From fbbfaad57935d0351391de850f87e6890951d752 Mon Sep 17 00:00:00 2001 From: ZZYZX <zzyzx@virtual> Date: Thu, 9 Feb 2017 15:20:39 +0200 Subject: [PATCH] Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart --- .../BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs index d03ea389..de82328d 100755 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs @@ -1477,8 +1477,12 @@ namespace CodeImp.DoomBuilder.BuilderModes Tools.UpdateLightFogFlag(Sidedef); mode.SetActionResult("Changed wall brightness to " + newlight + "."); - // Update this part only - this.Setup(); + // Update this part only + //this.Setup(); + // [ZZ] why the hell was maxed updating only this part? sidedef change is global per sidedef, not only upper/lower/middle part. + // find this sidedef in sector, update all parts. + VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef); + parts.SetupAllParts(); } else if(!Sector.Changed) {