ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
c0fbf5e71e
Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
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Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00
MaxED
592887a086
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
MaxED
72024341bf
2012-04-17 19:13:47 +00:00
boris_i
62dd9d9121
@Fixed typos in some configs
2012-04-14 13:14:18 +00:00
boris_i
f5c8ce9466
Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
2012-04-14 12:22:19 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
e3ee1df791
@ Fixed missing TX_ textures support in ZDoom game configurations
2009-08-03 06:36:03 +00:00
codeimp
95965418f2
ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations
2009-07-31 14:53:41 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
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@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
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@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
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- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
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- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
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- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
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- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
caadcf128e
updated zdoom game configurations with changes from graf zahl
2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
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- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
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- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74
all configuration equipped with default command-line parameters and skill levels
2008-09-09 22:10:56 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
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- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f
- improved game config guessing to better detect UDMF when map is opened
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- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e30b68c9c3
UDMF on top!
2008-06-01 20:25:46 +00:00
codeimp
2b9a233579
lots more UDMF code
2008-05-31 19:31:45 +00:00
codeimp
54c8a82517
typed arguments complete and ready for typed UDMF fields
2008-05-29 21:09:43 +00:00
codeimp
be1562978f
updated configs
2008-05-29 11:09:33 +00:00
codeimp
821f557978
added enums support for linedef arguments
2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6
changed linedef types in configurations to proper structures
2008-05-27 22:02:51 +00:00
codeimp
f1d46d7f36
- added simple sourceport names to configurations
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- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00