ZZYZX
76bfd79bd6
Merged remote...
2019-12-26 04:17:24 +02:00
ZZYZX
8320402201
Fixed background in About form for larger fonts
2019-12-26 04:16:23 +02:00
Magnus Norddahl
b466035bc8
Fix wrong mipmapping filtering and missing anisotropy
2019-12-26 02:02:53 +01:00
Magnus Norddahl
061fa30a45
Improve camera sector search somewhat
2019-12-26 01:10:00 +01:00
Magnus Norddahl
459742c840
Fix double delete bug
2019-12-26 01:09:31 +01:00
Magnus Norddahl
e68da4331a
Also clean up textures not created by SetPixels
2019-12-26 00:46:05 +01:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
994eda4852
Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
2019-12-26 00:37:47 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
...
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
734157256e
Improved memory usage by loading textures directly into OpenGL
2019-12-25 19:08:57 +02:00
ZZYZX
60d836dc85
Fixed: redraw grid after window size changes
2019-12-25 17:26:30 +02:00
ZZYZX
a34055a0d3
Fixed: do a bit less radical deallocation in cube textures
2019-12-25 13:43:55 +02:00
ZZYZX
d57d73ce78
Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL ( resolves #327 )
2019-12-25 13:39:55 +02:00
ZZYZX
054a30dd1b
Fixed: textures of null size should not be allowed ( resolves #324 )
2019-12-25 13:32:11 +02:00
biwa
33b888e5d2
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325 .
2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668
Fixed: full sector highlight would not show in 2D mode
2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5
Corrected Git Issues link for error dialog
2019-12-24 20:13:18 +02:00
ZZYZX
61c6903b98
Fixed wrong icon in Updater
2019-12-24 20:06:31 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0
Merged OpenGL UDB dev branch
2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87
Changed link to UDB
2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
biwa
37c52b4d70
Code folding in the script editor works again. Fixes #115 .
2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c
Clarified credits a bit
2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
ef6d217623
Rearrange the code slightly so it is easier to add other backends
2019-12-23 20:09:38 +01:00
Magnus Norddahl
84efdad49e
Add the license that applies to BuilderNative
2019-12-23 00:13:09 +01:00
Magnus Norddahl
e1ff5fc0da
Implement resource cleanup for all resource types
2019-12-22 23:44:58 +01:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
Magnus Norddahl
848ff8e771
Fix typo
2019-12-21 03:32:59 +01:00
Magnus Norddahl
b0538ac3c8
Move matrix functions to its own file
2019-12-21 03:31:44 +01:00
Magnus Norddahl
28406cf1a7
Declare the uniform variables in C#
2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da
Misc adjustments to make the cherry-picked 'C# shader resources' commit work
2019-12-21 01:47:27 +01:00
Magnus Norddahl
236ddd14eb
Remove shader references from BuilderNative.vcxproj
2019-12-21 01:36:31 +01:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7
Merge branch 'master' into slimgl_merge
2019-12-20 16:41:38 +02:00
ZZYZX
e187872553
Add fps counter in visual mode
2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
Magnus Norddahl
5c5633c1e7
Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context.
2019-12-20 05:30:27 +01:00
Magnus Norddahl
c8237b0e64
Speed up linedef processing by not relying on a hashmap
2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3
Trade some memory for speed
2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6
Fixed a crash that would happen in the texture set editor when double-clicking on the last texture
2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893
Use C++ and SSE code to do matrix math
...
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4
Flip GDI bitmap in model loading before feeding it to OpenGL
2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
Magnus Norddahl
b19ce39abc
Only set uniforms if they changed
2019-12-18 04:22:47 +01:00
Magnus Norddahl
de2e336cb1
Use OpenGL sampler objects
2019-12-18 03:24:09 +01:00
Magnus Norddahl
b70b114a6b
Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
2019-12-18 02:27:49 +01:00
ZZYZX
b3a4f563e9
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc
Fixed: don't reduce alpha twice in 2D render layers
2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464
Fixed: skybox generated from Doom texture was misplaced
2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec
Reenabled point filtering in visual mode
2019-12-15 22:47:06 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
...
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
99a90512f1
Fixed: depth tested FBO did not work
2019-12-15 18:48:38 +02:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61
Replaced line intersection with something that does not cause infinite loops
2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
biwa
8472e0d07a
Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button
2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3
Fixed assembly reference issues in 3DFloorMode
2019-12-15 00:11:15 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70
Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6
Stair sector builder: prefabs can now be loaded by double-clicking them
2019-12-14 12:18:17 +01:00
biwa
31eaf98cbe
Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog
2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
biwa
8824a2bb94
Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory
2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
biwa
490fa56749
- 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors
2019-11-15 22:34:39 +01:00
biwa
e09cf546da
- 3D Floor Mode: mode is now only available in Hexen format and UDMF
...
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c
- Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode
2019-11-02 14:50:52 +01:00
biwa
9c900ac363
- Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311 .
2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0
- Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310 .
2019-11-01 00:21:02 +01:00
biwa
75d6214db5
@ Added some missing files for the tools
2019-10-31 21:34:23 +01:00
biwa
7c7d3cbea4
@ Cleaned up some annoying debug messages in 3D Floor Mode
2019-10-31 21:29:55 +01:00
biwa
7dc01a9497
- Updated tools to use .Net 4.6.1 to be in line with GZDB-BF
2019-10-31 21:23:54 +01:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
8b98ce09c1
- Added 3D Floor Mode plugin
...
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00