Magnus Norddahl
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b70b114a6b
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Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
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2019-12-18 02:27:49 +01:00 |
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Magnus Norddahl
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03e9da365e
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
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Magnus Norddahl
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c88b94e1c9
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- render to texture bug fixes
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2019-08-17 03:08:34 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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fd37c455d2
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- Upload and apply vertex buffers, index bufers and vertex declarations
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2019-08-10 07:46:29 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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