mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
This commit is contained in:
parent
d9cfc04e2e
commit
ff1ea95d86
5 changed files with 126 additions and 48 deletions
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@ -57,9 +57,9 @@ namespace CodeImp.DoomBuilder.Rendering
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public void ReloadResource()
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{
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WorldVertex v0 = new WorldVertex(0.0f, 0.0f, 0.5f);
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WorldVertex v1 = new WorldVertex(0.0f, 1.0f, 0.5f);
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WorldVertex v2 = new WorldVertex(8.0f, 1.0f, 0.5f);
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WorldVertex v3 = new WorldVertex(8.0f, 0.0f, 0.5f);
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WorldVertex v1 = new WorldVertex(1.0f, 0.0f, 0.5f);
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WorldVertex v2 = new WorldVertex(1.0f, 8.0f, 0.5f);
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WorldVertex v3 = new WorldVertex(0.0f, 8.0f, 0.5f);
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//WorldVertex v0 = new WorldVertex(0.0f, 0.0f, 0.5f);
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//WorldVertex v1 = new WorldVertex(32.0f, 0.0f, 0.5f);
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@ -365,7 +365,7 @@ shader world3d_slope_handle extends world3d_vertex_color
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{
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vertex
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{
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v2f.viewpos = view * world * vec4(in.Position.x, in.Position.y * slopeHandleLength, in.Position.z, 1.0);
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v2f.viewpos = view * world * vec4(in.Position.x * slopeHandleLength, in.Position.y, in.Position.z, 1.0);
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gl_Position = projection * v2f.viewpos;
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v2f.Color = in.Color * vertexColor;
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v2f.UV = in.TextureCoordinate;
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@ -1,5 +1,6 @@
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using System;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.VisualModes
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@ -109,7 +110,16 @@ namespace CodeImp.DoomBuilder.VisualModes
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public virtual void Update() {}
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public void SetPosition(Vector3D v1, Vector3D v2x, Vector3D v3x, Plane plane, float angle)
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private Vector3D multi(Matrix m, Vector3D p)
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{
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return new Vector3D(
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m.M11 * p.x + m.M12 * p.y + m.M13 * p.z + m.M14,
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m.M21 * p.x + m.M22 * p.y + m.M23 * p.z + m.M24,
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m.M31 * p.x + m.M32 * p.y + m.M33 * p.z + m.M34
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);
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}
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public void SetPosition(Line2D line, Plane plane)
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{
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//Matrix translate = Matrix.Translation(pos.x, pos.y, pos.z);
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//Matrix rotate = Matrix.RotationZ(angle);
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@ -132,40 +142,64 @@ namespace CodeImp.DoomBuilder.VisualModes
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Vector3D v2 = new Vector3D(vec2[0], vec2[1], vec2[2]);
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*/
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Vector3D v2 = new Vector3D(-plane.Normal.z, plane.Normal.x, plane.Normal.y);
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v2 = Vector3D.CrossProduct(plane.Normal, v2x).GetNormal();
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Vector3D v3 = Vector3D.CrossProduct(plane.Normal, v3x).GetNormal();
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Vector3D line_vector = Vector3D.CrossProduct(line.GetDelta().GetNormal(), plane.Normal);
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Vector3D new_vector = Vector3D.CrossProduct(plane.Normal, line_vector);
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Matrix m = Matrix.Null;
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m.M11 = new_vector.x;
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m.M12 = new_vector.y;
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m.M13 = new_vector.z;
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m.M21 = line_vector.x;
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m.M22 = line_vector.y;
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m.M23 = line_vector.z;
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m.M31 = plane.Normal.x;
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m.M32 = plane.Normal.y;
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m.M33 = plane.Normal.z;
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/*
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m.M11 = new_vector.x;
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m.M21 = new_vector.y;
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m.M31 = new_vector.z;
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m.M12 = line_vector.x;
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m.M22 = line_vector.y;
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m.M32 = line_vector.z;
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m.M13 = plane.Normal.x;
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m.M23 = plane.Normal.y;
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m.M33 = plane.Normal.z;
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m.M11 = v2.x;
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m.M21 = v2.y;
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m.M31 = v2.z;
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m.M12 = v3.x;
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m.M22 = v3.y;
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m.M32 = v3.z;
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*/
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m.M44 = 1.0f;
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v1.z = plane.GetZ(v1);
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Matrix rotation = Matrix.RotationZ(angle);
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Vector3D tp = new Vector3D(line.v1, plane.GetZ(line.v1));
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//Matrix xrotate = Matrix.RotationX(90.0f);
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//Vector3 v = new Vector3(plane.Normal.x, plane.Normal.y, plane.Normal.z);
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// Matrix rotate = Matrix.RotationAxis(v, angle);
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//position = Matrix.Multiply(translate, planerotate);
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position = Matrix.Multiply(m, Matrix.Multiply(rotation, Matrix.Translation(RenderDevice.V3(v1))));
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// position = m;
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// position = Matrix.Multiply(m, Matrix.Multiply(rotation, Matrix.Translation(RenderDevice.V3(v1))));
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//position = m;
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position = Matrix.Multiply(m, Matrix.Translation(RenderDevice.V3(tp)));
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/*
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if (ld.Index == 0)
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{
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DebugConsole.WriteLine("Linedef: " + ld.ToString() + " | Plane normal: " + plane.Normal.ToString() + " | line_vector: " + line_vector.ToString() + " | new_vector: " + new_vector.ToString());
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Vector3D mp = multi(position, new Vector3D(0.0f, 0.0f, 0.0f));
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DebugConsole.WriteLine(multi(position, mp).ToString());
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mp = multi(position, new Vector3D(16.0f, 0.0f, 0.0f));
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DebugConsole.WriteLine(multi(position, mp).ToString());
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mp = multi(position, new Vector3D(16.0f, 32.0f, 0.0f));
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DebugConsole.WriteLine(multi(position, mp).ToString());
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mp = multi(position, new Vector3D(0.0f, 32.0f, 0.0f));
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DebugConsole.WriteLine(multi(position, mp).ToString());
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}
