biwa
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456ae573ed
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ZScript parser: added support for min and max value constants in the states block. Fixes #1019
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2024-05-09 20:01:09 +02:00 |
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ZZYZX
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aee47aacb0
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Improved error reporting for invalid ZScript input
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2022-09-15 03:12:27 +03:00 |
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biwa
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8f70ab66f2
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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55b24eef39
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
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ZZYZX
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7a70ac8c17
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
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ZZYZX
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8fa63cae3d
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Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
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2017-01-17 06:58:52 +02:00 |
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ZZYZX
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0787f96042
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
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ZZYZX
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76ce87eace
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Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
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2017-01-16 14:10:11 +02:00 |
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ZZYZX
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37a3eab150
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Enabled prototype ZScript support
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2017-01-16 13:18:46 +02:00 |
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