biwa
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0d78a48bd5
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Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
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2021-05-13 14:44:15 +02:00 |
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biwa
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ba497f1c45
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Fixed some problems with determining which sector a thing is in
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2021-04-10 11:31:36 +02:00 |
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biwa
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f1bf6a6803
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Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
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2021-04-09 07:26:15 +02:00 |
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biwa
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6c8a3cb50b
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Visual Mode: things inside self-referencing sectors are now displayed at the correct height
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2021-04-05 19:15:14 +02:00 |
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biwa
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b168570241
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Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
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2021-02-20 13:11:03 +01:00 |
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biwa
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9f58a545f6
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Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
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2020-12-13 14:03:53 +01:00 |
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biwa
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c5054c5449
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Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
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2020-11-21 22:38:16 +01:00 |
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biwa
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c7b383595a
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2020-11-15 13:59:04 +01:00 |
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biwa
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eab7de4f9e
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New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
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2020-11-01 11:57:53 +01:00 |
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biwa
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22f7e99803
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Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
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2020-10-04 10:21:13 +02:00 |
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biwa
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9185a48445
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Removed some more forced conversions to float
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2020-06-22 16:37:32 +02:00 |
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biwa
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5ddbd73916
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Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
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2020-06-21 12:52:36 +02:00 |
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biwa
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4a693a5a5d
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Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
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2020-06-15 00:41:22 +02:00 |
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biwa
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bdc6a23934
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
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biwa
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abb61f1f09
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Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
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2020-05-23 01:37:14 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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biwa
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fb3c9e7168
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
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biwa
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f4e9556262
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Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400.
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2020-04-19 11:58:55 +02:00 |
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ZZYZX
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cbe8abbc9a
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Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
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2019-12-26 10:08:11 +02:00 |
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Magnus Norddahl
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9d5f8ec7c1
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Rewrite VisualBlockMap to use a quad tree
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2019-12-26 00:39:15 +01:00 |
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Magnus Norddahl
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718405b580
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Remove the remaining dictionary lookups when culling
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2019-12-25 18:57:39 +01:00 |
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Magnus Norddahl
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11aa31452b
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Remove more dictionaries from the render loop
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2019-12-21 05:43:16 +01:00 |
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Magnus Norddahl
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c8237b0e64
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Speed up linedef processing by not relying on a hashmap
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2019-12-20 05:12:39 +01:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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biwa
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b94dd31fdb
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- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307.
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2019-10-31 21:16:59 +01:00 |
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biwa
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67a6818632
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- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.
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2019-09-20 23:14:53 +02:00 |
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Xabis
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399e527b5c
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Support for RenderRadius (PR#297 by Xabis)
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2019-09-05 13:37:31 +03:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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volte
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a1d28e1e56
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
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ZZYZX
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5344700f77
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
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ZZYZX
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9742a9f7bb
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Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
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ZZYZX
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995e23f290
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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7603e5fa30
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Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
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2017-05-29 06:38:11 +03:00 |
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ZZYZX
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d9d8c352a0
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Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
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2017-05-10 22:53:30 +03:00 |
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ZZYZX
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0e43985f65
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
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ZZYZX
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983dea1b8a
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Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
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2017-04-04 14:06:08 +03:00 |
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ZZYZX
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8dbe5f7a7b
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Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
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2017-04-04 14:04:29 +03:00 |
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ZZYZX
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a2c9de393e
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Fixed: changing flat names around is wrong... (reported by Lud)
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2017-04-03 20:40:51 +03:00 |
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ZZYZX
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aff6998dbd
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Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
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2017-03-25 04:15:50 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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0ec1824253
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Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
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2017-02-20 09:13:35 +02:00 |
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ZZYZX
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e2fa70cd0f
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Internal: Oops: removed debug logging
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2017-02-20 08:21:56 +02:00 |
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ZZYZX
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dba7088681
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2017-02-20 08:14:07 +02:00 |
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ZZYZX
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09b8c27dab
|
Merge anotak's optimizations - stage 1
|
2017-02-08 14:18:01 +02:00 |
|
ZZYZX
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ebd7fb1a57
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
|
MaxED
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cd854779e8
|
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
|
2017-01-06 13:01:59 +03:00 |
|
MaxED
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be7ba0a05d
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Added: minimum grid size is now 0.125 instead of 1.
|
2016-12-27 16:59:20 +03:00 |
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