Commit graph

495 commits

Author SHA1 Message Date
MaxED
e0208a38d9 Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs.
Updated documentation ("Compiling GZDoom Builder" - added "Quick start guide" section).
Updated ZDoom_DECORATE.cfg.
2016-02-26 12:46:17 +00:00
MaxED
85a817f649 Fixed, Sector Edit and Linedef Edit windows: "Clear" button behavior was broken in r2515.
+A couple of cosmetic tweaks and fixes.
Updated ZDoom_DECORATE.cfg.
2016-02-25 19:24:25 +00:00
MaxED
b193fa9e1c Fixed: checking read-only flag of non-existing files is not a good idea... (fixes a bug introduced in r2520).
Updated ZDoom_DECORATE.cfg (min/max).
Documentation: fixed cosmetic formatting issues in "DECORATE keys" page.
2016-02-24 12:25:00 +00:00
MaxED
2064b4253a DECORATE: added "//$IgnoreRenderstyle" special comment.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("DECORATE keys" page).
2016-02-23 18:28:28 +00:00
MaxED
0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
MaxED
6177c9cca9 Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application.
Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading.
Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion.
Updated ZDoom ACC.
2016-02-15 14:06:46 +00:00
MaxED
edcfbb0668 Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
Fixed, Script Editor: auto-complete can now show the same term several times when it's case is different (like DECORATE's "Bright" keyword and "BRIGHT" flag).
Game configurations, ZDoom: updated "Scroll_Floor" and "Scroll_Ceiling" linedef action argument definitions.
Updated ZDoom_ACS.cfg (Ceiling_CrushAndRaiseSilentDist).
Updated ZDoom_DECORATE.cfg (A_SetChaseThreshold).
2016-02-08 21:51:03 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
a1f8507167 Added, Script Editor, ACC: block comments and #region / #endregion blocks are now foldable.
Fixed, Script Editor, ACC: auto completion for keywords starting with "#" char was not handled properly.
Fixed, Script Editor: replaced the native Scintilla library with the one supplied with SciTE 3.6.2. The Script Editor should now work on Windows XP.
Changed, Script Editor, search: all fold blocks are now unfolded when search result is inside a folded block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC to git rev. 6bb023d.
2016-02-02 12:35:10 +00:00
MaxED
139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00
MaxED
91acd2b665 Fixed, Script Editor: I forgot to embed the native Scintilla library into the ScintillaNET.dll...
Fixed, Script Editor: text styling was not applied to existing text after changing script configuration.
2016-01-28 09:34:08 +00:00
MaxED
5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00
MaxED
f9a7c22e03 Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
Internal, documentation: updated udmf_zdoom.txt.
2016-01-26 22:29:12 +00:00
MaxED
5d47e331d8 Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it.
Fixed, Visual mode: textures on floors, ceilings and single-sided wall parts are now rendered ignoring texture alpha.
Changed, Game configurations, Sector_Set3dFloor:160 action: renamed the fourth argument from "Alpha" to "Opacity".
2016-01-26 08:00:54 +00:00
MaxED
2cbe6640a6 Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. 
Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
2016-01-25 13:42:53 +00:00
MaxED
864053c008 Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-01-22 12:21:32 +00:00
MaxED
75b107ef2f Updated: any graphic can be used as a skybox texture.
Fixed a crash when trying to get map title after closing Map options window.
Updated game configurations (Sector_SetPortal).
2016-01-13 09:34:32 +00:00
MaxED
37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
MaxED
eb35bccd61 Fixed, Game configurations: ZDoom things 9994 and 9995 had the same title.
Updated ZDoom_DECORATE.cfg.
2016-01-02 18:26:16 +00:00
MaxED
0ecd5285dd Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
dc3d4064a1 Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
Updated ZDoom ACC and ZDoom_ACS.cfg (added GetInventoryMax()).
2015-12-24 11:59:37 +00:00
MaxED
3621ff78c1 Fixed, UDMF parser: property names must be case-insensitive.
Fixed, ANIMDEFS parser: camera texture names are limited to 8 chars in ZDoom.
Fixed, Game configurations: Stalagtite:47 thing was named Stalagmite.
