MaxED
4aefe78975
Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
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Image loading-related warnings and errors now display more information about the image resource.
2016-03-14 21:53:53 +00:00
MaxED
74015b1ba0
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
MaxED
46509b5442
Added, Texture Browser: wad resources now have subgroups.
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Fixed, Texture Browser: we should not skip items with the same texture name when they belong to different imagegroups.
2015-03-22 20:43:05 +00:00
MaxED
6b765f5a27
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
7c048ece38
More fixes to PK3/Directory patch and texture search logic.
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Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
2014-10-07 08:56:21 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00