Commit graph

4256 commits

Author SHA1 Message Date
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
spherallic
76b1262f2f Fix swapped argument names of linedef type 414 2023-07-17 17:47:13 +02:00
spherallic
a92cd89ff0 Sector info panel: replace effect with damage type, add trigger info 2023-07-17 17:42:51 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
spherallic
a6d0531c95 Fix another error in SRB2 linedef edit form 2023-07-14 01:07:06 +02:00
spherallic
27d7032f6b Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2023-07-14 00:20:23 +02:00
spherallic
f0b42710a4 Fix errors in SRB2 linedef edit form 2023-07-14 00:19:19 +02:00
spherallic
778cf4be7c Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
spherallic
dffb3c15bb Add some more exception messages 2023-07-14 00:06:17 +02:00
Max Waine (Nightdive Studios)
b15e1055bf
Eternity Engine Game Configuration: Update skew properties (#931) 2023-07-13 19:29:15 +02:00
sphere
7b491bddc9 Merge branch 'quick-fix-config-current' into 'master'
Fix Wind/Current flags argument

See merge request STJr/UltimateZoneBuilder!12
2023-07-10 14:36:04 +00:00
Ace Lite
7f9c9c651d Fix Wind/Current flags argument 2023-07-09 13:08:37 +00:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 2023-07-09 14:18:24 +02:00
biwa
f3ac4c39a4 Edit Linedef Dialog:
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920
- fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
2023-07-09 12:59:29 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
spherallic
abda3a9087 Disable texture offset scaling 2023-07-06 12:04:39 +02:00
spherallic
675078ac83 Tweak SRB2 linedef editing form 2023-07-06 12:04:39 +02:00
spherallic
694e43e809 Update SRB2 linedef edit form 2023-07-06 12:04:39 +02:00
spherallic
ca0cdf6c0c Restore config-based toggle for parity 2023-07-06 12:04:39 +02:00
spherallic
f6b284a204 Re-enable per-texture offsets and scaling 2023-07-06 12:04:39 +02:00
spherallic
730449c986 Copy/paste properties: Forgot to disable floor portal render style 2023-07-05 22:58:32 +02:00
spherallic
6fff1e5784 Double-hijack linedef info panel to show executor delay 2023-07-05 13:47:52 +02:00
spherallic
841b2e9658 Show arguments 6 to 10 in linedef & thing info panels 2023-07-05 13:29:06 +02:00
spherallic
9d659ad797 Add SRB2-specific properties to copy/paste, disable unused properties 2023-07-04 23:19:17 +02:00
biwa
9fb52e5135 GZDoom Game Configuration: removed unused thing 9875 2023-06-30 19:48:23 +02:00
biwa
abaf08e32f Linedef Edit Form: fixed a crash when using 402 as the linedef action 2023-06-30 19:40:42 +02:00
Magnus Norddahl
192b69c8af
Added support for models in IQM format 2023-06-29 20:37:47 +02:00
Nash Muhandes
4581c5fec6
GZDoom Game Configuration: fixes to ZDRay things 2023-06-29 20:35:01 +02:00
Max Waine (Nightdive Studios)
d5f3eb2997
Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924) 2023-06-29 20:31:39 +02:00
spherallic
789e83704b Disable local sidedef texture offsets again 2023-06-29 18:48:36 +02:00
spherallic
cf8fbd2260 Update version number to v0.3 2023-06-29 17:39:00 +02:00
spherallic
13bb889b18 Manually disable model rendering/dynamic light menu options for SRB2 2023-06-28 16:56:33 +02:00
spherallic
97b7fdbd29 Don't render always intangible & invisible FOFs, fix half light blocks 2023-06-28 15:30:40 +02:00
spherallic
d652c04e79 Enable local sidedef texture offsets 2023-06-28 02:00:11 +02:00
spherallic
31bb3ebac0 Update revision number to match latest UDB merge 2023-06-27 21:08:06 +02:00
spherallic
74d71b1acf Merge remote-tracking branch 'udb/master' 2023-06-27 21:05:32 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action (#922) 2023-06-27 20:40:22 +02:00
Max Waine (Nightdive Studios)
fee912f130
Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918) 2023-06-25 10:27:30 +02:00
biwa
822c9971c5 ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913 2023-06-24 11:19:09 +02:00
Max Waine (Nightdive Studios)
8611ecb632
Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915) 2023-06-24 09:58:11 +02:00
Max Waine (Nightdive Studios)
14dac24364
Eternity Engine Game Configuration: fixed UDMF thingsfilters (#914) 2023-06-24 09:56:51 +02:00
spherallic
6ca071a6cc Update revision number to match latest UDB merge 2023-06-20 09:59:25 +02:00
spherallic
202a8294ba Merge remote-tracking branch 'udb/master' 2023-06-20 09:58:08 +02:00
biwa
6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912 2023-06-19 20:27:26 +02:00
biwa
e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script 2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897 2023-06-18 16:26:01 +02:00
spherallic
ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
spherallic
2e2ad2688d Fix multi-mare NiGHTS path rendering 2023-06-14 22:57:49 +02:00
spherallic
1c0649883f Disable light/sound radii toggles if unsupported 2023-06-12 12:35:34 +02:00