Changed, Game configurations: moved Stalagmite:5050 thing to the "Obstacles" category.
2015-12-19 00:05:34 +00:00
MaxED
dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
MaxED
82699503ef Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Changed, Image formats: GIF images will no longer be loaded, because (G)ZDoom doesn't support them.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2015-12-07 21:57:59 +00:00
MaxED
e1f7bd9611 Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
Fixed, Visual mode, fog rendering: things with Bright setting should still be affected by custom fade.
Updated ZDoom_DECORATE.cfg.
2015-12-01 14:51:45 +00:00
MaxED
e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
MaxED
6d0823b943 Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.
Fixed, Visual mode: fixed incorrect GLDEFS glow brightness calculation for Things.
Updated ZDoom_DECORATE.cfg.
2015-11-28 20:59:32 +00:00
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
MaxED
afbcac3091 Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing.
Updated ZDoom ACC to git rev. f92fbb9.
Updated ZDoom_ACS.cfg.
2015-11-09 12:20:08 +00:00
MaxED
19c84692ad Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
Fixed: only one test engine should be launched from the editor at any given time.
Changed: SVN builds now include debug symbols.
Internal: VersionFromSVN.exe can now work from a network drive.
Updated ZDoom ACC to git rev. 3071c32.
Updated ZDoom_DECORATE.cfg ("A_Warp").
2015-10-26 11:58:33 +00:00
MaxED
b68ecf502e Irrelevant menu items are no longer shown in the "File" and "Help" menus when no map is open.
Some cosmetic tweaks to GZBuilder.default.cfg.
2015-10-23 12:29:35 +00:00
MaxED
3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
MaxED
a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
MaxED
7febb2434f Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
DECORATE: added "$obsolete" special comment. When present, it marks the thing as obsolete. It will be detected by "Check obsolete thing" Map Analysis Mode check and will be marked in the Thing Properties Window and the Thing Info panel.
Map Analysis mode: added "Check obsolete things" check.
Updated documentation ("DECORATE keys" page).
Updated ZDoom_DECORATE.cfg.
2015-10-15 15:16:31 +00:00
MaxED
13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
MaxED
283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
MaxED
942c8a3276 Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
Fixed, UDMF parser: parser failed to parse decimals stored using scientific notation (like "1E-06").
Fixed, UDMF parser: incorrect line numbers were shown when displaying errors.
Changed, UDMF parser: many error descriptions are now more detailed.
Updated ZDoom ACC to Git rev. ae5f036.
2015-10-01 21:35:52 +00:00
MaxED
07b4a7a9cd Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
MaxED
dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00
MaxED
c3800fcf9c Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
MaxED
25b3bf2287 Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead.
Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn.
Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly.
Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file.
Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior.
Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading.
Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole.
Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way.
Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all.
Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
MaxED
fe38d59169 Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements.
Probably fixed an exception when trying to check which program(s) lock the map file on Windows XP.
Changed: added an option to try to close all programs, which lock the map file when saving the map and the map file is locked (requires Windows Vista or newer).
Fixed, Preferences window: some trackbars had incorrect background color.
Fixed, General interface: in some cases status messages were almost immediately replaced by selection info messages.
2015-09-08 14:54:53 +00:00
MaxED
008846539b Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode.
Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode.
Probably fixed a crash caused by uninitialized Association when highlighting map elements.
Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel.
Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel.
Fixed a typo in Hexen_things.cfg.
2015-09-04 12:44:09 +00:00
MaxED
ee719bd943 Fixed, Visual mode: texture coordinate generated to test if double-sided middle texture is transparent was shifted 1 pixel up.
Fixed, Visual mode: offsets of GLDEFS lights were not affected by thing's angle.
Updated SharpCompress (0.10.3 -> 0.11.1).
Updated ZDoom_DECORATE.cfg.
2015-08-28 19:22:28 +00:00
MaxED
03265d7d5d Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality.
Removed Trackbar.dll.
2015-08-27 22:55:01 +00:00
MaxED
c7696b0464 Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
MaxED
c0fbf5e71e Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00
MaxED
980fc2f4c8 Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
Updated ZDoom ACC to rev. 19995bb.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-08-20 14:09:28 +00:00