Commit graph

2358 commits

Author SHA1 Message Date
MaxED
0beb3eb9be Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
Fixed: TGA image detection required a special approach...
Fixed, Visual mode: built-in sky texture should not be mirrored like the classic ones.
2016-01-15 22:19:48 +00:00
MaxED
998ec3bccc Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
2016-01-15 18:20:47 +00:00
MaxED
ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
MaxED
f0643cbd04 Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
2016-01-14 11:39:52 +00:00
MaxED
75b107ef2f Updated: any graphic can be used as a skybox texture.
Fixed a crash when trying to get map title after closing Map options window.
Updated game configurations (Sector_SetPortal).
2016-01-13 09:34:32 +00:00
MaxED
a4699e156d Fixed, Visual mode: "render as sky" flag was not updated for upper wall geometry when pasting textures (and in some other cases). 2016-01-12 22:56:19 +00:00
MaxED
5eb5ffbc0b Fixed, Updater window: "Ignore this update" checkbox was incorrectly anchored. 2016-01-11 14:27:08 +00:00
MaxED
37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
MaxED
eb35bccd61 Fixed, Game configurations: ZDoom things 9994 and 9995 had the same title.
Updated ZDoom_DECORATE.cfg.
2016-01-02 18:26:16 +00:00
MaxED
59da0cf2b1 MODELDEF, DECORATE, GLDEFS parsers: fixed a crash when checking a file path when said path contained unsupported characters. 2016-01-01 18:10:16 +00:00
MaxED
0ecd5285dd Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
MaxED
64b822b903 Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
Fixed a typo.
2015-12-30 11:53:03 +00:00
MaxED
0c8b91f443 Fixed a crash when trying to create a texture from an unnamed TEXTURE1/2 entry. 2015-12-29 18:22:08 +00:00
MaxED
703343c05b Fixed, Things mode: light radius for SectorPointLight was calculated incorrectly. 2015-12-29 12:45:31 +00:00
MaxED
4920091e71 Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Redesigned the Test Map button's drop-down: test engines are now shown and behave the same way as skills and also have appropriate icons.
2015-12-29 11:44:32 +00:00
MaxED
0998da458a Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
Fixed, ANIMDEFS parser: in some cases the parser was unable to read camera texture name.
2015-12-28 21:56:10 +00:00
MaxED
4c794ad028 Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455. 2015-12-28 18:19:09 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
f86bc370d9 Fixed, GLDEFS parser: in some cases the parser was unable to detect the end of "Glow" block, which resulted in skipping the rest of the file. 2015-12-27 00:13:31 +00:00
MaxED
dc3d4064a1 Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
Updated ZDoom ACC and ZDoom_ACS.cfg (added GetInventoryMax()).
2015-12-24 11:59:37 +00:00
MaxED
f3fbf241d9 Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
Fixed, ACS parser: absolute and relative include paths handling was broken in R2448.
2015-12-21 14:17:47 +00:00
MaxED
3621ff78c1 Fixed, UDMF parser: property names must be case-insensitive.
Fixed, ANIMDEFS parser: camera texture names are limited to 8 chars in ZDoom.
Fixed, Game configurations: Stalagtite:47 thing was named Stalagmite.
Changed, Game configurations: moved Stalagmite:5050 thing to the "Obstacles" category.
2015-12-19 00:05:34 +00:00
MaxED
b9eba267db Added ANIMDEFS CAMERATEXTURE support.
Some internal changes in text parsers logic.
2015-12-18 10:16:53 +00:00
MaxED
dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
MaxED
a35a336527 Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
Internal, Renderer2D.RenderArrows(): only visible lines are now rendered.
Internal, API: renamed public Line3D properties: v1 to Start, v2 to End, color to Color, renderarrowhead to RenderArrowhead.
2015-12-14 12:34:31 +00:00
MaxED
b35684e1c6 Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps). 2015-12-13 22:14:16 +00:00
MaxED
e44b918b52 Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
Fixed several issues with "Synchronized Things Selection" setting:
- Things were not deselected after dragging a single sector.
