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Updated documentation.
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3 changed files with 39 additions and 27 deletions
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<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #006600}
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.style1 {
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color: #990000;
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font-weight: bold;
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}
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-->
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</style>
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</head>
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<div id="contents">
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<p><strong>Q:</strong> I'm getting a ton of "<strong>Unable to find the DECORATE class '[some actor]' to inherit from, while parsing '[some other actor]:[DoomEdNum]'</strong>" warnings. What's wrong?<br />
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<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise (G)ZDoom won't load your map. "<strong>(g)zdoom.pk3</strong>" can be found in (G)ZDoom folder. </p>
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<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. <br />
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<span class="style1">If you are using (G)ZDoom:</span><br />
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To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "<strong>Exclude from testing parameters</strong>" chekbox while adding it, otherwise (G)ZDoom won't load your map. "<strong>(g)zdoom.pk3</strong>" can be found in (G)ZDoom folder.<br />
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<span class="style1">If you are using Zandronum:</span><br />
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To fix this, add "<strong>zandronum.pk3</strong>" as a map resource. If you are using Skulltag monsters, you'll also need to add "<strong>skulltag_actors.pk3</strong>" and "<strong>skulltag_data.pk3</strong>". Don't forget to check "<strong>Exclude from testing parameters</strong>" chekbox while adding any of them, otherwise Zandronum won't load your map. "<strong>zandronum.pk3</strong>" and "<strong>skulltag_actors.pk3</strong>" can be found in Zandronum folder. You'll have to find <strong>"skulltag_data.pk3</strong>" on your own.</p><br />
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<p><strong>Q: </strong>Dynamic lights defined in GLDEFS are not rendered in Visual mode / I'm getting a ton of "<strong>Light declaration not found for light '[light name]' ('[source]', line [n])</strong>" warnings. What's wrong?<br />
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<strong>A:</strong> GZDoom Builder doesn't include GZDoom's GLDEFS lights definitions. To get rid of these errors, add "<strong>lights.pk3</strong>" as a map resource. Don't forget to check "<strong>Exclude from testing parameters</strong>" chekbox while adding it, otherwise GZDoom won't load your map. "<strong>lights.pk3</strong>" can be found in GZDoom folder. </p>
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<strong>A:</strong> GZDoom Builder doesn't include GZDoom's/Zandronum's GLDEFS light definitions.<br />
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<span class="style1">If you are using GZDoom:</span><br />
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To get rid of these errors, add "<strong>lights.pk3</strong>" as a map resource. Don't forget to check "<strong>Exclude from testing parameters</strong>" chekbox while adding it, otherwise GZDoom won't load your map. "<strong>lights.pk3</strong>" can be found in GZDoom folder.<br />
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<span class="style1">If you are using Zandronum:</span><br />
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To get rid of these errors, add "<strong>zandronum.pk3</strong>" as a map resource. Don't forget to check "<strong>Exclude from testing parameters</strong>" chekbox while adding it, otherwise Zandronum won't load your map. "<strong>zandronum.pk3</strong>" can be found in Zandronum folder.</p><br />
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<p><strong>Q:</strong> I don't like the "fake contrast" (<a href="http://zdoom.org/wiki/Fake_contrast">zdoom.org/wiki/Fake_contrast</a>) GZDB uses to render sector walls in Visual mode. How can I disable this?<br />
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<strong>A:</strong> GZDB's Visual mode emulates (G)ZDoom's default rendering preferences (in (G)ZDoom, Options -> Display options -> Use fake contrast is "on" by default). You can change this behaviour by adding "evenlighting" or "smoothlighting" property to the "map" or "defaultmap" definition in the MAPINFO. More info about MAPINFO properties supported by GZDB can be found <a href="mapinfo.html">here</a>.</p>
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</div>
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<li>Camera position can be synchronized between Classic and Visual modes. <a href="all_modes/synch_camera.html">More info</a>.</li>
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<li>You can use <a href="all_modes/colorpicker.html">Color Picker plugin </a> to edit dynamic light properties and sector's fog and tint colors in Classic and Visual modes.</li>
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<li>You can use <a href="all_modes/tagexplorer.html">Tag Explorer plugin</a> to view all tags and actions used in current map.</li>
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<li><span class="style1"><strong>[new]</strong></span> You can pick, which properties are pasted by "Paste Properties" action using "Paste Properties Options" window.
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<li><span class="style1"><strong>[new]</strong></span> You can pick, which properties are pasted by "<strong>Paste Properties</strong>" action using "Paste Properties Options" window.
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<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="all_modes/paste_properties_options.jpg" alt="" /></div>
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</li>
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<li>
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<h3><a name="sectors" id="sectors"></a>Sectors mode:</h3>
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<ul>
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<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> Sector Edit Form now has "<strong>Slopes</strong>" tab.</li>
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<li><span class="style1"><strong>[new]</strong></span> Things inside of selected Sectors can be moved when dragging Sectors. This toolbar button toggles this mode: <img src="sectors_mode/drag_things.jpg"/>. When enabled, all things inside of selected sectors will be dragged when dragging sectors. Otherwise, selected things will be dragged.</li>
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<li><span class="style1"><strong>[new]</strong></span> Sector Tag and Effect can now be shown on top of sectors. You can use "<strong>View Tags and Effects</strong>" button to toggle this overlay.
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<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<title>Template</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
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<script type="text/javascript" src="../scripts.js"></script>
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<style type="text/css">
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<!--
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.style2 {
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color: #006600
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}
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.style3 {color: #003399}
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-->
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</style>
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</head>
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</div>
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<div id="contents">
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<h2>General settings:</h2>
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<p><b>basegame</b> - indicates which game the current configuration is based on. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
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<b>Possible values:</b> 1 (DOOM), 2 (HERETIC), 3 (HEXEN) or 4 (STRIFE).<br>
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<b>Example:</b> <span class="style2">basegame = 2;</span></p>
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<p>int<b> basegame</b> - indicates which game the current configuration is based on. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
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<b>Possible values:</b> 1 (DOOM), 2 (HERETIC), 3 (HEXEN) or 4 (STRIFE).<br />
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<b>Example: </b><span class="style3">basegame = 2;</span>
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</p>
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<p>bool<strong> enabledbydefault</strong> - this game configuration is available by default.<br />
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<strong>Default value</strong> is "false".</p>
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<h2>Linedef definitions:</h2>
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<p>bool <strong>requiresactivation</strong> - this linedef action requires activation flag(s). When this property is set to true, a warning will be shown when a user selects this linedef action and no activation flags are set.
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<br />
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<strong>Default value</strong> is "true".
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<br />
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<b>Example:</b> <br>
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<code>1<br />
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{<br />
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title = "Polyobj Start Line";<br />
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<span class="style3">requiresactivation = false;</span><br />
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}</code> </p>
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<br>
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<h2>Thing and linedef definitions:</h2>
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<p>Default values can be set in Thing and Linedef argument definitions.<br>
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<p>int <strong>default</strong> - sets default value for a Thing or Linedef argument definition.<br>
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<b>Example:</b> <br>
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<code>9038<br />
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{<br />
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title = "Red";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg1<br />
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{<br />
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title = "Green";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg2<br />
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{<br />
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title = "Blue";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg3<br />
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{<br />
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title = "Desaturation";<br />
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}<br />
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}</code>
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</div>
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}</code></div>
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</body>
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