Magnus Norddahl
3cff90d716
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6
- remove SlimDX dependency
2019-08-08 00:05:21 +02:00
biwa
d2452abe5c
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
2019-07-16 20:46:38 +02:00
biwa
363a07c609
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275 .
2019-07-16 20:37:18 +02:00
biwa
2516b97cee
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
2019-06-20 14:53:51 +02:00
biwa
a2567e4df5
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
2019-06-18 21:20:14 +02:00
biwa
57054c132f
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
2019-06-16 20:14:10 +02:00
biwa
34f2c308bd
- More model texture loading weirdness is now regarded
2019-06-16 19:31:44 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
70b2be5e73
- Fixed a crash that happened when there were OBJ elements without parameters
2019-06-16 12:05:03 +02:00
biwa
dc74617820
- Fixed a problem with OBJ models being flipped
2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a
@Fixed some compiler warnings
2019-06-15 21:26:43 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
...
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
biwa
48af52afcf
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
biwa
22df516e11
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110 .
2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6
- Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125 .
2019-04-20 13:22:35 +02:00
biwa
36361de889
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161 .
2019-04-19 19:58:41 +02:00
biwa
b5e950df89
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
biwa
aafe42c88d
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
biwa
3d156a3be8
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250 .
2019-03-27 21:47:47 +01:00
biwa
b9459419b2
Visplane Explorer is now working in the x64 version
2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7
Missing Activation map check (PR#260 by davidxn)
...
* Adding check for missing activations on lines that have an activation-requiring action
* Adding skip check if the map isn't UDMF
* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
DoomKrawa
227a0402f4
New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
2019-02-14 11:59:11 +02:00
volte
821016760b
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03
Maintenance: added missing FolderSelectDialog.cs
2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
0f469e90ad
Updated Unreal model loading to the fixed behavior (only this time really fixed)
2018-05-28 11:12:04 +03:00