- Things were not deselected after editing properties of a single sector.
- Things sector references were not updated after using "Join Sectors" and "Merge Sectors" actions.
- Things (de)selection is now applied to all things, instead of only the ones visible using current Things Filter.
2015-12-13 19:18:09 +00:00
MaxED
56baafe194 Fixed, "Select Similar Map Elements" action: Sector/Linedef tag matching logic was inverted. 2015-12-10 18:07:02 +00:00
MaxED
2ea51d237b Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect. 
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
MaxED
44b5c60b0d Fixed, Doom -> Hexen map format conversion: SP/Coop/MP flags were lost during Thing flags conversion resulting in Things not showing in any game mode. 2015-12-09 21:17:05 +00:00
MaxED
dd869a2324 Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive. 2015-12-09 19:55:30 +00:00
MaxED
fd9b86281f Fixed, Visual mode: fixed a crash when showing Edit Vertex window when several selected vertices belonged to the same sector. 2015-12-09 19:10:46 +00:00
MaxED
82699503ef Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Changed, Image formats: GIF images will no longer be loaded, because (G)ZDoom doesn't support them.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2015-12-07 21:57:59 +00:00
MaxED
db48ce4be8 Added, Visual mode: fog boundaries are now rendered.
Fixed, Visual mode: in some cases fog density of 3d floor floors/ceilings was calculated incorrectly.
2015-12-04 12:29:22 +00:00
MaxED
e4d2019d82 Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
Fixed, Visual mode: brightness of 3d floors with "disable lighting" flag was calculated incorrectly.
Fixed, Sectors mode: 3d floor linedef indicators were not updated after using "Join Sectors" and "Merge Sectors" actions.
2015-12-02 13:55:15 +00:00
MaxED
e1f7bd9611 Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
Fixed, Visual mode, fog rendering: things with Bright setting should still be affected by custom fade.
Updated ZDoom_DECORATE.cfg.
2015-12-01 14:51:45 +00:00
MaxED
e8cda3c9c5 Script Editor:
Added: Tab text now looks differently when appropriate script was changed.
Added: Script Editor now has it's own status bar.
Added: several files can now be opened at once when using "Open File" command.
Added: ACS scripts navigator now shows script and function arguments.
Changed: when closing a tab, previous tab is selected instead of the first tab.
Changed: SCRIPTS lump can't be compiled as a library.
Changed: external acs files can only be compiled as libraries.
Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
Fixed: files opened using "Open File" command were immediately flagged as changed.
Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
Updated ZDoom ACC.
2015-11-30 14:18:42 +00:00
MaxED
16da2531a6 Things Edit window, UDMF: added control for "floatbobphase" property. 2015-11-29 18:50:35 +00:00
MaxED
e3cbe79113 Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
MaxED
6d0823b943 Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.
Fixed, Visual mode: fixed incorrect GLDEFS glow brightness calculation for Things.
Updated ZDoom_DECORATE.cfg.
2015-11-28 20:59:32 +00:00
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
098e9724d9 Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action.
Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
2015-11-20 14:31:54 +00:00
MaxED
b7ebde6b7e Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
MaxED
dfdcaaf696 MODELDEF support: model frame number is now taken into account when loading MD3 models.
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models.
Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
2015-11-17 12:22:49 +00:00
MaxED
fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
MaxED
e62da4e6b2 Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization. 2015-11-16 08:14:35 +00:00
MaxED
f452fca58c Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Changed, ACC compiler: when building includes list, the compiler no longer tries to find/copy include files defined in current script configuration (previously it was hardcoded to skip "zcommon.acs" and "common.acs" only).
Fixed, Visual mode: things with Additive RenderStyle were rendered as additive only when their alpha was less than 1.0.
2015-11-13 21:42:41 +00:00
MaxED
9b87dc71e3 Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors. 2015-11-11 22:22:21 +00:00
MaxED
afbcac3091 Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing.
Updated ZDoom ACC to git rev. f92fbb9.
Updated ZDoom_ACS.cfg.
2015-11-09 12:20:08 +00:00