing "Auto-align textures" actions on selected sidedefs when there were also floors/ceilings selected.
2016-05-08 18:45:26 +00:00
MaxED
133c2fce34 Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
MaxED
68db725c92 Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. 2016-05-03 13:51:07 +00:00
MaxED
5a8c6342ea Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.
Fixed, Sectors mode: tags and effect labels were displayed instead of selection number labels after disabling, then enabling selection numbers when there were sectors with tags or effects selected.
2016-04-30 19:27:26 +00:00
MaxED
4b45b4fd5e Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected. 2016-04-29 23:19:02 +00:00
MaxED
977adb47f2 Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes.
Updated documentation ("Synchronizing camera position").
2016-04-29 21:38:43 +00:00
MaxED
6e4540b314 Internal: some DataReaders refactoring.
Updated ZDoom_DECORATE.cfg (ALLOWTHRUFLAGS flag).
2016-04-29 13:42:52 +00:00
MaxED
70586e3538 Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys. 2016-04-28 20:41:10 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MaxED
13aabd4257 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2016-04-25 14:48:39 +00:00
MaxED
b1ac703485 Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent. 2016-04-22 20:17:21 +00:00
MaxED
e03936a0d6 Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
2016-04-22 13:28:23 +00:00
MaxED
d888e57c76 Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
2016-04-21 21:00:58 +00:00
MaxED
3eb05509af Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated. 
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2016-04-19 20:40:42 +00:00
MaxED
da3fde9a00 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2016-04-17 22:52:03 +00:00
MaxED
806e60bbbd Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2016-04-15 14:24:18 +00:00
MaxED
580f7d4461 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2016-04-06 11:44:38 +00:00
MaxED
ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
MaxED
a4428cf244 Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2016-04-04 22:20:49 +00:00
MaxED
a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
MaxED
f646dd7a57 Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2016-03-30 23:25:03 +00:00
MaxED
a5fffa9c3a Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2016-03-30 11:29:39 +00:00
MaxED
5fd79cd7a2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2016-03-24 09:25:54 +00:00
MaxED
db9de0d349 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2016-03-23 14:52:33 +00:00
MaxED
dd26c3ded2 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
MaxED
23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00
MaxED
5fde78a2c9 Added, Tag Explorer plugin, UDMF: added multiple tags support.
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2016-03-14 00:01:21 +00:00
MaxED
49525177e3 Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
MaxED
b7b0041388 Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape.
Changed, Draw Ellipse mode: lowered minimum subdivisions to 3.
Fixed, Browse Action and Browse Effect windows: first option was always selected for any generalized action/effect parameter during generalized action/effect setup.
2016-03-06 20:52:19 +00:00
MaxED
831cff45e6 Changed, Draw Ellipse mode: lowered minimum subdivisions to 4.
Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number.
Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable.
2016-03-04 21:21:41 +00:00
MaxED
b44023abed Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
Changed, all drawing modes: changeable drawing mode settings are now persistent.
Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
Updated ZDoom_DECORATE.cfg.
2016-03-04 13:41:55 +00:00