biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
ZZYZX
e015cc6fb1
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
...
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
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- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
87a2a14d7c
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
ZZYZX
bbe651d366
Camera texture can be longer than 8 characters
2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870
Updated ZScript parser to the latest syntax
2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZZYZX
748fe9e2e5
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
2017-03-02 00:21:08 +02:00
ZZYZX
251c89f3e9
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
e62bbba9ff
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
2017-02-09 04:07:27 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
2017-02-08 23:55:38 +02:00
ZZYZX
5a5c6d0467
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
...
Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00
ZZYZX
ee936152cc
ZScript: added #region support
2017-01-21 05:05:56 +02:00
ZZYZX
4c636a6d9a
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
2017-01-21 04:16:42 +02:00
ZZYZX
a705e47fb9
Fixed GLDEFS attenuate 1 and subtractive 1 logic
2017-01-20 00:59:04 +02:00
ZZYZX
49f55120ad
Added: GLDEFS support for 'attenuate 1' keyword
2017-01-20 00:27:36 +02:00
ZZYZX
819ef6490e
Fixed: wild exception while replacing ZScript actor from DECORATE
2017-01-19 09:16:55 +02:00
ZZYZX
55b24eef39
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6
ZScript: himBHcomment arguments should be stripped of whitespace
2017-01-17 20:34:19 +02:00
ZZYZX
a1dc4bb157
Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
2017-01-17 20:19:45 +02:00
ZZYZX
7a70ac8c17
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZZYZX
b783ea1c0f
ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
2017-01-17 11:21:01 +02:00
ZZYZX
c1387a8e7e
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
2017-01-17 10:19:48 +02:00
ZZYZX
dc72c533ca
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
2017-01-17 07:29:01 +02:00
ZZYZX
05a160b533
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
2017-01-17 07:13:28 +02:00
ZZYZX
8fa63cae3d
Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
2017-01-17 06:58:52 +02:00
ZZYZX
0787f96042
GLDEFS, MODELDEF: Included ZScript actors in missing class check
2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7
ZScript: implemented 'transient' and 'property' keywords
2017-01-17 06:41:33 +02:00
ZZYZX
76213ae1d6
Internal: tried to fix case sensitivity issues in X11R6RGB colors
2017-01-17 04:56:44 +02:00
ZZYZX
17fb9157df
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
2017-01-17 04:51:12 +02:00
ZZYZX
76ce87eace
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
2017-01-16 14:10:11 +02:00
ZZYZX
37a3eab150
Enabled prototype ZScript support
2017-01-16 13:18:46 +02:00
ZZYZX
8afd01f6bd
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
2017-01-16 10:20:47 +02:00
ZZYZX
a0674f13fc
Internal: finished enumeration of ZSCript actor properties and flags
2017-01-16 08:10:32 +02:00
ZZYZX
ad5b542cd0
Internal: finished enumeration of ZScript actor fields and methods
2017-01-16 07:20:49 +02:00
ZZYZX
b42de7db6c
Internal: Moved ZScript class initialization logic to after querying all lumps
2017-01-16 03:49:58 +02:00
ZZYZX
db08802780
Enabled DECORATE classes to inherit ZScript ones
2017-01-16 02:08:35 +02:00
ZZYZX
6147ed2385
Internal: disconnected actor parsing from generic ZDoom actor structure
2017-01-16 01:35:27 +02:00
ZZYZX
fbf1aefef2
Internal: Fixed class extension, error reporting on invalid top-level keyword
2017-01-16 00:21:47 +02:00
ZZYZX
856cb9f860
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
2017-01-16 00:03:44 +02:00
ZZYZX
38ffc861cb
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
2017-01-16 00:00:45 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
da02474302
Applied skybox cubemap creation performance increase patch by Xabis.
...
Added, MAPINFO parser: added support for "Skybox" map block property.
2016-12-08 13:11:11 +00:00
MaxED
18dc8cebba
Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
...
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
Updated documentation.
2016-11-26 20:03:59 +00:00
MaxED
aecd017b19
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
...
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
...
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
0cc5374295
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
...
Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
2016-11-19 20:43:42 +00:00
MaxED
437fe9ce86
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
...
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
2016-11-09 10:07:21 +00:00
MaxED
91e7809fa0
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
2016-10-05 20:15:38 +00:00
MaxED
5ece55a657
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
...
Updated, Visual mode: unflipped FLATSPRITEs.
Updated, DECORATE parser: added duplicate actor definition check.
2016-10-04 21:02:43 +00:00
MaxED
53a317c0dd
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
...
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
MaxED
07db2506c5
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
...
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
bfd57379bb
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
...
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
MaxED
1e7f0e6bc5
Fixed: added more sprite name sanity checks to MODELDF parser.
2016-09-11 19:27:05 +00:00
MaxED
2d249748fb
Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.
2016-08-31 15:14:55 +00:00
MaxED
fbca0922f4
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
...
Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value).
Changed, action argument inputs: changed value colors, added tooltips.
2016-08-29 11:32:31 +00:00
MaxED
fb97d6fb44
Added more sanity checks to GLDEFS light parsing logic.
...
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2016-08-23 08:07:04 +00:00
MaxED
14fa99515e
Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
...
Fixed, MODELDEF parser: forward slash in Model/Skin/SurfaceSkin paths wasn't supported.
2016-07-20 21:04:52 +00:00
MaxED
3f93525ebc
Added support for SurfaceSkin MODELDEF property.
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Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
2016-07-18 12:05:19 +00:00
MaxED
94dedf9aa9
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
...
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
988ef7de3c
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
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Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only).
Updated documentation.
2016-07-15 14:07:30 +00:00
MaxED
09e1eef95c
Added LOCKDEFS parser.
...
Changed, Game Configurations: changed "basegame" value type from int to string.
Updated documentation.
2016-07-14 23:39:48 +00:00
MaxED
baa303261a
Fixed, DECORATE parser: the parser was unable to process several quoted strings not separated by at least one space/tab char.
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Fixed: the editor was unable to find actor sprites defined in TEXTURES.
2016-07-14 14:28:42 +00:00
MaxED
13068b1137
Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
...
Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
Updated ZDoom_DECORATE.cfg.
2016-07-13 21:53:48 +00:00
MaxED
ec9c3a71f9
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
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Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00
MaxED
2627a5bb39
Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
...
Updated Zandronum acc.
Updated Zandronum_ACS.cfg.
2016-06-19 21:17:46 +00:00
MaxED
14887bfb47
Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
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Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
2016-06-08 00:06:20 +00:00
MaxED
5212079f5f
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
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Added "Next View Mode" and "Previous View Mode" actions.
Removed "Replace unused textures" checkboxes from Edit Linedefs window.
Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
2016-06-05 22:06:56 +00:00
MaxED
528719622b
Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump.
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Fixed, ACC compiler: in some cases includes were processed incorrectly when compiling external acs files.
2016-05-31 23:57:41 +00:00