biwa
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7d67ec2be9
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Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
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2021-04-18 21:16:28 +02:00 |
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biwa
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8e95b074ec
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Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
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2021-03-17 20:04:10 +01:00 |
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biwa
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a99d5c239b
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Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
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2021-03-16 21:44:12 +01:00 |
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biwa
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1e3cf5ccec
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Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
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2021-02-20 16:26:35 +01:00 |
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biwa
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3fbad3c8ac
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More fixes for erroneously being able to select object multiple times when paint selecting
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2021-02-13 22:59:06 +01:00 |
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biwa
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3c7811de5e
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Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
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2021-02-13 12:03:37 +01:00 |
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biwa
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b70970ebcf
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Some refactoring related to visual sloping
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2021-02-13 09:57:09 +01:00 |
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biwa
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f80159d528
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Toggling visual sloping is now only possible in UDMF
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2021-02-07 16:48:45 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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90e7dd1149
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Fixed a problem with visual vertex slope indicator angles
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2021-01-31 18:29:58 +01:00 |
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biwa
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d65fb7bbab
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Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
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2021-01-31 00:12:07 +01:00 |
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biwa
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5bcb27e51f
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Added some missing files
Some refactoring regarding visual sloping
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2021-01-30 22:45:08 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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478690e08f
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Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
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2021-01-06 19:37:58 +01:00 |
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biwa
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46962aac89
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Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
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2021-01-01 22:08:54 +01:00 |
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biwa
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4f5a4eba24
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Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
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2020-12-31 11:43:56 +01:00 |
|
ZZYZX
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2945ca24cd
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Fixed: flat slope != no slope
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2020-12-28 00:47:55 +02:00 |
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ZZYZX
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eaa5227dc8
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Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
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2020-12-28 00:13:56 +02:00 |
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biwa
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2dda3d228d
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Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
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2020-11-01 11:31:57 +01:00 |
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biwa
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d92ab46838
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Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
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2020-10-23 20:56:50 +02:00 |
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biwa
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eec2c40dcc
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Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.
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2020-10-22 21:11:12 +02:00 |
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biwa
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9c10069d58
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
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biwa
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2217e6f633
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Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
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2020-10-19 17:32:34 +02:00 |
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biwa
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e79a15807b
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Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
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2020-09-28 16:18:36 +02:00 |
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biwa
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e6a7751c2d
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Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
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2020-09-27 14:46:16 +02:00 |
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biwa
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9d6244ed65
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
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biwa
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cb0cbe827c
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Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise
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2020-06-25 21:02:56 +02:00 |
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biwa
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1d9759aedf
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Improved interaction of auto-alignment with 3D floors
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2020-06-16 19:11:03 +02:00 |
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biwa
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cce50e9376
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Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)
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2020-06-09 22:10:15 +02:00 |
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biwa
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d01cbb2c37
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Some code cleanup
Added comments to code
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2020-06-08 20:58:00 +02:00 |
|
biwa
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f5d12e06df
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Improved slope arching form
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2020-06-07 18:01:19 +02:00 |
|
biwa
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d6d579ab76
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Some refactoring
Made sloping work more reliably with irregularly shaped sectors
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2020-06-06 11:51:09 +02:00 |
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biwa
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f93a13c1f2
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Fixed base heights for 3D floors
Improved handling of changing input boxes in slope arching form
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2020-06-05 18:37:48 +02:00 |
|
biwa
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b04cafd016
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Added missing file
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2020-06-04 17:12:56 +02:00 |
|
biwa
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aaa252bd35
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Moved slope arching code into its own class
Improved functionality
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2020-06-03 23:34:22 +02:00 |
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biwa
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b4e89974bd
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Added dialog to modify the slope arch
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2020-06-01 21:57:17 +02:00 |
|
biwa
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4e36099b22
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Arching works... kind of
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2020-06-01 17:16:13 +02:00 |
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biwa
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aecb1e67b7
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Preliminary code for arching
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2020-06-01 09:50:35 +02:00 |
|
biwa
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82f019b8bd
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Fixed a potential crash when undoing while having slope handle picking enabled
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2020-05-30 16:41:05 +02:00 |
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biwa
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c164139d5e
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Fixed some more places where values given to new UniValue were cast to float instead of double
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2020-05-26 18:49:42 +02:00 |
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biwa
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342ea4f518
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Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
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2020-05-23 10:37:42 +02:00 |
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biwa
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bdc6a23934
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
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biwa
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9338d1221f
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
|
biwa
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f0bfc74702
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Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
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2020-05-16 10:40:24 +02:00 |
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biwa
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594fe0403d
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Removed DebugConsole functionality in non-debug builds
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2020-04-26 00:58:42 +02:00 |
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biwa
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ac73ca7422
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Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398.
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2020-04-10 12:11:42 +02:00 |
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biwa
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ff5cea7ba3
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Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
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2020-04-07 21:18:07 +02:00 |
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