Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
Fixed, DECORATE parser: actors, which used "replaces" keyword and didn't have DoomEdNum were ignored.
Updated documentation ("(G)ZDoom text lumps support" page).
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
Updated documentation ("Game Configuration - Basic Settings" page).
Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
Updated documentation ("(G)ZDoom text lumps support" page).
Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes.
Updated documentation ("Synchronizing camera position").
Updated, Game configurations: some linedef action arguments now use type 26.
Updated documentation ("Game Configuration - Action Argument Settings").
Updated ZDoom ACC (APROP_MaxStepHeight and APROP_MaxDropOffHeight).
Added, Map Analysis mode: Polyobj_ExplicitLine action was not checked by "Check polyobjects" check.
Updated ZDoom_linedefs.cfg and Hexen_linedefs.cfg (polyobject number linedef args now have type 25).
Updated documentation ("Game Configuration - Action Argument Settings").
Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
Updated documentation ("targetclasses" argument property).
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
Changed, all drawing modes: changeable drawing mode settings are now persistent.
Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
Updated ZDoom_DECORATE.cfg.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes.
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map.
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
DECORATE: added "$obsolete" special comment. When present, it marks the thing as obsolete. It will be detected by "Check obsolete thing" Map Analysis Mode check and will be marked in the Thing Properties Window and the Thing Info panel.
Map Analysis mode: added "Check obsolete things" check.
Updated documentation ("DECORATE keys" page).
Updated ZDoom_DECORATE.cfg.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
Linedef Color Presets: Linedef Color Presets can now be disabled.
Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
Change Map in Current WAD window: keyboard focus was not set to initially selected item.
Changed the default wad filename from "unnamed.wad" to "[map name].wad".
Updated documentation ("Custom linedef colors" page).
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
Added: thing categories defined in Game Configurations can now be nested.
Changed, Thing Edit window: thing categories now use different icons.
Fixed: Thing Edit and Vertex edit windows had incorrect help links.
Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
Documentation: updated "DECORATE keys" and "Things Settings" pages.
Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
Fixed a crash when creating a new unknown thing (introduced in r2324).
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.