Commit graph

2885 commits

Author SHA1 Message Date
ZZYZX
76bfd79bd6 Merged remote... 2019-12-26 04:17:24 +02:00
ZZYZX
8320402201 Fixed background in About form for larger fonts 2019-12-26 04:16:23 +02:00
Magnus Norddahl
b466035bc8 Fix wrong mipmapping filtering and missing anisotropy 2019-12-26 02:02:53 +01:00
Magnus Norddahl
061fa30a45 Improve camera sector search somewhat 2019-12-26 01:10:00 +01:00
Magnus Norddahl
459742c840 Fix double delete bug 2019-12-26 01:09:31 +01:00
Magnus Norddahl
e68da4331a Also clean up textures not created by SetPixels 2019-12-26 00:46:05 +01:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
994eda4852 Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building 2019-12-26 00:37:47 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0 Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config

* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
734157256e Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
ZZYZX
60d836dc85 Fixed: redraw grid after window size changes 2019-12-25 17:26:30 +02:00
ZZYZX
a34055a0d3 Fixed: do a bit less radical deallocation in cube textures 2019-12-25 13:43:55 +02:00
ZZYZX
d57d73ce78 Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327) 2019-12-25 13:39:55 +02:00
ZZYZX
054a30dd1b Fixed: textures of null size should not be allowed (resolves #324) 2019-12-25 13:32:11 +02:00
biwa
33b888e5d2 Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325. 2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7 Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668 Fixed: full sector highlight would not show in 2D mode 2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e Fixed TGA texture loading 2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004 Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5 Corrected Git Issues link for error dialog 2019-12-24 20:13:18 +02:00
ZZYZX
61c6903b98 Fixed wrong icon in Updater 2019-12-24 20:06:31 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0 Merged OpenGL UDB dev branch 2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87 Changed link to UDB 2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
biwa
37c52b4d70 Code folding in the script editor works again. Fixes #115. 2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c Clarified credits a bit 2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
ef6d217623 Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
Magnus Norddahl
84efdad49e Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Magnus Norddahl
e1ff5fc0da Implement resource cleanup for all resource types 2019-12-22 23:44:58 +01:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
Magnus Norddahl
848ff8e771 Fix typo 2019-12-21 03:32:59 +01:00
Magnus Norddahl
b0538ac3c8 Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
Magnus Norddahl
28406cf1a7 Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da Misc adjustments to make the cherry-picked 'C# shader resources' commit work 2019-12-21 01:47:27 +01:00
Magnus Norddahl
236ddd14eb Remove shader references from BuilderNative.vcxproj 2019-12-21 01:36:31 +01:00
Magnus Norddahl
3de2427e7c Removed -f suffixes for floats (not supported on AMD) 2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d Move the shaders to C# resources 2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7 Merge branch 'master' into slimgl_merge 2019-12-20 16:41:38 +02:00
ZZYZX
e187872553 Add fps counter in visual mode 2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f Add FPS counter for visual mode 2019-12-20 16:17:32 +02:00
Magnus Norddahl
5c5633c1e7 Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context. 2019-12-20 05:30:27 +01:00
Magnus Norddahl
c8237b0e64 Speed up linedef processing by not relying on a hashmap 2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3 Trade some memory for speed 2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9 Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail 2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6 Fixed a crash that would happen in the texture set editor when double-clicking on the last texture 2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893 Use C++ and SSE code to do matrix math
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4 Flip GDI bitmap in model loading before feeding it to OpenGL 2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13 Only set uniform for world matrix if it was the only one that changed 2019-12-18 15:24:54 +02:00
Magnus Norddahl
b19ce39abc Only set uniforms if they changed 2019-12-18 04:22:47 +01:00
Magnus Norddahl
de2e336cb1 Use OpenGL sampler objects 2019-12-18 03:24:09 +01:00
Magnus Norddahl
b70b114a6b Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame 2019-12-18 02:27:49 +01:00
ZZYZX
b3a4f563e9 Call wglMakeCurrent before SwapBuffers in Windows context implementation 2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc Fixed: don't reduce alpha twice in 2D render layers 2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464 Fixed: skybox generated from Doom texture was misplaced 2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d Removed -f suffixes for floats (not supported on AMD) 2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e Deleted SlimDX; returned pre-build event to copy appropriate DevIL version 2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a Merge remote-tracking branch 'origin/master' into slimgl_merge 2019-12-16 00:00:01 +02:00
ZZYZX
502b641967 Improved error reporting 2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec Reenabled point filtering in visual mode 2019-12-15 22:47:06 +02:00
biwa
4febbdadf6 Zscript bool user variables are now treated as bool instead of int
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
99a90512f1 Fixed: depth tested FBO did not work 2019-12-15 18:48:38 +02:00
ZZYZX
6f122d28c3 Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36 Fixed: line can be either dotted or smoothed 2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5 Make grid dotted again 2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61 Replaced line intersection with something that does not cause infinite loops 2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f Fixed plotting from plugins, fixed transformed grid 2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f Fixed untransformed grid being Y-inverted 2019-12-15 01:16:04 +02:00
biwa
8472e0d07a Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button 2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3 Fixed assembly reference issues in 3DFloorMode 2019-12-15 00:11:15 +02:00
ZZYZX
714bb84204 Implemented alternate fix for Linux paths (2) 2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590 Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later) 2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70 Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps 2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6 Stair sector builder: prefabs can now be loaded by double-clicking them 2019-12-14 12:18:17 +01:00
biwa
31eaf98cbe Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3 Added ZScript mixin class support 2019-12-08 01:14:21 +01:00
biwa
2699f5793b Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning 2019-12-03 15:23:49 +01:00
biwa
8824a2bb94 Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory 2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
biwa
490fa56749 - 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors 2019-11-15 22:34:39 +01:00
biwa
e09cf546da - 3D Floor Mode: mode is now only available in Hexen format and UDMF
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c - Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode 2019-11-02 14:50:52 +01:00
biwa
9c900ac363 - Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311. 2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0 - Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310. 2019-11-01 00:21:02 +01:00
biwa
75d6214db5 @ Added some missing files for the tools 2019-10-31 21:34:23 +01:00
biwa
7c7d3cbea4 @ Cleaned up some annoying debug messages in 3D Floor Mode 2019-10-31 21:29:55 +01:00
biwa
7dc01a9497 - Updated tools to use .Net 4.6.1 to be in line with GZDB-BF 2019-10-31 21:23:54 +01:00
biwa
b94dd31fdb - Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307. 2019-10-31 21:16:59 +01:00
biwa
8b98ce09c1 - Added 3D Floor Mode plugin
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8 - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00