Commit graph

4439 commits

Author SHA1 Message Date
spherallic
845cbe2c3a Fixed "Place Things" not working for Draw Curve mode 2023-09-08 13:35:26 +02:00
spherallic
f50b138424 Update things filter when clone-dragging things 2023-09-08 12:22:50 +02:00
spherallic
50aa71245c Re-disable texture scale fields, fix wall brightness label not being greyed out 2023-09-08 12:16:26 +02:00
spherallic
1e512db7f5 Rename binary config to legacy config, remove writetextmap by default 2023-09-08 12:08:20 +02:00
spherallic
5f408e2c6e Add "Place Things" option to curve, ellipse and rectangle drawing modes 2023-09-08 02:57:22 +02:00
spherallic
925c50bfd3 Clean up map element loops when rebuilding Visual Mode data 2023-09-07 14:27:53 +02:00
spherallic
92418d40a6 Merge remote-tracking branch 'udb/master' 2023-09-06 22:42:33 +02:00
biwa
809bb24ae0 Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash 2023-09-06 19:20:12 +02:00
spherallic
c891cad6fc Increase amount of sides for rendered circles 2023-09-06 00:11:20 +02:00
spherallic
d2b4c05aa6 Don't cancel pointing thing at cursor if category info doesn't have arrow 2023-09-06 00:10:56 +02:00
spherallic
166bf292a8 UDMF config updates:
- Rename some linedef actions and arguments
- Reorganize thing types, increase color use
- Organize common config
2023-09-05 19:41:34 +02:00
spherallic
ab830ea159 Disable Visual Mode features that don't apply to SRB2 2023-09-04 18:36:03 +02:00
spherallic
758f480faf Render additive FOFs as such in Visual Mode 2023-09-04 15:25:22 +02:00
biwa
3a7d926704 Image Exporter: added support for transparency 2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
spherallic
3e13b6ccdf Fix sidedef part brightness fields for SRB2 2023-09-01 00:30:57 +02:00
spherallic
395243df3e Prevent possible slope handle crash 2023-09-01 00:30:19 +02:00
biwa
5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled 2023-08-26 13:49:00 +02:00
spherallic
3c8373205a Add new line/side properties to config 2023-08-26 10:14:32 +02:00
sphere
16b1027d7b Merge branch 'offsets-and-scaling' into 'master'
Re-enable texture scaling

See merge request STJr/UltimateZoneBuilder!11
2023-08-26 07:06:28 +00:00
spherallic
d16a3f2ed3 Fix offsets of internal sprites 2023-08-23 21:45:44 +02:00
spherallic
b56ca5e018 Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00
spherallic
403ce96c16 Re-add binary config, mostly for ease of converting to UDMF 2023-08-15 02:17:05 +02:00
biwa
7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area 2023-08-14 23:00:42 +02:00
biwa
882744593d Sound Propagation Mode: added missing hints file 2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder (#944)
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
biwa
1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940 2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned (#943) 2023-08-11 18:25:49 +02:00
biwa
8f1d645e81 Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939. 2023-08-05 13:14:04 +02:00
biwa
f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
spherallic
76b1262f2f Fix swapped argument names of linedef type 414 2023-07-17 17:47:13 +02:00
spherallic
a92cd89ff0 Sector info panel: replace effect with damage type, add trigger info 2023-07-17 17:42:51 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
spherallic
a6d0531c95 Fix another error in SRB2 linedef edit form 2023-07-14 01:07:06 +02:00
spherallic
27d7032f6b Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2023-07-14 00:20:23 +02:00
spherallic
f0b42710a4 Fix errors in SRB2 linedef edit form 2023-07-14 00:19:19 +02:00
spherallic
778cf4be7c Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
spherallic
dffb3c15bb Add some more exception messages 2023-07-14 00:06:17 +02:00
Max Waine (Nightdive Studios)
b15e1055bf
Eternity Engine Game Configuration: Update skew properties (#931) 2023-07-13 19:29:15 +02:00
sphere
7b491bddc9 Merge branch 'quick-fix-config-current' into 'master'
Fix Wind/Current flags argument

See merge request STJr/UltimateZoneBuilder!12
2023-07-10 14:36:04 +00:00
Ace Lite
7f9c9c651d Fix Wind/Current flags argument 2023-07-09 13:08:37 +00:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 2023-07-09 14:18:24 +02:00
biwa
f3ac4c39a4 Edit Linedef Dialog:
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920
- fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
2023-07-09 12:59:29 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
spherallic
abda3a9087 Disable texture offset scaling 2023-07-06 12:04:39 +02:00