codeimp
16eb821571
@ example udmf map update
2010-08-20 15:04:45 +00:00
codeimp
015c5ffc53
@ Added test case for 'sprites' support in TEXTURES lump
2010-08-18 06:00:39 +00:00
codeimp
feccf6a11d
Added support for 'walltexture' and 'flat' types in the TEXTURES lump
2010-08-18 05:49:15 +00:00
codeimp
579496f4fd
@ Found a new test case for the triangulation which proves that it still doesn't work 100% right (-sigh- will it ever end?)
2010-08-12 12:17:44 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
codeimp
837c725395
- Optimized compressing sidedefs
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@ Added triangulation test case
2010-01-09 19:23:54 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
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- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
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- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
848fd9e72e
Fixed a bug in the drawing behavior when splitting sectors
2009-05-13 20:07:33 +00:00
codeimp
a72850022f
@ added triangulation test
2009-05-13 10:59:31 +00:00
codeimp
4a60a4fa03
- Fixed //$Sprite bug in DECORATE actor parser
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- Fixed some property inheritance in DECORATE actors
2009-04-18 23:22:36 +00:00
codeimp
84b92aae2b
Fixed a bug in drawing geometry
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@ Added a test case for drawing
@ Added some ToString functions for elements
2009-03-11 20:21:50 +00:00
codeimp
b5897d0f5b
Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately)
2009-03-01 14:16:54 +00:00
codeimp
aead415c9b
@ added test for copy/pasting
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- Fixed a problem with copy pasting a single doublesided linedef
2009-03-01 10:51:37 +00:00
codeimp
e524e933a4
Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
2009-03-01 09:15:58 +00:00
codeimp
a5ffba5215
@ updated a textures test
2009-02-27 19:41:04 +00:00
codeimp
bc958554f4
Fixed a bug that failed to load TEXTURES lumps with patches that have no properties body.
2009-02-27 19:37:59 +00:00
codeimp
301d666ac7
Fixed image scaling problem when conversion was needed.
2009-02-27 19:27:58 +00:00
codeimp
eb46188e4f
@ added tests
2009-02-25 06:19:29 +00:00
codeimp
dae2f3e34c
@ added textures tests
2009-02-24 06:48:50 +00:00
codeimp
1e9993442d
fixed bugs in error checking blockmap and progress bar
2009-01-31 10:38:09 +00:00
codeimp
7d02e5df8d
@working on stuff
2009-01-30 16:14:11 +00:00
codeimp
19c06b6ee1
- added support for escape and enter keys in Map Analysis dialog
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@ added test map in which triangulation fails
2009-01-27 19:15:17 +00:00
codeimp
37317fb991
- fixed crash when pasting something in an empty map
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@ added a test map in which triangulation fails somehow
2009-01-24 18:21:34 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
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- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
d08150ba80
- added drawing test
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- changed mipmap generation filters
2009-01-13 13:53:13 +00:00
codeimp
3fffde867e
added a triangulation test where triangulation is incorrect
2009-01-12 09:32:54 +00:00
codeimp
45ade02d48
- changed how VersionFromSVN.exe works so that normal debug builds are made faster
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- added some tests that could be useful in the future
2009-01-12 06:11:30 +00:00