MascaraSnake
6fba87cfaa
Linedef edit form: Add field for executordelay
2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
MascaraSnake
d29bd54034
Refactor code that relies on the number of action args being exactly 5
2022-12-28 23:04:32 +01:00
MascaraSnake
51d56016f3
Refactor the code that open edit forms, to make it easier to add different forms in the future
2022-12-28 13:10:04 +01:00
biwa
5cf8ed914a
Comments Panel: docker is now only updated when it is visible
2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec
Tag Explorer: docker is now only updated when it is visible
2022-12-25 15:20:23 +01:00
biwa
db8babf811
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now ( #827 )
2022-12-11 11:02:03 +01:00
biwa
65f1b6c209
Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833
2022-12-10 19:11:28 +01:00
biwa
af25e772e3
Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
2022-12-09 15:37:45 +01:00
biwa
e49c91960b
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
2022-11-27 16:49:05 +01:00
biwa
02bc20b736
Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827
2022-11-27 12:04:23 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
ZZYZX
30548f1765
Fixed crash on AMD hardware ( resolves #820 reported by AlexMax)
2022-11-23 18:43:51 +02:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
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Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
d30347b81b
Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813
2022-10-29 11:14:10 +02:00
biwa
86b86ac67a
MODELDEF: added support for the rotation-center command. Resolves #796
2022-10-21 20:29:30 +02:00
biwa
df6ea3ebcd
Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
2022-10-20 20:40:07 +02:00
biwa
27cc74a440
Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808
2022-10-20 20:10:30 +02:00
biwa
c751ad5a97
Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804
2022-10-20 20:00:28 +02:00
biwa
9e5a6b5377
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
2022-10-03 11:29:31 +02:00
ZZYZX
7de0c65b61
Fixed threading and Mono issues in resource check
2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10
Fixed a possible cause for infinite resource check loader
2022-09-25 20:41:19 +03:00
biwa
9c4c63a749
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2022-09-21 21:05:30 +02:00
biwa
fa5c741b76
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2022-09-20 23:52:41 +02:00
ZZYZX
e7ccffa498
Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled
2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e
Fixed Mono build
2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
biwa
179f72068f
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
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- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b
UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789
2022-09-17 13:53:02 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis)
2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0
Improved error reporting for invalid ZScript input
2022-09-15 03:12:27 +03:00
biwa
d16ffe135a
Added some explanatory comments to source code
2022-09-13 19:45:27 +02:00
biwa
b24a2dda84
Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321 . Fixes #777
2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2
Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775
2022-09-03 12:25:26 +02:00
biwa
450198cfe7
Fixed a crash when trying to create the screenshot folder failed. Fixes #774
2022-09-03 11:12:37 +02:00
biwa
d2967e7a78
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
2022-08-28 18:25:50 +02:00
biwa
bacaff5b6b
- Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
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- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747
2022-08-23 13:37:58 +02:00
biwa
c1e69eb548
Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769
2022-08-21 12:18:13 +02:00
biwa
d597c11e1f
Added "-debugrenderdevice" command line argument to write a logfile for the render device
2022-08-18 10:18:16 +02:00
biwa
91010eb92f
Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766
2022-08-16 14:34:52 +02:00
biwa
c1e401013b
Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b
Internal: fixed Linux and Mac build
2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
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Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
biwa
27ba367174
OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758
2022-07-13 23:25:10 +02:00
biwa
fd68806dc6
Texture set definitions can now be imported/exported to/from game configurations using configuration files
2022-07-13 23:13:48 +02:00
biwa
cb12c83877
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
2022-07-03 15:22:33 +02:00
biwa
cdce5c0a8b
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