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*/
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}
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#endregion
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@ -18,6 +18,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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@ -474,6 +475,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Apply new target
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target = newtarget;
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if(target.picked is VisualSlope)
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{
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Debug.WriteLine("Up: " + ((VisualSidedefSlope)target.picked).ToString());
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}
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// Show target info
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if(updateinfo) ShowTargetInfo();
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}
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@ -136,36 +136,39 @@ namespace CodeImp.DoomBuilder.VisualModes
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public void UpdatePosition()
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{
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float angle;
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Vector3D pos;
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Vector3D v1, v2;
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bool invertline = false;
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if (sidedef.IsFront)
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if (up)
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{
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pos = sidedef.Line.End.Position;
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pos.z = plane.GetZ(pos);
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v1 = sidedef.Line.Start.Position;
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v2 = sidedef.Line.End.Position;
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angle = sidedef.Line.Angle + (float)Math.PI / 2.0f;
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if (angle > (float)Math.PI * 2.0f)
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angle -= 2.0f * (float)Math.PI ;
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if (level.extrafloor && level.type == SectorLevelType.Ceiling)
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{
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if (sidedef.IsFront)
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invertline = true;
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}
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else
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{
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if (!sidedef.IsFront)
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invertline = true;
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}
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}
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else
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{
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pos = sidedef.Line.Start.Position;
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pos.z = plane.GetZ(pos);
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v1 = sidedef.Line.End.Position;
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v2 = sidedef.Line.Start.Position;
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angle = sidedef.Line.Angle - (float)Math.PI / 2.0f;
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if (angle < 0.0f)
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angle += 2.0f * (float)Math.PI;
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if (level.extrafloor && level.type == SectorLevelType.Floor)
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{
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if (!sidedef.IsFront)
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invertline = true;
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}
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else
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{
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if (sidedef.IsFront)
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invertline = true;
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}
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}
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SetPosition(v1, sidedef.Line.Line.GetPerpendicular(), sidedef.Line.Line.GetDelta(), level.plane, /* (float)Math.PI * 1.5f + */ sidedef.Line.Angle);
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if (invertline)
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SetPosition(new Line2D(sidedef.Line.End.Position, sidedef.Line.Start.Position), level.plane);
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else
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SetPosition(sidedef.Line.Line, level.plane);
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}
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internal VisualSidedefSlope GetSmartPivotHandle(VisualSidedefSlope starthandle)
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@ -301,6 +304,11 @@ namespace CodeImp.DoomBuilder.VisualModes
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return handle;
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}
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public override string ToString()
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{
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return "Up: " + up.ToString() + " | level type: " + level.type.ToString();
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}
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#endregion
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#region ================== Events
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@ -358,9 +366,38 @@ namespace CodeImp.DoomBuilder.VisualModes
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foreach (SectorLevel l in levels)
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{
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bool applytoceiling = false;
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Vector2D center = new Vector2D(l.sector.BBox.X + l.sector.BBox.Width / 2,
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l.sector.BBox.Y + l.sector.BBox.Height / 2);
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if(l.extrafloor)
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{
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if (l.type == SectorLevelType.Floor)
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applytoceiling = true;
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}
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else
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{
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if (l.type == SectorLevelType.Ceiling)
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applytoceiling = true;
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}
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if (applytoceiling)
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{
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Plane downplane = plane.GetInverted();
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l.sector.CeilSlope = downplane.Normal;
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l.sector.CeilSlopeOffset = downplane.Offset;
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l.sector.CeilHeight = (int)new Plane(l.sector.CeilSlope, l.sector.CeilSlopeOffset).GetZ(center);
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}
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else
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{
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l.sector.FloorSlope = plane.Normal;
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l.sector.FloorSlopeOffset = plane.Offset;
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l.sector.FloorHeight = (int)new Plane(l.sector.FloorSlope, l.sector.FloorSlopeOffset).GetZ(center);
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}
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/*
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if (l.plane.Normal.z >= 0.0f && !l.extrafloor)
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{
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l.sector.FloorSlope = plane.Normal;
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@ -374,6 +411,7 @@ namespace CodeImp.DoomBuilder.VisualModes
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l.sector.CeilSlopeOffset = downplane.Offset;
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l.sector.CeilHeight = (int)new Plane(l.sector.CeilSlope, l.sector.CeilSlopeOffset).GetZ(center);
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}
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*/
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// Rebuild sector
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BaseVisualSector vs;
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