biwa
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d01cbb2c37
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Some code cleanup
Added comments to code
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2020-06-08 20:58:00 +02:00 |
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biwa
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f5d12e06df
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Improved slope arching form
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2020-06-07 18:01:19 +02:00 |
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biwa
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aaa252bd35
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Moved slope arching code into its own class
Improved functionality
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2020-06-03 23:34:22 +02:00 |
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biwa
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b4e89974bd
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Added dialog to modify the slope arch
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2020-06-01 21:57:17 +02:00 |
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biwa
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4e36099b22
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Arching works... kind of
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2020-06-01 17:16:13 +02:00 |
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biwa
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aecb1e67b7
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Preliminary code for arching
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2020-06-01 09:50:35 +02:00 |
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biwa
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82f019b8bd
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Fixed a potential crash when undoing while having slope handle picking enabled
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2020-05-30 16:41:05 +02:00 |
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biwa
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342ea4f518
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Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
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2020-05-23 10:37:42 +02:00 |
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biwa
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9338d1221f
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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biwa
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594fe0403d
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Removed DebugConsole functionality in non-debug builds
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2020-04-26 00:58:42 +02:00 |
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biwa
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ac73ca7422
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Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398.
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2020-04-10 12:11:42 +02:00 |
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biwa
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ff5cea7ba3
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Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
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2020-04-07 21:18:07 +02:00 |
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biwa
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a3ce81dc2b
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Merge branch 'master' into visual-slope2
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2020-04-04 13:12:20 +02:00 |
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biwa
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ef4c763879
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Fixed display and auto-align issues when using hires texture replacements with local scaling
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2020-04-02 22:46:40 +02:00 |
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biwa
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3f4a0a0e23
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Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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2020-03-29 12:49:05 +02:00 |
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biwa
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91e0f8d56c
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Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
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2020-03-21 01:19:04 +01:00 |
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biwa
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f5baa09684
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The raisesectortonearest and lowersectortonearest now work with visual slope handles
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2020-03-19 16:16:08 +01:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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biwa
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e798450abd
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The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
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2020-02-24 13:57:26 +01:00 |
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biwa
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afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
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37e8154556
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- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
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2020-02-23 12:44:59 +01:00 |
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biwa
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631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
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50a73b6af2
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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biwa
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7e84883125
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Some cleanups
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2020-01-02 20:32:37 +01:00 |
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biwa
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e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
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2020-01-02 01:32:55 +01:00 |
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biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
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biwa
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9b256efdbb
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Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.
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2019-12-27 17:00:13 +01:00 |
|
ZZYZX
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cbe8abbc9a
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Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
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2019-12-26 10:08:11 +02:00 |
|
Magnus Norddahl
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9d5f8ec7c1
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Rewrite VisualBlockMap to use a quad tree
|
2019-12-26 00:39:15 +01:00 |
|
Magnus Norddahl
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718405b580
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Remove the remaining dictionary lookups when culling
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2019-12-25 18:57:39 +01:00 |
|
Magnus Norddahl
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11aa31452b
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Remove more dictionaries from the render loop
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2019-12-21 05:43:16 +01:00 |
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biwa
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560d23894d
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- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
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2019-10-19 00:29:14 +02:00 |
|
biwa
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c255a6e957
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- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
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biwa
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6aa82e2ad9
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- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
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2019-09-21 14:03:30 +02:00 |
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biwa
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f2a343e118
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
|
biwa
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eaebf7ec1a
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
|
JakeSmokie
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6768bc7f37
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Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
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2018-06-07 11:32:36 +03:00 |
|
ZZYZX
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9742a9f7bb
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Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
b8e68083c0
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Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
|
2017-08-24 16:24:42 +03:00 |
|
ZZYZX
|
dceeed6bee
|
Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
|
2017-03-13 03:26:50 +02:00 |
|
ZZYZX
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35f8c5e10e
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Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
ZZYZX
|
f4947a20be
|
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
|
2017-01-26 15:33:07 +02:00 |
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