2022-07-02 23:28:07 +02:00
biwa
59757c3be5
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
2022-07-02 19:25:10 +02:00
biwa
a269b13a2d
ZScript: fixed an issue where user default variables from class extensions were not applied
2022-06-12 20:24:30 +02:00
biwa
d46dc1413b
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062
CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
ab6d46a690
Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations
2022-06-02 00:06:27 +02:00
biwa
90cdb7db55
More fixes related to crashes when running actions when no map is opened
2022-05-29 17:30:54 +02:00
biwa
59de9762ad
Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened
2022-05-29 10:47:00 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac
DeHackEd: editor keys are once again recognized
2022-05-15 00:38:36 +02:00
biwa
df29245a59
DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735
2022-05-15 00:32:21 +02:00
biwa
d08bc4438b
DECORATE/ZScript: fixed an crash introduced in 070aa9f36f
that happened when a base actor didn't have a thing type info
2022-05-14 18:07:50 +02:00
biwa
070aa9f36f
DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729
2022-05-14 17:10:49 +02:00
biwa
183af344e6
DeHackEd: made reading comments in unexpected places more robust. Fixes #732
2022-05-11 23:28:50 +02:00
biwa
a1df690ae4
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
2022-05-10 00:10:55 +03:00
biwa
d1e9043958
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
2022-05-08 16:42:15 +02:00
biwa
ccdbc28ed8
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
2022-05-07 18:49:36 +02:00
biwa
44a2a0daae
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
2022-05-07 17:44:06 +02:00
biwa
3cda0e53d1
Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
2022-04-23 17:23:22 +02:00
biwa
d363ab9c30
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
2022-04-18 16:02:54 +02:00
biwa
ddd68de72e
Command line arguments:
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- using "-map" with lower case parameter doesn't crash anymore
- using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
ac57fecf0c
Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719
2022-04-15 00:19:16 +02:00
biwa
f8e0f0b25b
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
2022-04-09 19:14:46 +02:00
biwa
98d32f7946
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-04-09 17:52:38 +02:00
biwa
5cb40a23c2
ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716
2022-04-09 17:00:49 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
91d79e12be
Moved some custom scaling code for MainForm from the designed file to code file
2022-03-20 16:17:00 +01:00
biwa
5115686a69
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-03-15 21:31:00 +01:00
biwa
9b08454138
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
2022-03-14 19:52:46 +01:00
biwa
6a55d0086f
- Further improvements to the installer and updating process
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- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
e2ed08261e
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
2022-03-11 12:31:48 +01:00
biwa
4f0692e132
More fixes to the Mono project files
2022-03-05 20:59:08 +01:00
biwa
453651e5c9
Added missing preprocessor directives to the 3D Floor Mode Mono project file
2022-03-05 20:30:34 +01:00
biwa
f0f4642581
3D Floor Mode: 3D floor editing dialog can now be resized on non-Windows platforms. Fixes #712
2022-03-05 18:15:29 +01:00
biwa
cb24e346ef
Nodes Viewer Mode: the mode will not engage anymore if ZNODES are found, do to ZDBSP reordering the vertices when rebuilding the nodes. Addresses #659
2022-03-05 17:26:16 +01:00
biwa
f8bb87e143
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
biwa
69fb4ba413
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
2022-03-05 10:37:00 +01:00
biwa
2dfe043e1e
UDMF: fixed an issue where user variables with default values were not saved when their value was equal to the type's default value. Fixes #709
2022-02-26 16:21:59 +01:00
biwa
c62b8315c4
UDBScript: added an option to open the selected folder in the Explorer to the context menu of folder items in the file tree
2022-02-26 01:04:48 +01:00
biwa
1f13839dbd
Added event handler for when values change to ArgumentBox control
2022-02-19 11:21:28 +01:00
biwa
12f0d53775
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
2022-02-19 08:47:30 +01:00
biwa
b9ef63238c
Normalized line endings of AutomapMode/BuilderPlug.cs to CRLF
2022-02-12 20:02:49 +01:00
biwa
2a1d595173
Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
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Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
biwa
6c2ad3efaf
Linedefs Mode: further speed improvements related to sector labels
2022-02-08 21:30:54 +01:00
biwa
e0bd927450
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
2022-02-08 19:07:02 +01:00