diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs index 6d142ce6..52e2cf61 100755 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs @@ -2457,12 +2457,12 @@ namespace CodeImp.DoomBuilder.BuilderModes if (target.picked is VisualFloor) { VisualFloor vf = (VisualFloor)target.picked; - floors.Add(vf.Level.sector, vf); + floors[vf.Level.sector] = vf; } else if (target.picked is VisualCeiling) { VisualCeiling vc = (VisualCeiling)target.picked; - ceilings.Add(vc.Level.sector, vc); + ceilings[vc.Level.sector] = vc; } else if (target.picked is BaseVisualThing) { @@ -2476,12 +2476,12 @@ namespace CodeImp.DoomBuilder.BuilderModes if (i is VisualFloor) { VisualFloor vf = (VisualFloor)i; - floors.Add(vf.Level.sector, vf); + floors[vf.Level.sector] = vf; } else if (i is VisualCeiling) { VisualCeiling vc = (VisualCeiling)i; - ceilings.Add(vc.Level.sector, vc); + ceilings[vc.Level.sector] = vc; } else if (i is BaseVisualThing) { @@ -2698,12 +2698,12 @@ namespace CodeImp.DoomBuilder.BuilderModes if (target.picked is VisualFloor) { VisualFloor vf = (VisualFloor)target.picked; - floors.Add(vf.Level.sector, vf); + floors[vf.Level.sector] = vf; } else if (target.picked is VisualCeiling) { VisualCeiling vc = (VisualCeiling)target.picked; - ceilings.Add(vc.Level.sector, vc); + ceilings[vc.Level.sector] = vc; } else if (target.picked is BaseVisualThing) { @@ -2717,12 +2717,12 @@ namespace CodeImp.DoomBuilder.BuilderModes if (i is VisualFloor) { VisualFloor vf = (VisualFloor)i; - floors.Add(vf.Level.sector, vf); + floors[vf.Level.sector] = vf; } else if (i is VisualCeiling) { VisualCeiling vc = (VisualCeiling)i; - ceilings.Add(vc.Level.sector, vc); + ceilings[vc.Level.sector] = vc; } else if (i is BaseVisualThing) {