Commit graph

1486 commits

Author SHA1 Message Date
Magnus Norddahl
14fd3c96e1 - remove Things2DShader, World3DShader, Effect and EffectShader 2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa - remove Display2DShader class 2019-08-13 02:43:01 +02:00
Magnus Norddahl
2eaf323ad0 - fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
d48f032b71 - create OpenGL context 2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3 - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
8ada3862e4 - rename files 2019-08-09 23:20:36 +02:00
Magnus Norddahl
407cc703b8 - implement enough of BuilderNative for GZDB to successfully run without crashing 2019-08-09 23:15:48 +02:00
Magnus Norddahl
37876f6d8a - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
Magnus Norddahl
690a4d2e83 - remove DataStream class 2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Magnus Norddahl
8f15e8d5e7 - Simplify code 2019-08-08 07:10:35 +02:00
Magnus Norddahl
e4b257a89a - remove SlimDX.DirectInput namespace 2019-08-08 04:21:57 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
c8845ae559 - remove SlimDX Stopwatch 2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716 - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
Magnus Norddahl
90b5c41517 - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6 - remove SlimDX dependency 2019-08-08 00:05:21 +02:00
biwa
363a07c609 - Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275. 2019-07-16 20:37:18 +02:00
biwa
34f2c308bd - More model texture loading weirdness is now regarded 2019-06-16 19:31:44 +02:00
biwa
c2b18a913e - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
biwa
70b2be5e73 - Fixed a crash that happened when there were OBJ elements without parameters 2019-06-16 12:05:03 +02:00
biwa
dc74617820 - Fixed a problem with OBJ models being flipped 2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a @Fixed some compiler warnings 2019-06-15 21:26:43 +02:00
biwa
dde8742ff2 - Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8 - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
biwa
48af52afcf - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
biwa
36361de889 - Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161. 2019-04-19 19:58:41 +02:00
biwa
b5e950df89 - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD 2019-04-19 16:14:30 +02:00
biwa
aafe42c88d - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
biwa
03cb5249af Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-04-14 18:27:34 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798 Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
volte
821016760b Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte) 2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731 Fixed unused variable warnings; fixed compilation error in Renderer2D 2019-01-19 10:02:54 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525 Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom 2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03 Maintenance: added missing FolderSelectDialog.cs 2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f Fixed crash while trying to reference nonexistent vertices in Unreal models 2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b Fixed Builder.exe.config, only this time properly 2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83 Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame) 2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764 Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81) 2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89 Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00