biwa
0efb786a97
Slopes in 3D floors work again
2020-01-03 01:11:23 +01:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e
Fixed F10 key focusing the menu on key release
2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074
Fixed F10 key focusing the menu instead of opening the script editor as intended
2019-12-31 14:57:29 +02:00
ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33
Actually fixed PK3 synchronization
2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097
Prevent closing the PK3 stream before read operation has completed
2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7
Removed the capability to open any file from the script editor
2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
biwa
1e90500a3f
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
2019-12-30 11:28:08 +01:00
Magnus Norddahl
f6dd787f0d
Present maps slightly faster to the user
2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d
Reduce memory usage during preview image loading
2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8
Fix TransformPatch using bitmap from the main thread
2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
a024ac9f47
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 19:05:26 +01:00
biwa
c46e548a73
- Fixed vertical grid lines being 1 pixel off in their horizontal position
...
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28
Supposedly fixed sprites not loading if reloaded resources from visual mode
2019-12-29 19:59:52 +02:00
Magnus Norddahl
ca3fa76e32
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
2019-12-29 18:54:22 +01:00
ZZYZX
12fd006c61
Removed dynamic resource reloading for resource writing
2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0
Fixed code folding in script editor
2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3
Trashed embedded resource editing UI
2019-12-29 15:27:29 +02:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
30819b3b0c
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 13:01:25 +01:00
biwa
1786ab525e
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
2019-12-29 13:00:10 +01:00
ZZYZX
62cddff505
Use nearest filtering if nearest is specified
2019-12-29 13:02:03 +02:00
biwa
8f9d840aeb
Use map boundaries defined in the game's config instead of static values in VisualBlockMap
2019-12-29 11:03:42 +01:00
Magnus Norddahl
5082d7c308
Alter the nearest filter to not have noise in it
2019-12-29 06:52:39 +01:00
Magnus Norddahl
d46c72b04a
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f
Used slightly better approach for executing stuff in the main thread
2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d
Fixed deadlock caused by errors displayed by texture loading
2019-12-28 21:37:05 +02:00
ZZYZX
78fe6c306e
Fixed UI thread becoming unresponsible in case of missing textures
2019-12-28 20:12:22 +02:00
ZZYZX
866facf80b
Fixed: not all cases of static FontFamily were addressed
2019-12-28 10:22:32 +02:00
Magnus Norddahl
3cae8740ef
Prevent Image.FromStream from closing the stream if the image isn't recognized
2019-12-28 05:34:38 +01:00
biwa
0ebba7bdb9
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338 .
2019-12-27 18:49:12 +01:00
biwa
9b256efdbb
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2019-12-27 17:00:13 +01:00
ZZYZX
197f96a059
Unfix MaxED's TGA fix
2019-12-27 12:43:06 +02:00
Magnus Norddahl
af3d74d186
Fix DevIL crash by protecting it with a mutex lock
...
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
Magnus Norddahl
11b5cb4e8f
Fix crash if entering 3D mode early
...
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
ZZYZX
24e4c55ed0
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
1cbfddd367
Oops.
2019-12-26 07:10:01 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00