biwa
69a3194d69
Fixes for Mono in the ScriptEditorPanel
2021-12-26 13:21:54 +01:00
biwa
288de511e4
DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
2021-12-26 13:11:00 +01:00
biwa
bc18ae1558
Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676
2021-12-26 11:40:13 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
ca7b9e8b7e
DeHackEd: fixed a crash with malformed patches. Fixes #673
2021-12-23 12:48:04 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec
GZDoom game configuration: added some missing UDMF fields
2021-12-15 16:50:07 +01:00
biwa
bc2a74d155
Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667
2021-12-14 21:29:05 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes ( #668 )
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* Updated the bundled Zandronum ACC with Zan 3.1 changes
* Add Zandronum 3.1 functions and constants to its ACS configuration
* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
54b99ee710
Added missing source file for placeholder tool strip text box
2021-12-14 18:19:47 +01:00
biwa
a5df323717
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
biwa
9f85f70deb
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
2021-12-11 12:43:33 +01:00
biwa
a75249b315
ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664
2021-12-11 11:27:29 +01:00
biwa
32acb551c3
UDBScript: clarified documentation of QueryOptions when using enums
2021-12-10 20:18:50 +01:00
biwa
6cad9218f0
Script editor: Reverted to an old version of ScriptEditorPanel
2021-12-10 18:18:25 +01:00
biwa
a69141c3d0
Script editor: made the fix for #663 a bit cleaner
2021-12-10 18:13:16 +01:00
biwa
0945875bd6
Script editor: fixed a crash when opening the script editor. Fixes #663
2021-12-10 17:58:03 +01:00
biwa
3226e0d5a6
UDBScript: fixed a problem where a version warning was shown then the script version was not equal to the UDBScript version (instead of only showing the warning when the script version was higher)
2021-12-10 12:55:44 +01:00
biwa
ebd7d0c01c
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
2021-12-10 11:54:22 +01:00
biwa
d68f41a2a3
IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
2021-12-10 11:10:42 +01:00
biwa
beacc21d96
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
biwa
ee307fcda3
UDBScript: fixed a problem where using QueryOption resulted in an exception being thrown. Fixes #661
2021-12-09 00:57:12 +01:00
biwa
8157c0a6bd
ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
2021-11-29 00:35:57 +01:00
biwa
686cebd64d
DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657
2021-11-28 18:20:46 +01:00
biwa
a9284f0cc6
Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647
2021-11-28 18:02:35 +01:00
biwa
6f0330d650
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
2021-11-28 15:52:09 +01:00
biwa
86cc9ca909
UDBScript: expanded/collapsed status of the directory structure is now saved correctly
2021-11-28 15:01:09 +01:00
biwa
843058c76c
UDBScript: directories are now expanded by default
2021-11-28 14:50:49 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b8892f7edb
ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
2021-10-26 23:50:34 +02:00
biwa
bd887c1f27
Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
2021-10-25 00:32:10 +02:00
biwa
36287a2c4a
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
2021-10-24 21:45:39 +02:00
biwa
7448e0fb05
Fixed a crash when undoing/redoing while in Things Mode
2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2
Added option to reselect changed map elements after undo/redo
2021-10-24 19:22:00 +02:00
biwa
161e5ed5b5
ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641
2021-10-23 20:02:40 +02:00
biwa
ca264c71b1
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
2021-10-21 20:25:56 +02:00
biwa
c2e7ac9b6b
Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
2021-10-15 23:38:52 +02:00
biwa
cbe231c853
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
2021-10-14 21:09:49 +02:00
biwa
dee9a2a183
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
2021-10-13 22:51:28 +02:00
biwa
8f70ab66f2
ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
2021-10-11 21:34:26 +02:00
biwa
d2d400164d
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
2021-10-03 21:27:55 +02:00
biwa
80e56310a3
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
2021-10-03 21:04:38 +02:00
biwa
d8bd7165a7
Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
2021-10-01 23:38:59 +02:00
biwa
ff96a669e0
Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
2021-09-28 17:36:16 +02:00
biwa
ef18385ee7
Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
2021-09-28 16:02:46 +02:00
biwa
b0cfc8ef26
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
biwa
a53198f44e
Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
2021-09-19 22:45:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00