MaxED
2358b785a1
GZDoomBuilder 1.02
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All dynamic light types are now rendered correctly.
Added Doom-style shading on walls (walls going from west to east are slightly darker than walls going from north to south)
Masked surfaces are now correctly lit by dynamic lights.
Fixed several bugs in models rendering.
2012-04-18 19:34:11 +00:00
MaxED
72024341bf
2012-04-17 19:13:47 +00:00
codeimp
03a57f3284
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
2010-10-05 08:31:27 +00:00
codeimp
59df505df6
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
2010-10-03 11:51:38 +00:00
codeimp
4b0c30cad2
Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
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@ work on (G)ZDoom Editing plugin
2010-09-09 15:12:31 +00:00
codeimp
89bf322a74
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
codeimp
603cdbf042
Added some functionality for plugins that want to render in other editing modes
2010-08-22 12:09:32 +00:00
codeimp
8625573ca2
@ Removed some console output code that was used for testing
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@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
a8322b7d45
@ Fixed a bug in the new way the Things are rendered
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Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
2010-08-16 17:53:28 +00:00
codeimp
8ffd94af92
Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
2010-08-16 13:31:53 +00:00
codeimp
32d42e7e56
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
d2ed251dc9
@ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things!
2010-08-01 18:28:39 +00:00
codeimp
704a7a120a
@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
2010-08-01 16:02:00 +00:00
codeimp
83bfd9935c
Fixed DirectX surface buffer creation parameters (thanks tom_seddon)
2010-08-01 12:56:40 +00:00
codeimp
35268f8e3c
@ exported Hermite spline functions for use by plugins
2010-01-30 20:46:51 +00:00
codeimp
1d053a5e2b
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
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@ Exposed the RenderTargetDisplay to plugins
2009-08-21 14:11:18 +00:00
codeimp
578259fe67
@ Forgot to expose RenderRectangleFilled to plugins. Added now.
2009-08-02 21:47:44 +00:00
codeimp
403c57a746
@ Added RenderRectangleFilled overload that allows using a texture
2009-08-02 18:48:38 +00:00
codeimp
696b067095
@ modified constructor usage of ResourceImage class for more versatile use
2009-08-02 18:21:53 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
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- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
442bf3c278
@ commented out a piece of code that was for testing only
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Fixed a bug that crashes the SurfaceManager sometimes
2009-06-19 07:53:39 +00:00
codeimp
0a10e5bfef
Fixed a crash when minimizing during resources loading
2009-06-16 17:29:00 +00:00
codeimp
f5b661216b
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
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- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
45ad5f5943
@ major change in the way sector surfaces are allocated and rendered for optimization
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@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
542d68370d
Fixed a rendering issue when resizing the main window
2009-05-14 19:23:27 +00:00
codeimp
2fd192479d
Possible fixed for alleged crash on rendering reset (after testing)
2009-05-14 18:50:08 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
31d742a073
- Decreased intensity of the selection in visual mode
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- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
0cbdc0209c
- Changed a lot of things in the setup installer
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- Changed the menu and status bar color to Tan instead of Blue for the default XP theme
- Fixed a crash after a warning when Direct3D could not be started
2009-05-04 16:07:14 +00:00
codeimp
f594a67f5b
- Fixed an error message when Direct3D cannot be started
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@ Removed debug setup installer and updated a message in the release installer
2009-05-04 07:46:44 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
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- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
6f5f441ea6
@ Removed redundant ApplySettings() on shader used in visual mode RenderSinglePass()
2009-05-03 20:05:08 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
69c6dd8d03
Fixed some sprite texture errors in Visual Mode
2009-04-26 20:20:40 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00