mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 07:01:55 +00:00
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
This commit is contained in:
parent
b15e1055bf
commit
f34ab6a606
2 changed files with 66 additions and 8 deletions
|
@ -337,11 +337,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
string skewtype = Sidedef.Fields.GetValue("skew_bottom_type", "none");
|
||||
|
||||
if ((skewtype == "front" || skewtype == "back") && Texture != null)
|
||||
if ((skewtype == "front_floor" || skewtype == "front_ceiling" || skewtype == "back_floor" || skewtype == "back_ceiling") && Texture != null)
|
||||
{
|
||||
double leftz, rightz;
|
||||
|
||||
if (skewtype == "front")
|
||||
if (skewtype == "front_floor")
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
|
@ -356,7 +356,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
else // "back"
|
||||
else if(skewtype == "back_floor")
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
|
@ -370,7 +370,36 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
|
||||
}
|
||||
else if(skewtype == "front_ceiling")
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
Plane plane = Sector.GetSectorData().Ceiling.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Ceiling.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
else // Back ceiling
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Ceiling.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Plane plane = Sector.GetSectorData().Ceiling.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
|
||||
skew = new Vector2f(
|
||||
|
|
|
@ -325,11 +325,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
string skewtype = Sidedef.Fields.GetValue("skew_top_type", "none");
|
||||
|
||||
if ((skewtype == "front" || skewtype == "back") && Texture != null)
|
||||
if ((skewtype == "front_floor" || skewtype == "front_ceiling" || skewtype == "back_floor" || skewtype == "back_ceiling") && Texture != null)
|
||||
{
|
||||
double leftz, rightz;
|
||||
|
||||
if (skewtype == "front")
|
||||
if (skewtype == "front_ceiling")
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
|
@ -344,7 +344,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
else // "back"
|
||||
else if (skewtype == "back_ceiling")
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
|
@ -358,7 +358,36 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
|
||||
}
|
||||
else if(skewtype == "front_floor")
|
||||
{
|
||||
if(Sidedef.IsFront)
|
||||
{
|
||||
Plane plane = Sector.GetSectorData().Floor.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
else // Back floor
|
||||
{
|
||||
if (Sidedef.IsFront)
|
||||
{
|
||||
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Plane plane = Sector.GetSectorData().Floor.plane;
|
||||
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
||||
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
||||
}
|
||||
}
|
||||
|
||||
skew = new Vector2f(
|
||||
|
|
Loading…
Reference in a new issue